public void MouseButtonUpOutOfChat(UpdateEvent evt, BattleChatSpectatorPressedOutOfFocusNode battleChatSpectator)
 {
     if (InputManager.GetMouseButtonUp(UnityInputConstants.MOUSE_BUTTON_LEFT))
     {
         InputManager.DeactivateContext(BattleChatContexts.BATTLE_CHAT);
         battleChatSpectator.Entity.RemoveComponent <BattleChatStartDraggingComponent>();
     }
 }
 public void SetChatInFocus(PointEnterToBattleChatScrollViewEvent e, BattleChatSpectatorPressedOutOfFocusNode battleChatSpectator)
 {
     battleChatSpectator.Entity.AddComponent <BattleChatInFocusComponent>();
 }