コード例 #1
0
ファイル: BassProxy.cs プロジェクト: BatlaMan/ShaitanWpf
        /// <summary>
        /// Initialize Bass Library
        /// </summary>
        public static void Init()
        {
            if (!_initialized)
            {
                //Call to avoid the freeware splash screen. Didn't see it, but maybe it will appear if the Forms are used :D
                BassNet.Registration("*****@*****.**", "2X113120152222");

                //Dummy calls made for loading the assemblies
                int bassVersion    = Bass.BASS_GetVersion();
                int bassMixVersion = BassMix.BASS_Mixer_GetVersion();
                int bassfxVersion  = BassFx.BASS_FX_GetVersion();

                int plg = Bass.BASS_PluginLoad("bassflac.dll");
                if (plg == 0)
                {
                    throw new Exception(Bass.BASS_ErrorGetCode().ToString());
                }
                if (!Bass.BASS_Init(-1, DEFAULT_SAMPLE_RATE, BASSInit.BASS_DEVICE_DEFAULT | BASSInit.BASS_DEVICE_MONO, IntPtr.Zero)) //Set Sample Rate / MONO
                {
                    throw new Exception(Bass.BASS_ErrorGetCode().ToString());
                }
                if (!Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_SRC, 1)) /*	Качество преобразования частоты дискретизации по умолчанию. */
                {
                    throw new Exception(Bass.BASS_ErrorGetCode().ToString());
                }
                if (!Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_FLOATDSP, true)) /*Set floating parameters to be passed*/
                {
                    throw new Exception(Bass.BASS_ErrorGetCode().ToString());
                }

                _initialized = true;
            }
        }
コード例 #2
0
 static void Main()
 {
     BassNet.Registration(user + "@" + domain + ".com", bKey);
     Application.EnableVisualStyles();
     Application.SetCompatibleTextRenderingDefault(false);
     Application.Run(new frmMain());
 }
コード例 #3
0
 public AudioService()
 {
     speechSynthesiser = new SpeechSynthesizer();
     BassNet.Registration(Settings.Default.BassRegistrationEmail, Settings.Default.BassRegistrationKey);
     Bass.BASS_Init(-1, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);
     Application.Current.Exit += (sender, args) => Bass.BASS_Free();
 }
コード例 #4
0
        /// <summary>
        /// Loads BASS and all of its plugins. BASS DLLs must be located in the directory
        /// \Bass\x64 and \Bass\x86.
        /// </summary>
        /// <returns>True if BASS is successfully loaded, false if not.</returns>
        public static bool Load()
        {
            #region Error checking
            if (BassLoaded)
            {
                Trace.TraceInformation("There's no need to load BASS library again because it is already loaded.");
                return(true);
            }
            #endregion

            string Directory = String.Format(
                @"{0}Bass\{1}\",
                AppDomain.CurrentDomain.BaseDirectory,
                Environment.Is64BitProcess ? "x64" : "x86"
                );

            BassNet.Registration("*****@*****.**", "2X28292820152222");

            if (!LoadBass(Directory))
            {
                return(false);
            }

            LoadBassPlugins(Directory);
            LoadBassEnc(Directory);

            return(true);
        }
コード例 #5
0
        /// <summary>
        ///     Initializes the Bass audio engine.
        /// </summary>
        public static void StartAudioEngine(IntPtr windowHandle)
        {
            if (_engineStarted)
            {
                return;
            }

            BassNet.Registration("*****@*****.**", "2X1931822152222");

            var mainDevice = GetMainDevice();

            if (mainDevice == null)
            {
                throw new Exception("No sound card");
            }

            InitialiseDevice(mainDevice.Id, windowHandle);

            var monitorDevice = GetMonitorDevice();

            if (monitorDevice != null)
            {
                InitialiseDevice(monitorDevice.Id, windowHandle);
            }

            SetDevice(mainDevice);

