public void CheckDieOptionDefenderSecondConditionTrue()
        {
            var territory = new Territory
            {
                Armies = 1
            };

            var result = BattleBuilder.CheckDieOption(1, "defender", territory);

            Assert.IsTrue(result);
        }
        public void CheckDieOptionDefenderFalse()
        {
            var territory = new Territory
            {
                Armies = 1
            };

            var result = BattleBuilder.CheckDieOption(2, "defender", territory);

            Assert.IsFalse(result);
        }
        public void CheckDieOptionAttackerFalse()
        {
            var territory = new Territory
            {
                Armies = 3
            };

            var result = BattleBuilder.CheckDieOption(3, "attacker", territory);

            Assert.IsFalse(result);
        }