public void MouseButtonUpOutOfChat(UpdateEvent evt, BattleChatSpectatorPressedOutOfFocusNode battleChatSpectator) { if (InputManager.GetMouseButtonUp(UnityInputConstants.MOUSE_BUTTON_LEFT)) { InputManager.DeactivateContext(BattleChatContexts.BATTLE_CHAT); battleChatSpectator.Entity.RemoveComponent <BattleChatStartDraggingComponent>(); } }
public void SetChatInFocus(PointEnterToBattleChatScrollViewEvent e, BattleChatSpectatorPressedOutOfFocusNode battleChatSpectator) { battleChatSpectator.Entity.AddComponent <BattleChatInFocusComponent>(); }