            _engineStarted = true;
        }
コード例 #6
0
ファイル: Client.cs プロジェクト: SimoHayha/ProjectStream
        private void Play(MemoryStream ms)
        {
            ms.Position = 0;
            using (FileStream file = new FileStream("music.ogg", FileMode.Create, System.IO.FileAccess.Write))
            {
                byte[] bytes = new byte[ms.Length];
                ms.Read(bytes, 0, (int)ms.Length);
                file.Write(bytes, 0, bytes.Length);
                ms.Close();
            }

            if (Bass.BASS_Init(-1, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero))
            {
                BassNet.Registration("*****@*****.**", "2X9231427152222");
                int stream = Bass.BASS_StreamCreateFile("music.ogg", 0, 0, BASSFlag.BASS_SAMPLE_LOOP);
                if (stream != 0)
                {
                    Bass.BASS_ChannelPlay(stream, false);
                }
                else
                {
                    Console.WriteLine("Stream error: {0}", Bass.BASS_ErrorGetCode());
                }

                float[] buffer = new float[1024];
                Bass.BASS_ChannelGetData(stream, buffer, 1024);

                Console.WriteLine("Press key to stop");
                Console.ReadKey(false);
                Bass.BASS_StreamFree(stream);
                Bass.BASS_Free();
            }
        }
コード例 #7
0
        /// <summary>
        /// Initialize Bass Library
        /// </summary>
        public static void Init()
        {
            if (!_initialized)
            {
                //Call to avoid the freeware splash screen. Didn't see it, but maybe it will appear if the Forms are used :D
                BassNet.Registration("*****@*****.**", "2X155323152222");

                //Dummy calls made for loading the assemblies
                int bassVersion    = Un4seen.Bass.Bass.BASS_GetVersion();
                int bassMixVersion = BassMix.BASS_Mixer_GetVersion();
                int bassfxVersion  = BassFx.BASS_FX_GetVersion();

                int plg = Un4seen.Bass.Bass.BASS_PluginLoad("bassflac.dll");
                if (plg == 0)
                {
                    throw new Exception(Un4seen.Bass.Bass.BASS_ErrorGetCode().ToString());
                }
                if (!Un4seen.Bass.Bass.BASS_Init(-1, DEFAULT_SAMPLE_RATE, BASSInit.BASS_DEVICE_DEFAULT | BASSInit.BASS_DEVICE_MONO, IntPtr.Zero))                 //Set Sample Rate / MONO
                {
                    throw new Exception(Un4seen.Bass.Bass.BASS_ErrorGetCode().ToString());
                }
                if (!Un4seen.Bass.Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_MIXER_FILTER, 50))                 /*Set filter for anti aliasing*/
                {
                    throw new Exception(Un4seen.Bass.Bass.BASS_ErrorGetCode().ToString());
                }
                if (!Un4seen.Bass.Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_FLOATDSP, true))                 /*Set floating parameters to be passed*/
                {
                    throw new Exception(Un4seen.Bass.Bass.BASS_ErrorGetCode().ToString());
                }

                _initialized = true;
            }
        }
コード例 #8
0
ファイル: DelayTool.cs プロジェクト: Ashoat/delay
 public DelayTool(ComboBox inlist, ComboBox outlist)
 {
     BassNet.Registration("*****@*****.**", "2X531420152222");
     this.inlist  = inlist;
     this.outlist = outlist;
     init();
 }
コード例 #9
0
        public void InitaliseBassLibrary()
        {
            var bassPluginsLoaded = new Dictionary <int, string>();

            // Register freeware license details.
            BassNet.Registration(_settings.BassLicenseEmail, _settings.BassLicenseKey);

            // Load BASS library with default output device and add-on DLLs.
            var bassInit = Bass.BASS_Init(-1, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);

            bassPluginsLoaded = Bass.BASS_PluginLoadDirectory(_settings.BassAddOnsPath);

