コード例 #1
0
ファイル: Vortex.cs プロジェクト: rizzen93/legendofdarwin
 public void CollisionWithBO(BasicObject bo, GameBoard board)
 {
     if (this.isOnTop(bo))
     {
         Console.Out.WriteLine("collision with box");
         board.setGridPositionOpen(this.X, this.Y);
         bo.setGridPosition(0, 0);
         bo.setVisible(false);
     }
 }
コード例 #2
0
 public static int Count(BasicObject o)
 {
     int i = 0;
     foreach(BasicObject a in FindObjectsOfType(typeof(BasicObject)))
     {
         if(a.objectName == o.objectName)
         {
             i++;
         }
     }
     return i;
 }
コード例 #3
0
        // takes in a board and an array of basic objects representing squares that are part of the pattern
        public BoxPattern(GameBoard board, BasicObject[] mySpots)
        {
            int i = 0;
            foreach (BasicObject s in mySpots)
            {
                i++;
            }

            numberOfSpotsToCheck = i;
            spots = new BasicObject[numberOfSpotsToCheck];

            for (i = 0; i < numberOfSpotsToCheck; i++)
            {
                this.spots[i] = new BasicObject(board);
                this.spots[i].setGridPosition(mySpots[i].X, mySpots[i].Y);
            }
        }
コード例 #4
0
ファイル: Popup.cs プロジェクト: Tsumik1/SimClinic-UoH-
 // Update is called once per frame
 void Update()
 {
     current = ObjectManager.GetSelectedObject();
     if(current)
     {
         string description = current.objectDescription;
         nameDisplay.GetComponent<TextMesh>().text = current.objectName;
         descriptionDisplay.GetComponent<TextMesh>().text = description;
         if(current.degradable)
         {
         //lifeDisplay.GetComponent<TextMesh>().text = current.life.ToString ("f0");
             healthbar.renderer.enabled = true;
         }
         else
         {
         //lifeDisplay.GetComponent<TextMesh>().text = "N/A";
             healthbar.renderer.enabled = false;
         }
         sellValueDisplay.GetComponent<TextMesh>().text = current.sellValue.ToString ("f0");
         qualityDisplay.GetComponent<TextMesh>().text = current.quality.ToString ();
                     SendMessage ("FormatString", description);
     }
 }
コード例 #5
0
ファイル: Level4.cs プロジェクト: rizzen93/legendofdarwin
 private void setWalls()
 {
     BasicObject w1 = new BasicObject(board);
     w1.setGridPosition(11, 1);
     board.setGridPositionOccupied(11, 1);
     walls = new BasicObject[1] { w1 };
 }
コード例 #6
0
ファイル: Level4.cs プロジェクト: rizzen93/legendofdarwin
        private BasicObject[] setRemovableWallsSwitchTwo()
        {
            BasicObject s1 = new BasicObject(board);
            s1.X = 15;
            s1.Y = 3;

            BasicObject s2 = new BasicObject(board);
            s2.X = 16;
            s2.Y = 3;
            BasicObject s3 = new BasicObject(board);
            s3.X = 17;
            s3.Y = 3;

            BasicObject s4 = new BasicObject(board);
            s4.X = 26;
            s4.Y = 17;
            BasicObject s5 = new BasicObject(board);
            s5.X = 26;
            s5.Y = 13;
            BasicObject s6 = new BasicObject(board);
            s6.X = 26;
            s6.Y = 14;
            BasicObject s7 = new BasicObject(board);
            s7.X = 26;
            s7.Y = 15;
            BasicObject s8 = new BasicObject(board);
            s8.X = 26;
            s8.Y = 16;

            BasicObject[] removableWalls = new BasicObject[8] { s1, s2, s3, s4, s5, s6, s7, s8 };
            return removableWalls;
        }
コード例 #7
0
 public static void SetSelectedObject(BasicObject selected)
 {
     selectedObject = selected as BasicObject;
 }
コード例 #8
0
ファイル: Level4.cs プロジェクト: rizzen93/legendofdarwin
        public void Initialize()
        {
            gameOverPosition.X = 320;
            gameOverPosition.Y = 130;

            device = graphics.GraphicsDevice;

            gameState = new GameState();
            gameStart = new GameStart(device.PresentationParameters.BackBufferWidth, device.PresentationParameters.BackBufferHeight);
            gameState.setState(GameState.state.Start);

            board = new GameBoard(new Vector2(33, 25), new Vector2(device.PresentationParameters.BackBufferWidth, device.PresentationParameters.BackBufferHeight));
            darwin = new Darwin(board);
            //firstZombie = new Zombie(10, 10, 15, 5, 15, 5, board);
            //secondZombie = new Zombie(10, 16, 15, 5, 15, 5, board);
            //thirdZombie = new Zombie(12, 10, 15, 5, 15, 5, board);

            Vector2[] myPath = new Vector2[4];
            myPath[0] = new Vector2(8, 4);
            myPath[1] = new Vector2(8, 19);
            myPath[2] = new Vector2(25, 19);
            myPath[3] = new Vector2(25, 4);

            leaderZombie = new CongaLeaderZombie(8, 4, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath, darwin, board);

            followerZombies = new List<CongaFollowerZombie>();

            // all conga paths for the different conga zombies are created here along with all conga zombies
            myPath = new Vector2[8];
            myPath[0] = new Vector2(8,4);
            myPath[1] = new Vector2(8, 12);
            myPath[2] = new Vector2(8,19);
            myPath[3] = new Vector2(17, 19);
            myPath[4] = new Vector2(25,19);
            myPath[5] = new Vector2(25, 12);
            myPath[6] = new Vector2(25,4);
            myPath[7] = new Vector2(17, 4);

            followerZombies.Add(new CongaFollowerZombie(10,4,board.getNumSquaresX(),0,board.getNumSquaresY(),0,myPath,leaderZombie,darwin,board));
            followerZombies.Add(new CongaFollowerZombie(12, 4, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath, leaderZombie,darwin, board));
            followerZombies.Add(new CongaFollowerZombie(14, 4, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath, leaderZombie,darwin, board));

