public void jump() { rb2d.velocity = new Vector2(rb2d.velocity.x, 0); //reseteo Vel en y para evitar bug en plataforma medium rb2d.AddForce(Vector2.up * hopPower, ForceMode2D.Impulse); Basic_Movement bm = GetComponent<Basic_Movement>(); if (bm != null) bm.setAllowMovementToTrue(); animator.SetTrigger("Default"); animator.SetTrigger("Jump"); }
public void finishRecovering() { myRenderer.material.color = new Color32(255, 255, 255, 255); animator.SetTrigger("Default"); movement.setAllowMovementToTrue(); setRecoveringToFalse(); if (tookDamage) { pickRoutine(1); summonBees(); minimize(); tookDamage = false; } else { pickRoutine(0); } }
public void finishRecovering() { animator.SetTrigger("Default"); movement.setAllowMovementToTrue(); setRecoveringToFalse(); }