            // Make sure the BASS library initalised correctly and plugins where loaded successfully.
            if (!bassInit || bassPluginsLoaded == null)
            {
                var msg = string.Format("Error loading 'bass.dll' or the BASS Plug-In library! [BASS error code: {0}]", Bass.BASS_ErrorGetCode().ToString());
                throw new TypeInitializationException("Un4seen.Bass.Bass", new Exception(msg));
            }

            if (bassPluginsLoaded.Count < _settings.BassPluginCount)
            {
                logger.WarnFormat("Number of plugins loaded by BASS was lower than expected: {0} expected, {1} actually loaded",
                                  bassPluginsLoaded.Count, _settings.BassPluginCount);
            }

            LogBassPluginsLoaded(bassPluginsLoaded);
        }
コード例 #10
0
ファイル: Program.cs プロジェクト: nofmxc/CUEAudioVisualizer
        static void Main(string[] args)
        {
            BassNet.Registration("*****@*****.**", "2X1837515183722");
            BassNet.OmitCheckVersion = true;
            if (!Bass.LoadMe())
            {
                System.Windows.Forms.MessageBox.Show("Unable to load bass.dll!", "Error", System.Windows.Forms.MessageBoxButtons.OK);
                return;
            }
            if (!Bass.BASS_Init(0, 48000, 0, IntPtr.Zero))
            {
                System.Windows.Forms.MessageBox.Show("Unable to initialize the BASS library!", "Error", System.Windows.Forms.MessageBoxButtons.OK);
            }
            if (!BassWasapi.LoadMe())
            {
                System.Windows.Forms.MessageBox.Show("Unable to load BassWasapi.dll!", "Error", System.Windows.Forms.MessageBoxButtons.OK);
            }
            Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATEPERIOD, 0);

            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            mainForm mainForm = new mainForm();

            Application.Run(mainForm);
        }
コード例 #11
0
 public void RegisterBass(string mail, string code)
 {
     if (!String.IsNullOrEmpty(mail) && !String.IsNullOrEmpty(code))
     {
         BassNet.Registration(mail, code);
     }
 }
コード例 #12
0
ファイル: Config.cs プロジェクト: ninjawerk/Safire2
        public static void LoadConfigs()
        {
            BassNet.Registration("*****@*****.**", "2X9231425152222");


            //Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_UPDATEPERIOD, 0);
        }
コード例 #13
0
ファイル: App.xaml.cs プロジェクト: wirmachenbunt/tooll
        private void SetupSoundSystemWithSoundtrack()
        {
            var registrationEmail = ProjectSettings.TryGet("Tooll.Sound.BassNetLicense.Email", "");
            var registrationKey   = ProjectSettings.TryGet("Tooll.Sound.BassNetLicense.Key", "");

            if (!String.IsNullOrEmpty(registrationEmail) && !String.IsNullOrEmpty(registrationKey))
            {
                BassNet.Registration(registrationEmail, registrationKey);
            }

            Bass.BASS_Init(-1, 44100, BASSInit.BASS_DEVICE_LATENCY, IntPtr.Zero);

            while (!ProjectSettings.Contains("Soundtrack.Path") ||
                   !File.Exists((string)ProjectSettings["Soundtrack.Path"]))
            {
                ProjectSettings["Soundtrack.Path"] = UIHelper.PickFileWithDialog(".", ProjectSettings.TryGet("Soundtrack.Path", "."), "Select Soundtrack");
            }

            if (!ProjectSettings.Contains("Soundtrack.ImagePath"))
            {
                ProjectSettings["Soundtrack.ImagePath"] = UIHelper.PickFileWithDialog(".", ProjectSettings.TryGet("Soundtrack.Path", "."), "Select optional frequency image for soundtrack");
            }

            var soundFilePath = (string)ProjectSettings["Soundtrack.Path"];

            SetProjectSoundFile(soundFilePath);
        }
        public AudioAnalyzer(MainWindow inst)
        {
            windowInst = inst;

            BassNet.Registration("youremail", "yourregkey"); //Enter your data here!