            myPath = new Vector2[8];
            myPath[2] = new Vector2(8, 4);
            myPath[3] = new Vector2(8, 12);
            myPath[4] = new Vector2(8, 19);
            myPath[5] = new Vector2(17, 19);
            myPath[6] = new Vector2(25, 19);
            myPath[7] = new Vector2(25, 12);
            myPath[0] = new Vector2(25, 4);
            myPath[1] = new Vector2(17, 4);

            followerZombies.Add(new CongaFollowerZombie(25, 8, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));
            followerZombies.Add(new CongaFollowerZombie(25, 10, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));
            followerZombies.Add(new CongaFollowerZombie(25, 14, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));

            myPath = new Vector2[8];
            myPath[4] = new Vector2(8, 4);
            myPath[5] = new Vector2(8, 12);
            myPath[6] = new Vector2(8, 19);
            myPath[7] = new Vector2(17, 19);
            myPath[0] = new Vector2(25, 19);
            myPath[1] = new Vector2(25, 12);
            myPath[2] = new Vector2(25, 4);
            myPath[3] = new Vector2(17, 4);

            followerZombies.Add(new CongaFollowerZombie(22, 19, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));
            followerZombies.Add(new CongaFollowerZombie(16, 19, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));
            followerZombies.Add(new CongaFollowerZombie(14, 19, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));

            myPath = new Vector2[8];
            myPath[6] = new Vector2(8, 4);
            myPath[7] = new Vector2(8, 12);
            myPath[0] = new Vector2(8, 19);
            myPath[1] = new Vector2(17, 19);
            myPath[2] = new Vector2(25, 19);
            myPath[3] = new Vector2(25, 12);
            myPath[4] = new Vector2(25, 4);
            myPath[5] = new Vector2(17, 4);

            followerZombies.Add(new CongaFollowerZombie(8, 12, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));
            followerZombies.Add(new CongaFollowerZombie(8, 15, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));

            myPath = new Vector2[8];

            myPath[3] = new Vector2(8, 4);
            myPath[4] = new Vector2(8, 12);
            myPath[5] = new Vector2(8, 19);
            myPath[6] = new Vector2(17, 19);
            myPath[7] = new Vector2(25, 19);
            myPath[0] = new Vector2(25, 16);
            myPath[1] = new Vector2(25, 4);
            myPath[2] = new Vector2(17, 4);

            followerZombies.Add(new CongaFollowerZombie(29, 17, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));
            followerZombies.Add(new CongaFollowerZombie(29, 15, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));
            followerZombies.Add(new CongaFollowerZombie(29, 16, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));
            followerZombies.Add(new CongaFollowerZombie(29, 13, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));

            myPath = new Vector2[8];
            myPath[7] = new Vector2(8, 4);
            myPath[0] = new Vector2(8, 7);
            myPath[1] = new Vector2(8, 19);
            myPath[2] = new Vector2(17, 19);
            myPath[3] = new Vector2(25, 19);
            myPath[4] = new Vector2(25, 12);
            myPath[5] = new Vector2(25, 4);
            myPath[6] = new Vector2(17, 4);

            followerZombies.Add(new CongaFollowerZombie(4, 7, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));
            followerZombies.Add(new CongaFollowerZombie(4, 9, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));
            followerZombies.Add(new CongaFollowerZombie(4, 8, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));
            followerZombies.Add(new CongaFollowerZombie(4, 10, board.getNumSquaresX(), 0, board.getNumSquaresY(), 0, myPath,leaderZombie, darwin, board));

            leaderZombie.setFollowers(followerZombies);

            String zombieString = "This a zombie,\n don't near him \nas a human!!";
            zombieMessage = new MessageBox(board.getPosition(12, 8).X, board.getPosition(10, 10).Y, zombieString);

            String darwinString = "This is darwin,\n move with arrows, \n z to transform, \n a for actions";
            darwinMessage = new MessageBox(board.getPosition(12, 8).X, board.getPosition(10, 10).Y, darwinString);

            String switchString = "This is a switch\n face it and press A\n to see what happens!!";
            switchMessage = new MessageBox(board.getPosition(12, 8).X, board.getPosition(10, 10).Y, switchString);

            stairs = new Stairs(board);

            BasicObject[] removableWalls = setRemovableWallsSwitchOne();

            BasicObject switchSquare = new BasicObject(board);
            switchSquare.X = 31;
            switchSquare.Y = 8;

            firstSwitch = new Switch(switchSquare, board, removableWalls);

            BasicObject[] removableWalls2 = setRemovableWallsSwitchTwo();

            BasicObject switchSquare2 = new BasicObject(board);
            switchSquare2.X = 1;
            switchSquare2.Y = 15;

            secondSwitch = new Switch(switchSquare2, board, removableWalls2);

            // Initial starting position
            darwin.setGridPosition(16, 22);

            if (board.isGridPositionOpen(darwin))
            {
                board.setGridPositionOccupied(darwin.X, darwin.Y);
                darwin.setPosition(board.getPosition(darwin).X, board.getPosition(darwin).Y);
            }

            // Darwin's lag movement
            counterReady = counter = 5;

            if (board.isGridPositionOpen(16, 1))
            {
                stairs.setGridPosition(16, 1);
                stairs.setDestination(board.getPosition(16, 1));
            }

            zTime = new ZombieTime(board);
            zTimeReset = new ZombieTime(board);

            setPotionPosition(28, 7);
            setPotion2Position(1, 7);

            setWallsInLevelFour();

            setDanceFloor();
        }
コード例 #9
0
ファイル: CreateTable.cs プロジェクト: Tsumik1/SimClinic-UoH-
 public TableRow(string newName, GameObject health, string cost, GameObject button, BasicObject theObject, GameObject textStart, GameObject panelA)
 {
     panel = panelA;
     name = Instantiate (textStart, panel.transform.position, Quaternion.identity) as GameObject;
     name.GetComponent<TextMesh> ().text = newName;
     name.transform.parent = panel.transform;
     if(health)
     {
         life = Instantiate(health, panel.transform.position, Quaternion.identity) as GameObject;
         life.GetComponent<HealthBar> ().needsPositioning = false;
         life.name = "HealthBar";
         life.layer = 10;
     }
     repairCost = Instantiate (textStart, panel.transform.position, Quaternion.identity) as GameObject;
     repairCost.GetComponent<TextMesh> ().text = cost;
     repairCost.gameObject.transform.parent = panel.transform;
     repairButton = Instantiate (button, panel.transform.position, Quaternion.identity) as GameObject;
     repairButton.gameObject.transform.parent = panel.transform;
     repairButton.name = "RepairButtonUI";
     actualObject = theObject;
     repairButton.layer = 10;
 }
コード例 #10
0
        public void HasPriorValue()
        {
            var expected = new SampleView();
            var viewModel = new BasicViewModel { BasicReference = expected };
            var view = new BasicObject { BasicReference = this};

