public void jump()
 {
     rb2d.velocity = new Vector2(rb2d.velocity.x, 0); //reseteo Vel en y para evitar bug en plataforma medium
     rb2d.AddForce(Vector2.up * hopPower, ForceMode2D.Impulse);
     Basic_Movement bm = GetComponent<Basic_Movement>();
     if (bm != null)
         bm.setAllowMovementToTrue();
     animator.SetTrigger("Default");
     animator.SetTrigger("Jump");
 }
 public void finishRecovering()
 {
     myRenderer.material.color = new Color32(255, 255, 255, 255);
     animator.SetTrigger("Default");
     movement.setAllowMovementToTrue();
     setRecoveringToFalse();
     if (tookDamage)
     {
         pickRoutine(1);
         summonBees();
         minimize();
         tookDamage = false;
     }
     else
     {
         pickRoutine(0);
     }
 }
Example #3
0
 public void finishRecovering()
 {
     animator.SetTrigger("Default");
     movement.setAllowMovementToTrue();
     setRecoveringToFalse();
 }