            _lInt = new Interface();

            _fft          = new float[1024];
            _lastlevel    = 0;
            _hanctr       = 0;
            _t            = new DispatcherTimer();
            _t.Tick      += timerTick;
            _t.Interval   = TimeSpan.FromMilliseconds(25);
            _t.IsEnabled  = false;
            _process      = new WASAPIPROC(Process);
            _spectrumdata = new List <byte>();
            _vis          = inst.visualizer;
            _initialized  = false;
            devices       = new List <AudioDevice>();
            Init();

            leds = new int[9, 9];

            for (int x = 0; x < 9; x++)
            {
                for (int y = 0; y < 9; y++)
                {
                    leds[x, y] = 0;
                }
            }
        }
コード例 #15
0
        public static void RegisterBASS()
        {
            if (!bassRegistered)
            {
                BassNet.Registration(StringUtil.Convert(StringUtil.Seq1), StringUtil.Convert(StringUtil.Seq2));
                Bass.BASS_Init(0, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);

                plugInRefs = new List <int>();
                plugInRefs.Add(Bass.BASS_PluginLoad("basswma.dll"));
                plugInRefs.Add(Bass.BASS_PluginLoad("bassflac.dll"));
                plugInRefs.Add(Bass.BASS_PluginLoad("bass_aac.dll"));
                plugInRefs.Add(Bass.BASS_PluginLoad("bass_alac.dll"));
                plugInRefs.Add(Bass.BASS_PluginLoad("bass_mpc.dll"));
                plugInRefs.Add(Bass.BASS_PluginLoad("basswv.dll"));
                plugInRefs.Add(Bass.BASS_PluginLoad("bass_ac3.dll"));
                plugInRefs.Add(Bass.BASS_PluginLoad("bass_ape.dll"));

                userAgentPtr = Marshal.StringToHGlobalAnsi(userAgent);
                Bass.BASS_SetConfigPtr(BASSConfig.BASS_CONFIG_NET_AGENT, userAgentPtr);
                Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_NET_PREBUF, 0); // so that we can display the buffering%
                Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_NET_PLAYLIST, 1);

                if (Bass.BASS_SetConfig(BASSConfig.BASS_CONFIG_WMA_PREBUF, 0) == false)
                {
                    Console.WriteLine("ERROR: " + Enum.GetName(typeof(BASSError), Bass.BASS_ErrorGetCode()));
                }

                bassRegistered = true;
            }
        }
コード例 #16
0
        private void Initialize()
        {
            if (this.listBeatPositions == null)
            {
                this.listBeatPositions = new List <stBeatPos>();
            }

            #region [ BASS registration ]
            // BASS.NET ユーザ登録(BASSスプラッシュが非表示になる)。

            BassNet.Registration("*****@*****.**", "2X9181017152222");
            #endregion
            #region [ BASS Version Check ]
            // BASS のバージョンチェック。
            int nBASSVersion = Utils.HighWord(Bass.BASS_GetVersion());
            if (nBASSVersion != Bass.BASSVERSION)
            {
                throw new DllNotFoundException(string.Format("bass.dll のバージョンが異なります({0})。このプログラムはバージョン{1}で動作します。", nBASSVersion, Bass.BASSVERSION));
            }

            int nBASSFXVersion = Utils.HighWord(BassFx.BASS_FX_GetVersion());
            if (nBASSFXVersion != BassFx.BASSFXVERSION)
            {
                throw new DllNotFoundException(string.Format("bass_fx.dll のバージョンが異なります({0})。このプログラムはバージョン{1}で動作します。", nBASSFXVersion, BassFx.BASSFXVERSION));
            }
            #endregion