            Subject.Bind(viewModel, view);

            Assert.That(view.BasicReference, Is.SameAs((expected)));
        }
コード例 #11
0
        public void InvokeWithGivenInvoker()
        {
            Action savedForLater = null;
            Action<Action> updateViewInvoker = a => { savedForLater = a; };
            Subject.UpdateView = updateViewInvoker;
            const string expected = "Some changed text";
            var viewModel = new BasicViewModel();
            var view = new BasicObject();
            Subject.Bind(viewModel, view);
            viewModel.BasicString = expected;
            Assert.That(view.BasicString, Is.EqualTo(default(string)));

            savedForLater();
            
            Assert.That(view.BasicString, Is.EqualTo(expected));
        }
コード例 #12
0
        public void UpdateSameNames()
        {
            const string expected = "Some changed text";
            var viewModel = new BasicViewModel();
            var view = new BasicObject();
            Subject.Bind(viewModel, view);

            viewModel.BasicString = expected;
            
            Assert.That(view.BasicString, Is.EqualTo(expected));
        }
コード例 #13
0
        public void InitializeSameNames()
        {
            const string expected = "Some expected text";
            var viewModel = new { BasicString = expected, UnusedInVM = "whatever" };
            var view = new BasicObject();

            Subject.Bind(viewModel, view);

            Assert.That(view.BasicString, Is.EqualTo(expected));
            Assert.That(view.BasicReference, Is.Null);
        }
コード例 #14
0
 /// <summary>
 /// Posts the basic object model with no doc attributes.
 /// </summary>
 /// <remarks>
 /// Offically posts the basic object model.
 /// Here's some documentation:
 /// &lt;a href="http://www.google.com" /&gt;.
 /// </remarks>
 /// <param name='operations'>
 /// The operations group for this extension method.
 /// </param>
 /// <param name='id'>
 /// The route identifier.
 /// </param>
 /// <param name='body'>
 /// The request.
 /// </param>
 /// <param name='cancellationToken'>
 /// The cancellation token.
 /// </param>
 public static async Task <BasicObject> PostBasicObjectModelNoDocAttributesAsync(this IWebApiApi operations, int id, BasicObject body = default(BasicObject), CancellationToken cancellationToken = default(CancellationToken))
 {
     using (var _result = await operations.PostBasicObjectModelNoDocAttributesWithHttpMessagesAsync(id, body, null, cancellationToken).ConfigureAwait(false))
     {
         return(_result.Body);
     }
 }
コード例 #15
0
 /// <summary>
 /// Posts the basic object model with no doc attributes.
 /// </summary>
 /// <remarks>
 /// Offically posts the basic object model.
 /// Here's some documentation:
 /// &lt;a href="http://www.google.com" /&gt;.
 /// </remarks>
 /// <param name='operations'>
 /// The operations group for this extension method.
 /// </param>
 /// <param name='id'>
 /// The route identifier.
 /// </param>
 /// <param name='body'>
 /// The request.
 /// </param>
 public static BasicObject PostBasicObjectModelNoDocAttributes(this IWebApiApi operations, int id, BasicObject body = default(BasicObject))
 {
     return(operations.PostBasicObjectModelNoDocAttributesAsync(id, body).GetAwaiter().GetResult());
 }
コード例 #16
0
ファイル: Level4.cs プロジェクト: rizzen93/legendofdarwin
        // massive method sets all wall tiles...
        private void setWallsInLevelFour()
        {
            //lower area wall
            BasicObject w0 = new BasicObject(board);
            BasicObject w1 = new BasicObject(board);
            BasicObject w2 = new BasicObject(board);
            BasicObject w3 = new BasicObject(board);
            BasicObject w4 = new BasicObject(board);
            BasicObject w5 = new BasicObject(board);
            BasicObject w6 = new BasicObject(board);
            BasicObject w7 = new BasicObject(board);
            BasicObject w8 = new BasicObject(board);
            BasicObject w9 = new BasicObject(board);
            BasicObject w9p = new BasicObject(board);
            BasicObject w10 = new BasicObject(board);
            BasicObject w11 = new BasicObject(board);
            BasicObject w12 = new BasicObject(board);
            BasicObject w13 = new BasicObject(board);
            BasicObject w14 = new BasicObject(board);
            BasicObject w15 = new BasicObject(board);
            BasicObject w16 = new BasicObject(board);
            BasicObject w17 = new BasicObject(board);
            BasicObject w18 = new BasicObject(board);
            BasicObject w19 = new BasicObject(board);
            BasicObject w20 = new BasicObject(board);
            BasicObject w21 = new BasicObject(board);
            BasicObject w22 = new BasicObject(board);
            BasicObject w23 = new BasicObject(board);
            BasicObject w24 = new BasicObject(board);
            BasicObject w25 = new BasicObject(board);
            BasicObject w26 = new BasicObject(board);
            BasicObject w27 = new BasicObject(board);
            BasicObject w28 = new BasicObject(board);
            BasicObject w29 = new BasicObject(board);
            BasicObject w30 = new BasicObject(board);
            BasicObject w31 = new BasicObject(board);
            BasicObject w32 = new BasicObject(board);
            BasicObject w33 = new BasicObject(board);
            BasicObject w34 = new BasicObject(board);
            BasicObject w35 = new BasicObject(board);
            BasicObject w36 = new BasicObject(board);
            BasicObject w37 = new BasicObject(board);
            BasicObject w38 = new BasicObject(board);
            BasicObject w39 = new BasicObject(board);
            BasicObject w40 = new BasicObject(board);
            BasicObject w41 = new BasicObject(board);
            BasicObject w42 = new BasicObject(board);
            BasicObject w43 = new BasicObject(board);
            BasicObject w44 = new BasicObject(board);
            BasicObject w45 = new BasicObject(board);
            BasicObject w46 = new BasicObject(board);
            BasicObject w47 = new BasicObject(board);
            BasicObject w48 = new BasicObject(board);
            BasicObject w49 = new BasicObject(board);
            BasicObject w50 = new BasicObject(board);
            BasicObject w51 = new BasicObject(board);
            BasicObject w52 = new BasicObject(board);
            BasicObject w53 = new BasicObject(board);
            BasicObject w54 = new BasicObject(board);
            BasicObject w55 = new BasicObject(board);
            BasicObject w56 = new BasicObject(board);
            BasicObject w57 = new BasicObject(board);
            BasicObject w58 = new BasicObject(board);
            BasicObject w59 = new BasicObject(board);
            BasicObject w60 = new BasicObject(board);
            BasicObject w61 = new BasicObject(board);
            BasicObject w62 = new BasicObject(board);
            BasicObject w63 = new BasicObject(board);
            BasicObject w64 = new BasicObject(board);
            BasicObject w65 = new BasicObject(board);
            BasicObject w66 = new BasicObject(board);
            BasicObject w67 = new BasicObject(board);
            BasicObject w68 = new BasicObject(board);
            BasicObject w69 = new BasicObject(board);
            BasicObject w70 = new BasicObject(board);
            BasicObject w71 = new BasicObject(board);
            BasicObject w72 = new BasicObject(board);
            BasicObject w73 = new BasicObject(board);
            BasicObject w74 = new BasicObject(board);
            BasicObject w75 = new BasicObject(board);
            BasicObject w76 = new BasicObject(board);
            BasicObject w77 = new BasicObject(board);
            BasicObject w78 = new BasicObject(board);
            BasicObject w79 = new BasicObject(board);
            BasicObject w80 = new BasicObject(board);
            BasicObject w81 = new BasicObject(board);
            BasicObject w82 = new BasicObject(board);
            BasicObject w83 = new BasicObject(board);
            BasicObject w84 = new BasicObject(board);
            BasicObject w85 = new BasicObject(board);

