public void CheckDieOptionDefenderSecondConditionTrue() { var territory = new Territory { Armies = 1 }; var result = BattleBuilder.CheckDieOption(1, "defender", territory); Assert.IsTrue(result); }
public void CheckDieOptionDefenderFalse() { var territory = new Territory { Armies = 1 }; var result = BattleBuilder.CheckDieOption(2, "defender", territory); Assert.IsFalse(result); }
public void CheckDieOptionAttackerFalse() { var territory = new Territory { Armies = 3 }; var result = BattleBuilder.CheckDieOption(3, "attacker", territory); Assert.IsFalse(result); }