            #region [ BASS の設定。]
            //this.bIsBASSFree = true;
            //Debug.Assert( Bass.BASS_SetConfig( BASSConfig.BASS_CONFIG_UPDATEPERIOD, 0 ),		// 0:BASSストリームの自動更新を行わない。(サウンド出力しないため)
            //    string.Format( "BASS_SetConfig() に失敗しました。[{0}", Bass.BASS_ErrorGetCode() ) );
            #endregion
            #region [ BASS の初期化。]
            int nデバイス = 0;                      // 0:"no sound" … BASS からはデバイスへアクセスさせない。
            int n周波数  = 44100;                  // 仮決め。lデバイス(≠ドライバ)がネイティブに対応している周波数であれば何でもいい?ようだ。いずれにしろBASSMXで自動的にリサンプリングされる。
            if (!Bass.BASS_Init(nデバイス, n周波数, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero))
            {
                throw new Exception(string.Format("BASS の初期化に失敗しました。(BASS_Init)[{0}]", Bass.BASS_ErrorGetCode().ToString()));
            }
            #endregion

            #region [ 指定されたサウンドファイルをBASSでオープンし、必要最小限の情報を取得する。]
            //this.hBassStream = Bass.BASS_StreamCreateFile( this.filename, 0, 0, BASSFlag.BASS_STREAM_PRESCAN | BASSFlag.BASS_STREAM_DECODE );
            this.hBassStream = Bass.BASS_StreamCreateFile(this.filename, 0, 0, BASSFlag.BASS_STREAM_DECODE);
            if (this.hBassStream == 0)
            {
                throw new Exception(string.Format("{0}: サウンドストリームの生成に失敗しました。(BASS_StreamCreateFile)[{1}]", filename, Bass.BASS_ErrorGetCode().ToString()));
            }

            this.nTotalBytes = Bass.BASS_ChannelGetLength(this.hBassStream);

            this.nTotalSeconds = Bass.BASS_ChannelBytes2Seconds(this.hBassStream, nTotalBytes);
            if (!Bass.BASS_ChannelGetAttribute(this.hBassStream, BASSAttribute.BASS_ATTRIB_FREQ, ref fFreq))
            {
                string errmes = string.Format("サウンドストリームの周波数取得に失敗しました。(BASS_ChannelGetAttribute)[{0}]", Bass.BASS_ErrorGetCode().ToString());
                Bass.BASS_Free();
                throw new Exception(errmes);
            }
            #endregion
        }
コード例 #17
0
ファイル: Form1.cs プロジェクト: Colb98/Music_Clip
        public Form1()
        {
            InitializeComponent();

            BassNet.Registration("*****@*****.**", "2X143820152222");

            analyzer = new Analyzer(pb1, pb2, spectrum1, comboBox1);

            Timer timer = new Timer();

            timer.Interval = 10;
            timer.Enabled  = true;

            timer.Tick += Timer_Tick;
            label1.Text = label2.Text = "";

            btn_exit.FlatAppearance.MouseDownBackColor = Color.FromArgb(150, Color.White);
            btn_exit.FlatAppearance.MouseOverBackColor = Color.FromArgb(50, Color.White);

            btn_mini.FlatAppearance.MouseDownBackColor = Color.FromArgb(150, Color.White);
            btn_mini.FlatAppearance.MouseOverBackColor = Color.FromArgb(50, Color.White);

            btn_back.FlatAppearance.MouseDownBackColor = Color.FromArgb(150, Color.White);
            btn_back.FlatAppearance.MouseOverBackColor = Color.FromArgb(50, Color.White);
        }
コード例 #18
0
        static void Main()
        {
            //passing a path argument sets the working directory of the exe to that file's directory; bypass it
            Directory.SetCurrentDirectory(Application.ExecutablePath.Replace(Path.GetFileName(Application.ExecutablePath), ""));

            if (!File.Exists("bass.dll"))
            {
                MessageBox.Show("bass.dll not found.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            if (Properties.Settings.Default.RegEmail == "" || Properties.Settings.Default.RegCode == "")
            {
                MessageBox.Show("You haven't set your BASS.NET registration details. A splash screen will be shown.\nYou can set details in app.config.", "Info", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
            }

            BassNet.Registration(Properties.Settings.Default.RegEmail, Properties.Settings.Default.RegCode);

            if (init())
            {
                Application.EnableVisualStyles();
                Application.SetCompatibleTextRenderingDefault(false);
                Application.Run(new MainForm());