            // first lower row
            w0.setGridPosition(1, 22);
            w1.setGridPosition(2, 22);
            w2.setGridPosition(3, 22);
            w3.setGridPosition(4, 22);
            w4.setGridPosition(5, 22);
            w5.setGridPosition(6, 22);
            w6.setGridPosition(7, 22);
            w7.setGridPosition(8, 22);
            w8.setGridPosition(9, 22);
            w9p.setGridPosition(10,22);
            w9.setGridPosition(11, 22);
            w10.setGridPosition(12, 22);
            w11.setGridPosition(13, 22);
            w12.setGridPosition(14, 22);
            w13.setGridPosition(18, 22);
            w14.setGridPosition(19, 22);
            w15.setGridPosition(20, 22);
            w16.setGridPosition(21, 22);
            w17.setGridPosition(22, 22);
            w18.setGridPosition(23, 22);
            w19.setGridPosition(24, 22);
            w20.setGridPosition(25, 22);
            w21.setGridPosition(26, 22);
            w22.setGridPosition(27, 22);
            w23.setGridPosition(28, 22);
            w24.setGridPosition(29, 22);
            w25.setGridPosition(30, 22);
            w26.setGridPosition(31, 22);
            w27.setGridPosition(32, 22);

            for (int m = 1; m < 15; m++)
            {
                board.setGridPositionOccupied(m, 22);
            }
            for (int m = 18; m < 33; m++)
            {
                board.setGridPositionOccupied(m, 22);
            }

            //second lower row
            w28.setGridPosition(1, 21);
            w29.setGridPosition(2, 21);
            w30.setGridPosition(3, 21);
            w31.setGridPosition(4, 21);
            w32.setGridPosition(5, 21);
            w33.setGridPosition(6, 21);
            w34.setGridPosition(7, 21);
            w35.setGridPosition(8, 21);
            w36.setGridPosition(9, 21);
            w37.setGridPosition(10, 21);
            w38.setGridPosition(11, 21);
            w39.setGridPosition(12, 21);
            w40.setGridPosition(13, 21);
            w41.setGridPosition(14, 21);
            w42.setGridPosition(18, 21);
            w43.setGridPosition(19, 21);
            w44.setGridPosition(20, 21);
            w45.setGridPosition(21, 21);
            w46.setGridPosition(22, 21);
            w47.setGridPosition(23, 21);
            w48.setGridPosition(24, 21);
            w49.setGridPosition(25, 21);
            w50.setGridPosition(26, 21);
            w51.setGridPosition(27, 21);
            w52.setGridPosition(28, 21);
            w53.setGridPosition(29, 21);
            w54.setGridPosition(30, 21);
            w55.setGridPosition(31, 21);
            w56.setGridPosition(32, 21);

            for (int m = 1; m < 15; m++)
            {
                board.setGridPositionOccupied(m, 21);
            }
            for (int m = 18; m < 33; m++)
            {
                board.setGridPositionOccupied(m, 21);
            }

            //third lower row
            w57.setGridPosition(1, 20);
            w58.setGridPosition(2, 20);
            w59.setGridPosition(3, 20);
            w60.setGridPosition(4, 20);
            w61.setGridPosition(5, 20);
            w62.setGridPosition(6, 20);
            w63.setGridPosition(7, 20);
            w64.setGridPosition(8, 20);
            w65.setGridPosition(9, 20);
            w66.setGridPosition(10, 20);
            w67.setGridPosition(11, 20);
            w68.setGridPosition(12, 20);
            w69.setGridPosition(13, 20);
            w70.setGridPosition(14, 20);
            w71.setGridPosition(18, 20);
            w72.setGridPosition(19, 20);
            w73.setGridPosition(20, 20);
            w74.setGridPosition(21, 20);
            w75.setGridPosition(22, 20);
            w76.setGridPosition(23, 20);
            w77.setGridPosition(24, 20);
            w78.setGridPosition(25, 20);
            w79.setGridPosition(26, 20);
            w80.setGridPosition(27, 20);
            w81.setGridPosition(28, 20);
            w82.setGridPosition(29, 20);
            w83.setGridPosition(30, 20);
            w84.setGridPosition(31, 20);
            w85.setGridPosition(32, 20);

            for (int m = 1; m < 15; m++)
            {
                board.setGridPositionOccupied(m, 20);
            }
            for (int m = 18; m < 33; m++)
            {
                board.setGridPositionOccupied(m, 20);
            }

