private void bass_PlaybackProgress(object sender, BassAudioEngine.Progress prog) { if (PlaybackProgress != null) { PlaybackProgress(this, prog); } _cqman.SendProgressUpdate(_cqman.LastSong, prog.TotalTime, prog.ElapsedTime); }
private void UpdateProgress(BassAudioEngine.Progress prog) { this.BeginDispatch(() => { lblCurrTime.Content = prog.ElapsedTime.ToString(@"mm\:ss"); lblRemainTime.Content = prog.RemainingTime.ToString(@"mm\:ss"); progPlayTime.Value = prog.Percent; }); }
private void _player_PlaybackProgress(object sender, BassAudioEngine.Progress prog) { UpdateProgress(prog); }