                Bass.BASS_Free();
            }
            else
            {
                MessageBox.Show("Init error: " + Bass.BASS_ErrorGetCode(), "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
コード例 #19
0
        static BassEngine()
        {
            //注册Bass.Net,不注册就会弹出一个启动画面
            BassNet.Registration("*****@*****.**", "2X34201017282922");
            //判断当前系统是32位系统还是64位系统,并加载对应版本的bass.dll
            string exeFolder          = Path.GetDirectoryName(Assembly.GetEntryAssembly().GetModules()[0].FullyQualifiedName);
            string libraryPathSetting = Un4seen.Bass.Utils.Is64Bit ? "Bass.LibraryPathX64" : "Bass.LibraryPathX86";
            string bassDllBasePath    = Path.Combine(exeFolder, ConfigurationManager.AppSettings[libraryPathSetting]);

            // now load all libs manually
            Un4seen.Bass.Bass.LoadMe(bassDllBasePath);
            var loadedPlugins =
                Un4seen.Bass.Bass.BASS_PluginLoadDirectory(
                    string.Format(ConfigurationManager.AppSettings["Bass.PluginPathFormat"], bassDllBasePath));

            if (loadedPlugins != null)
            {
                foreach (var item in loadedPlugins)
                {
                    Debug.WriteLine(string.Format("Plugin loaded: {0}", item.Value));
                }
                pluginHandles = loadedPlugins.Keys.ToList();
            }
            else
            {
                pluginHandles = new List <int>();
            }

            //BassMix.LoadMe(targetPath);
            //...
            //loadedPlugIns = Bass.BASS_PluginLoadDirectory(targetPath);
            //...

            SetConfigs(ConfigurationManager.AppSettings["Bass.SetConfigOnInitialization"]);
        }
コード例 #20
0
ファイル: Cat_Audio.cs プロジェクト: qacpiweb/kabina
        //konstruktor
        public Cat_Audio_Form()
        {
            InitializeComponent();

            this.Left             = Screen.AllScreens[0].WorkingArea.Left;
            this.Top              = Screen.AllScreens[0].WorkingArea.Top;
            this.Width            = szer;
            this.Height           = wys;
            SetupPanel.Visible    = true;
            ResponsePanel.Visible = false;


            BassNet.Registration("*****@*****.**", "2X253829171365");
            int liczba = Un4seen.BassAsio.BassAsio.BASS_ASIO_GetDeviceCount();

            for (int i = 0; i < liczba; i++)
            {
                listDevices.Items.Add(Un4seen.BassAsio.BassAsio.BASS_ASIO_GetDeviceInfo(i).name);
            }
            try
            {
                listDevices.SelectedIndex = 0;
            }
            catch { }
            directory = Application.StartupPath;

            tBCD.Text   = directory;
            stoper_freq = Stopwatch.Frequency;
            delta_tick  = stoper_freq / 25;
            Visual_Setup();
        }
 public MainWindow()
 {
     BassNet.Registration("*****@*****.**", "2X28183316182322");
     Bass.BASS_Init(-1, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);
     SetBFX_EQ();
     _sorting = 0;
     InitializeComponent();
 }
コード例 #22
0
 public AudioService()
 {
     speechSynthesiser = new SpeechSynthesizer();
     maryTtsPlayer     = new SoundPlayerEx();
     BassNet.Registration(BassRegistrationEmail, BassRegistrationKey);
     Bass.BASS_Init(-1, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);
     Application.Current.Exit += (sender, args) => Bass.BASS_Free();
 }
コード例 #23
0
 public SoundSource(int frequencyScanInterval = 1)
 {
     // here Registration for BASS.NET
     BassNet.Registration("*****@*****.**", "2X223152334323");
     _deviceReady = Bass.BASS_Init(-1, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);
     _timer = new Timer(frequencyScanInterval);
     _timer.Elapsed += TimerOnElapsed;
 }
コード例 #24
0
ファイル: Main.cs プロジェクト: wangkai2014/Lemon-App
        /// <summary>
        /// API调试台
        /// </summary>
        static void Main()
        {
            BassNet.Registration("*****@*****.**", "2X52325160022");
            Bass.BASS_Init(-1, 44100, BASSInit.BASS_DEVICE_CPSPEAKERS, IntPtr.Zero);
            var a = Bass.BASS_GetDeviceInfos();