            //upper area wall
            BasicObject w86 = new BasicObject(board);
            BasicObject w87 = new BasicObject(board);
            BasicObject w88 = new BasicObject(board);
            BasicObject w89 = new BasicObject(board);
            BasicObject w90 = new BasicObject(board);
            BasicObject w91 = new BasicObject(board);
            BasicObject w92 = new BasicObject(board);
            BasicObject w93 = new BasicObject(board);
            BasicObject w94 = new BasicObject(board);
            BasicObject w95 = new BasicObject(board);
            BasicObject w96 = new BasicObject(board);
            BasicObject w97 = new BasicObject(board);
            BasicObject w98 = new BasicObject(board);
            BasicObject w99 = new BasicObject(board);
            BasicObject w100 = new BasicObject(board);
            BasicObject w101 = new BasicObject(board);
            BasicObject w102 = new BasicObject(board);
            BasicObject w103 = new BasicObject(board);
            BasicObject w104 = new BasicObject(board);
            BasicObject w105 = new BasicObject(board);
            BasicObject w106 = new BasicObject(board);
            BasicObject w107 = new BasicObject(board);
            BasicObject w108 = new BasicObject(board);
            BasicObject w109 = new BasicObject(board);
            BasicObject w110 = new BasicObject(board);
            BasicObject w111 = new BasicObject(board);
            BasicObject w112 = new BasicObject(board);
            BasicObject w113 = new BasicObject(board);
            BasicObject w114 = new BasicObject(board);
            BasicObject w115 = new BasicObject(board);
            BasicObject w116 = new BasicObject(board);
            BasicObject w117 = new BasicObject(board);
            BasicObject w118 = new BasicObject(board);
            BasicObject w119 = new BasicObject(board);
            BasicObject w120 = new BasicObject(board);
            BasicObject w121 = new BasicObject(board);
            BasicObject w122 = new BasicObject(board);
            BasicObject w123 = new BasicObject(board);
            BasicObject w124 = new BasicObject(board);
            BasicObject w125 = new BasicObject(board);
            BasicObject w126 = new BasicObject(board);
            BasicObject w127 = new BasicObject(board);
            BasicObject w128 = new BasicObject(board);
            BasicObject w129 = new BasicObject(board);
            BasicObject w130 = new BasicObject(board);
            BasicObject w131 = new BasicObject(board);
            BasicObject w132 = new BasicObject(board);
            BasicObject w133 = new BasicObject(board);
            BasicObject w134 = new BasicObject(board);
            BasicObject w135 = new BasicObject(board);
            BasicObject w136 = new BasicObject(board);
            BasicObject w137 = new BasicObject(board);
            BasicObject w138 = new BasicObject(board);
            BasicObject w139 = new BasicObject(board);
            BasicObject w140 = new BasicObject(board);
            BasicObject w141 = new BasicObject(board);
            BasicObject w142 = new BasicObject(board);
            BasicObject w143 = new BasicObject(board);
            BasicObject w144 = new BasicObject(board);
            BasicObject w145 = new BasicObject(board);
            BasicObject w146 = new BasicObject(board);
            BasicObject w147 = new BasicObject(board);
            BasicObject w148 = new BasicObject(board);
            BasicObject w149 = new BasicObject(board);
            BasicObject w150 = new BasicObject(board);
            BasicObject w151 = new BasicObject(board);
            BasicObject w152 = new BasicObject(board);
            BasicObject w153 = new BasicObject(board);
            BasicObject w154 = new BasicObject(board);
            BasicObject w155 = new BasicObject(board);
            BasicObject w156 = new BasicObject(board);
            BasicObject w157 = new BasicObject(board);
            BasicObject w158 = new BasicObject(board);
            BasicObject w159 = new BasicObject(board);
            BasicObject w160 = new BasicObject(board);
            BasicObject w161 = new BasicObject(board);
            BasicObject w162 = new BasicObject(board);
            BasicObject w163 = new BasicObject(board);
            BasicObject w164 = new BasicObject(board);
            BasicObject w165 = new BasicObject(board);
            BasicObject w166 = new BasicObject(board);
            BasicObject w167 = new BasicObject(board);
            BasicObject w168 = new BasicObject(board);
            BasicObject w169 = new BasicObject(board);
            BasicObject w170 = new BasicObject(board);
            BasicObject w171 = new BasicObject(board);
            BasicObject w172 = new BasicObject(board);

            // first lower row
            w86.setGridPosition(1, 1);
            w87.setGridPosition(2, 1);
            w88.setGridPosition(3, 1);
            w89.setGridPosition(4, 1);
            w90.setGridPosition(5, 1);
            w91.setGridPosition(6, 1);
            w92.setGridPosition(7, 1);
            w93.setGridPosition(8, 1);
            w94.setGridPosition(9, 1);
            w95.setGridPosition(10, 1);
            w96.setGridPosition(11, 1);
            w97.setGridPosition(12, 1);
            w98.setGridPosition(13, 1);
            w99.setGridPosition(14, 1);
            w100.setGridPosition(18, 1);
            w101.setGridPosition(19, 1);
            w102.setGridPosition(20, 1);
            w103.setGridPosition(21, 1);
            w104.setGridPosition(22, 1);
            w105.setGridPosition(23, 1);
            w106.setGridPosition(24, 1);
            w107.setGridPosition(25, 1);
            w108.setGridPosition(26, 1);
            w109.setGridPosition(27, 1);
            w110.setGridPosition(28, 1);
            w111.setGridPosition(29, 1);
            w112.setGridPosition(30, 1);
            w113.setGridPosition(31, 1);
            w114.setGridPosition(32, 1);

            for (int m = 1; m < 15; m++)
            {
                board.setGridPositionOccupied(m, 1);
            }
            for (int m = 18; m < 33; m++)
            {
                board.setGridPositionOccupied(m, 1);
            }

