void CommitAction(List <Battler> _targets) { DTOffset = 0; //selectedAction.user = turnee; selectedAction.CommitAction(turnee, _targets); ChangeBattleState(BattleState.Animation); }
void CommitAction(List <Battler> _targets) { DTOffset = 0; //selectedAction.user = turnee; selectedAction.CommitAction(turnee, _targets); ChangeBattleState(BattleState.Animation); }