コード例 #1
0
ファイル: BattlePanel.cs プロジェクト: AdrienMarcenat/LD43
    IEnumerator ApplyActions()
    {
        m_IsApplyingAction = true;
        BattleAction action = BattleManagerProxy.Get().DequeueAction();

        while (action != null)
        {
            if (action.m_Source.IsDead() || action.m_Target.IsDead())
            {
                action = BattleManagerProxy.Get().DequeueAction();
                continue;
            }
            Animator source = m_Animators[action.m_Source];
            Animator target = m_Animators[action.m_Target];
            switch (action.m_Type)
            {
            case EAction.Attack:
                Assert.IsTrue(source != target);
                source.SetTrigger("Attack");
                target.SetTrigger("Hit");
                break;

            case EAction.Defense:
                source.SetTrigger("Heal");
                break;

            case EAction.Heal:
            case EAction.Protect:
                if (source != target)
                {
                    source.SetTrigger("Defense");
                    target.SetTrigger("Heal");
                }
                else
                {
                    source.SetTrigger("Heal");
                }
                break;

            case EAction.Bound:
                Assert.IsTrue(source != target);
                source.SetTrigger("Attack");
                target.SetTrigger("Heal");
                break;
            }
            // All animations are 1 second long
            yield return(new WaitForSeconds(m_AnimationTime));

            action.ApplyAction();
            action = BattleManagerProxy.Get().DequeueAction();
        }
        BattleManagerProxy.Get().TurnEnd();
        ChangeTurn();
        m_IsApplyingAction = false;
    }