            //second lower row
            w115.setGridPosition(1, 2);
            w116.setGridPosition(2, 2);
            w117.setGridPosition(3, 2);
            w118.setGridPosition(4, 2);
            w119.setGridPosition(5, 2);
            w120.setGridPosition(6, 2);
            w121.setGridPosition(7, 2);
            w122.setGridPosition(8, 2);
            w123.setGridPosition(9, 2);
            w124.setGridPosition(10, 2);
            w125.setGridPosition(11, 2);
            w126.setGridPosition(12, 2);
            w127.setGridPosition(13, 2);
            w128.setGridPosition(14, 2);
            w129.setGridPosition(18, 2);
            w130.setGridPosition(19, 2);
            w131.setGridPosition(20, 2);
            w132.setGridPosition(21, 2);
            w133.setGridPosition(22, 2);
            w134.setGridPosition(23, 2);
            w135.setGridPosition(24, 2);
            w136.setGridPosition(25, 2);
            w137.setGridPosition(26, 2);
            w138.setGridPosition(27, 2);
            w139.setGridPosition(28, 2);
            w140.setGridPosition(29, 2);
            w141.setGridPosition(30, 2);
            w142.setGridPosition(31, 2);
            w143.setGridPosition(32, 2);

            for (int m = 1; m < 15; m++)
            {
                board.setGridPositionOccupied(m, 2);
            }
            for (int m = 18; m < 33; m++)
            {
                board.setGridPositionOccupied(m, 2);
            }

            //third lower row
            w144.setGridPosition(1, 3);
            w145.setGridPosition(2, 3);
            w146.setGridPosition(3, 3);
            w147.setGridPosition(4, 3);
            w148.setGridPosition(5, 3);
            w149.setGridPosition(6, 3);
            w150.setGridPosition(7, 3);
            w151.setGridPosition(8, 3);
            w152.setGridPosition(9, 3);
            w153.setGridPosition(10, 3);
            w154.setGridPosition(11, 3);
            w155.setGridPosition(12, 3);
            w156.setGridPosition(13, 3);
            w157.setGridPosition(14, 3);
            w158.setGridPosition(18, 3);
            w159.setGridPosition(19, 3);
            w160.setGridPosition(20, 3);
            w161.setGridPosition(21, 3);
            w162.setGridPosition(22, 3);
            w163.setGridPosition(23, 3);
            w164.setGridPosition(24, 3);
            w165.setGridPosition(25, 3);
            w166.setGridPosition(26, 3);
            w167.setGridPosition(27, 3);
            w168.setGridPosition(28, 3);
            w169.setGridPosition(29, 3);
            w170.setGridPosition(30, 3);
            w171.setGridPosition(31, 3);
            w172.setGridPosition(32, 3);

            for (int m = 1; m < 15; m++)
            {
                board.setGridPositionOccupied(m, 3);
            }
            for (int m = 18; m < 33; m++)
            {
                board.setGridPositionOccupied(m, 3);
            }

            //start the sides...
            BasicObject w173 = new BasicObject(board);
            BasicObject w174 = new BasicObject(board);
            BasicObject w175 = new BasicObject(board);
            BasicObject w176 = new BasicObject(board);
            BasicObject w177 = new BasicObject(board);
            BasicObject w178 = new BasicObject(board);
            BasicObject w179 = new BasicObject(board);
            BasicObject w180 = new BasicObject(board);
            BasicObject w181 = new BasicObject(board);
            BasicObject w182 = new BasicObject(board);
            BasicObject w183 = new BasicObject(board);
            BasicObject w184 = new BasicObject(board);
            BasicObject w185 = new BasicObject(board);
            BasicObject w186 = new BasicObject(board);
            BasicObject w187 = new BasicObject(board);
            BasicObject w188 = new BasicObject(board);
            BasicObject w189 = new BasicObject(board);
            BasicObject w190 = new BasicObject(board);
            BasicObject w191 = new BasicObject(board);
            BasicObject w192 = new BasicObject(board);
            BasicObject w193 = new BasicObject(board);
            BasicObject w194 = new BasicObject(board);
            BasicObject w195 = new BasicObject(board);
            BasicObject w196 = new BasicObject(board);
            BasicObject w197 = new BasicObject(board);
            BasicObject w198 = new BasicObject(board);
            BasicObject w199 = new BasicObject(board);
            BasicObject w200 = new BasicObject(board);
            BasicObject w201 = new BasicObject(board);
            BasicObject w202 = new BasicObject(board);
            BasicObject w203 = new BasicObject(board);
            BasicObject w204 = new BasicObject(board);
            BasicObject w205 = new BasicObject(board);
            BasicObject w206 = new BasicObject(board);
            BasicObject w207 = new BasicObject(board);
            BasicObject w208 = new BasicObject(board);
            BasicObject w209 = new BasicObject(board);
            BasicObject w210 = new BasicObject(board);
            BasicObject w211 = new BasicObject(board);
            BasicObject w212 = new BasicObject(board);
            BasicObject w213 = new BasicObject(board);
            BasicObject w214 = new BasicObject(board);
            BasicObject w215 = new BasicObject(board);
            BasicObject w216 = new BasicObject(board);
            BasicObject w217 = new BasicObject(board);
            BasicObject w218 = new BasicObject(board);
            BasicObject w219 = new BasicObject(board);
            BasicObject w220 = new BasicObject(board);
            BasicObject w221 = new BasicObject(board);
            BasicObject w222 = new BasicObject(board);
            BasicObject w223 = new BasicObject(board);
            BasicObject w224 = new BasicObject(board);
            BasicObject w225 = new BasicObject(board);
            BasicObject w226 = new BasicObject(board);
            BasicObject w227 = new BasicObject(board);
            BasicObject w228 = new BasicObject(board);
            BasicObject w229 = new BasicObject(board);
            BasicObject w230 = new BasicObject(board);
            BasicObject w231 = new BasicObject(board);
            BasicObject w232 = new BasicObject(board);
            BasicObject w233 = new BasicObject(board);
            BasicObject w234 = new BasicObject(board);
            BasicObject w235 = new BasicObject(board);
            BasicObject w236 = new BasicObject(board);
            BasicObject w237 = new BasicObject(board);
            BasicObject w238 = new BasicObject(board);
            BasicObject w239 = new BasicObject(board);
            BasicObject w240 = new BasicObject(board);
            BasicObject w241 = new BasicObject(board);
            BasicObject w242 = new BasicObject(board);
            BasicObject w243 = new BasicObject(board);
            BasicObject w244 = new BasicObject(board);
            BasicObject w245 = new BasicObject(board);
            BasicObject w246 = new BasicObject(board);
            BasicObject w247 = new BasicObject(board);
            BasicObject w248 = new BasicObject(board);
            BasicObject w249 = new BasicObject(board);
            BasicObject w250 = new BasicObject(board);
            BasicObject w251 = new BasicObject(board);
            BasicObject w252 = new BasicObject(board);
            BasicObject w253 = new BasicObject(board);
            BasicObject w254 = new BasicObject(board);
            BasicObject w255 = new BasicObject(board);
            BasicObject w256 = new BasicObject(board);
            BasicObject w257 = new BasicObject(board);
            BasicObject w258 = new BasicObject(board);