            Console.ReadLine();
        }
コード例 #25
0
 private void RegisterBassKey()
 {
     // Keep Bass.Net from putting a popup on the screen
     if (bass_EMail.Length > 0 && bass_RegistrationKey.Length > 0)
     {
         BassNet.Registration(bass_EMail, bass_RegistrationKey);
     }
 }
コード例 #26
0
        /// <summary>
        /// 播放器初始化
        /// </summary>
        /// <returns></returns>
        public bool Init()
        {
            //注册bass组件
            BassNet.Registration("*****@*****.**", "2X17241816152222");

            //初始化
            return(Bass.BASS_Init(-1, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero));
        }
コード例 #27
0
        public MainForm()
        {
            InitializeComponent();

            BassNet.Registration("*****@*****.**", "2X28293417152222");
            SoundManager.Instance.InitManager();
            ConfigManager.Instance.Init();
        }
コード例 #28
0
 public Player()
 {
     BassNet.Registration("*****@*****.**", "2X441017152222");
     if (!(Bass.BASS_Init(-1, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero)))
     {
         throw new Exception("Error while initializing Player instance");
     }
 }
コード例 #29
0
 static Account()
 {
     BassNet.Registration("*****@*****.**", "2X1425018152222");
     if (!Bass.BASS_Init(-1, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero))
     {
         Error.HandleBASSError("Failed to initizlize BASS! Error code: ", Bass.BASS_ErrorGetCode());
     }
 }
コード例 #30
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            OperatingSystem os  = Environment.OSVersion;
            PlatformID      pid = os.Platform;

            GameFacade.Linux = (pid == PlatformID.MacOSX || pid == PlatformID.Unix);

            FSO.Content.Content.Init(GlobalSettings.Default.StartupPath, GraphicsDevice);
            base.Initialize();

            GameFacade.SoundManager = new FSO.Client.Sound.SoundManager();
            GameFacade.GameThread   = Thread.CurrentThread;

            SceneMgr = new _3DLayer();
            SceneMgr.Initialize(GraphicsDevice);

            GameFacade.Controller            = new GameController();
            GameFacade.Screens               = uiLayer;
            GameFacade.Scenes                = SceneMgr;
            GameFacade.GraphicsDevice        = GraphicsDevice;
            GameFacade.GraphicsDeviceManager = Graphics;
            GameFacade.Cursor                = new CursorManager(this.Window);
            if (!GameFacade.Linux)
            {
                GameFacade.Cursor.Init(FSO.Content.Content.Get().GetPath(""));
            }

            /** Init any computed values **/
            GameFacade.Init();

            GameFacade.Strings = new ContentStrings();
            GameFacade.Controller.StartLoading();

            GraphicsDevice.RasterizerState = new RasterizerState()
            {
                CullMode = CullMode.None
            };

            if (!GameFacade.Linux)
            {
                BassNet.Registration("*****@*****.**", "2X3163018312422");
                Bass.BASS_Init(-1, 8000, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero, System.Guid.Empty);
            }

            this.IsMouseVisible = true;

            this.IsFixedTimeStep = true;

            WorldContent.Init(this.Services, Content.RootDirectory);

            base.Screen.Layers.Add(SceneMgr);
            base.Screen.Layers.Add(uiLayer);
            GameFacade.LastUpdateState = base.Screen.State;
            if (!GlobalSettings.Default.Windowed)
            {
                Graphics.ToggleFullScreen();
            }
        }