            w173.setGridPosition(1, 19);
            w174.setGridPosition(2, 19);
            w175.setGridPosition(3, 19);
            w176.setGridPosition(4, 19);
            w177.setGridPosition(5, 19);
            w178.setGridPosition(6, 19);
            w179.setGridPosition(7, 19);
            w180.setGridPosition(1, 18);
            w181.setGridPosition(2, 18);
            w182.setGridPosition(3, 18);
            w183.setGridPosition(4, 18);
            w184.setGridPosition(5, 18);
            w185.setGridPosition(6, 18);
            w186.setGridPosition(7, 18);
            w187.setGridPosition(26, 18);
            w188.setGridPosition(27, 18);
            w189.setGridPosition(28, 18);
            w190.setGridPosition(29, 18);
            w191.setGridPosition(30, 18);
            w192.setGridPosition(31, 18);
            w193.setGridPosition(32, 18);
            w194.setGridPosition(26, 19);
            w195.setGridPosition(27, 19);
            w196.setGridPosition(28, 19);
            w197.setGridPosition(29, 19);
            w198.setGridPosition(30, 19);
            w199.setGridPosition(31, 19);
            w200.setGridPosition(32, 19);

            for (int m = 1; m < 8; m++)
            {
                board.setGridPositionOccupied(m, 19);
            }
            for (int m = 1; m < 8; m++)
            {
                board.setGridPositionOccupied(m, 18);
            }
            for (int m = 26; m < 33; m++)
            {
                board.setGridPositionOccupied(m, 19);
            }
            for (int m = 26; m < 33; m++)
            {
                board.setGridPositionOccupied(m, 18);
            }

            w201.setGridPosition(1, 4);
            w202.setGridPosition(2, 4);
            w203.setGridPosition(3, 4);
            w204.setGridPosition(4, 4);
            w205.setGridPosition(5, 4);
            w206.setGridPosition(6, 4);
            w207.setGridPosition(7, 4);
            w208.setGridPosition(1, 5);
            w209.setGridPosition(2, 5);
            w210.setGridPosition(3, 5);
            w211.setGridPosition(4, 5);
            w212.setGridPosition(5, 5);
            w213.setGridPosition(6, 5);
            w214.setGridPosition(7, 5);
            w215.setGridPosition(26, 4);
            w216.setGridPosition(27, 4);
            w217.setGridPosition(28, 4);
            w218.setGridPosition(29, 4);
            w219.setGridPosition(30, 4);
            w220.setGridPosition(31, 4);
            w221.setGridPosition(32, 4);
            w222.setGridPosition(26, 5);
            w223.setGridPosition(27, 5);
            w224.setGridPosition(28, 5);
            w226.setGridPosition(29, 5);
            w227.setGridPosition(30, 5);
            w228.setGridPosition(31, 5);
            w229.setGridPosition(32, 5);

            for (int m = 1; m < 8; m++)
            {
                board.setGridPositionOccupied(m, 4);
            }
            for (int m = 1; m < 8; m++)
            {
                board.setGridPositionOccupied(m, 5);
            }
            for (int m = 26; m < 33; m++)
            {
                board.setGridPositionOccupied(m, 4);
            }
            for (int m = 26; m < 33; m++)
            {
                board.setGridPositionOccupied(m, 5);
            }

            w230.setGridPosition(1, 11);
            w231.setGridPosition(2, 11);
            w232.setGridPosition(3, 11);
            w233.setGridPosition(4, 11);
            w234.setGridPosition(5, 11);
            w235.setGridPosition(6, 11);
            w236.setGridPosition(7, 11);
            w237.setGridPosition(1, 12);
            w238.setGridPosition(2, 12);
            w239.setGridPosition(3, 12);
            w240.setGridPosition(4, 12);
            w241.setGridPosition(5, 12);
            w242.setGridPosition(6, 12);
            w243.setGridPosition(7, 12);
            w244.setGridPosition(26, 11);
            w245.setGridPosition(27, 11);
            w246.setGridPosition(28, 11);
            w247.setGridPosition(29, 11);
            w248.setGridPosition(30, 11);
            w249.setGridPosition(31, 11);
            w250.setGridPosition(32, 11);
            w251.setGridPosition(26, 12);
            w252.setGridPosition(27, 12);
            w253.setGridPosition(28, 12);
            w254.setGridPosition(29, 12);
            w255.setGridPosition(30, 12);
            w256.setGridPosition(31, 12);
            w257.setGridPosition(32, 12);

            for (int m = 1; m < 8; m++)
            {
                board.setGridPositionOccupied(m, 11);
            }
            for (int m = 1; m < 8; m++)
            {
                board.setGridPositionOccupied(m, 12);
            }
            for (int m = 26; m < 33; m++)
            {
                board.setGridPositionOccupied(m, 11);
            }
            for (int m = 26; m < 33; m++)
            {
                board.setGridPositionOccupied(m, 12);
            }

            walls = new BasicObject[259] {w0, w1, w2, w3, w4, w5, w6, w7, w8, w9, w9p,w10, w11,
                w12, w13, w14, w15, w16, w17, w18,
                 w19, w20, w21, w22, w23, w24, w25,w26,w27,
            w28, w29, w30, w31, w32, w33, w34, w35, w36, w37, w38,w39, w40,
                w41, w42, w43, w44, w45, w46, w47,
                 w48, w49, w50, w51, w52, w53, w54,w55,w56,
            w57, w58, w59, w60, w61, w62, w63, w64, w65, w66, w67,w68, w69,
                w70, w71, w72, w73, w74, w75, w76,
                 w77, w78, w79, w80, w81, w82, w83,w84,w85,
            w86, w87, w88, w89, w90, w91, w92, w93, w94, w95, w96,w97, w98,
                w99, w100, w101, w102, w103, w104, w105,
                 w106, w107, w108, w109, w110, w111, w112,w113,w114,
            w115, w116, w117, w118, w119, w120, w121, w122, w123, w124, w125,w126, w127,
                w128, w129, w130, w131, w132, w133, w134,
                 w135, w136, w137, w138, w139, w140, w141,w142,w143,
            w144, w145, w146, w147, w148, w149, w150, w151, w152, w153, w154,w155, w156,
                w157, w158, w159, w160, w161, w162,
                w163, w164, w165, w166, w167, w168,w169,w170, w171, w172,
            w173, w174, w175, w176, w177, w178, w179, w180, w181, w182, w183, w184, w185,
                w186, w187, w188, w189, w190, w191,
                w192, w193, w194, w195, w196, w197,w198,w199, w200,
            w201, w202, w203, w204, w205, w206, w207, w208, w209, w210, w211, w212, w213,
                w214, w215, w216, w217, w218, w219,
                w220, w221, w222, w223, w224, w225,w226,w227, w228, w229,
            w230, w231, w232, w233, w234, w235, w236, w237, w238, w239, w240, w241, w242,
                w243, w244, w245, w246, w247, w248,
                w249, w250, w251, w252, w253, w254,w255,w256, w257};
        }
コード例 #17
0
ファイル: Level4.cs プロジェクト: rizzen93/legendofdarwin
        // initializes the dance floor
        // equally massive method...
        private void setDanceFloor()
        {
            //lower area wall
            BasicObject w0 = new BasicObject(board);
            BasicObject w1 = new BasicObject(board);
            BasicObject w2 = new BasicObject(board);
            BasicObject w3 = new BasicObject(board);
            BasicObject w4 = new BasicObject(board);
            BasicObject w5 = new BasicObject(board);
            BasicObject w6 = new BasicObject(board);
            BasicObject w7 = new BasicObject(board);
            BasicObject w8 = new BasicObject(board);
            BasicObject w9 = new BasicObject(board);
            BasicObject w10 = new BasicObject(board);
            BasicObject w11 = new BasicObject(board);
            BasicObject w12 = new BasicObject(board);
            BasicObject w13 = new BasicObject(board);
            BasicObject w14 = new BasicObject(board);
            BasicObject w15 = new BasicObject(board);
            BasicObject w16 = new BasicObject(board);
            BasicObject w17 = new BasicObject(board);
            BasicObject w18 = new BasicObject(board);
            BasicObject w19 = new BasicObject(board);
            BasicObject w20 = new BasicObject(board);
            BasicObject w21 = new BasicObject(board);
            BasicObject w22 = new BasicObject(board);
            BasicObject w23 = new BasicObject(board);
            BasicObject w24 = new BasicObject(board);
            BasicObject w25 = new BasicObject(board);
            BasicObject w26 = new BasicObject(board);
            BasicObject w27 = new BasicObject(board);
            BasicObject w28 = new BasicObject(board);
            BasicObject w29 = new BasicObject(board);
            BasicObject w30 = new BasicObject(board);
            BasicObject w31 = new BasicObject(board);
            BasicObject w32 = new BasicObject(board);
            BasicObject w33 = new BasicObject(board);
            BasicObject w34 = new BasicObject(board);
            BasicObject w35 = new BasicObject(board);
            BasicObject w36 = new BasicObject(board);
            BasicObject w37 = new BasicObject(board);
            BasicObject w38 = new BasicObject(board);
            BasicObject w39 = new BasicObject(board);
            BasicObject w40 = new BasicObject(board);
            BasicObject w41 = new BasicObject(board);
            BasicObject w42 = new BasicObject(board);
            BasicObject w43 = new BasicObject(board);
            BasicObject w44 = new BasicObject(board);
            BasicObject w45 = new BasicObject(board);
            BasicObject w46 = new BasicObject(board);
            BasicObject w47 = new BasicObject(board);
            BasicObject w48 = new BasicObject(board);
            BasicObject w49 = new BasicObject(board);
            BasicObject w50 = new BasicObject(board);
            BasicObject w51 = new BasicObject(board);
            BasicObject w52 = new BasicObject(board);
            BasicObject w53 = new BasicObject(board);
            BasicObject w54 = new BasicObject(board);
            BasicObject w55 = new BasicObject(board);
            BasicObject w56 = new BasicObject(board);
            BasicObject w57 = new BasicObject(board);
            BasicObject w58 = new BasicObject(board);
            BasicObject w59 = new BasicObject(board);
            BasicObject w60 = new BasicObject(board);
            BasicObject w61 = new BasicObject(board);
            BasicObject w62 = new BasicObject(board);
            BasicObject w63 = new BasicObject(board);
            BasicObject w64 = new BasicObject(board);
            BasicObject w65 = new BasicObject(board);
            BasicObject w66 = new BasicObject(board);
            BasicObject w67 = new BasicObject(board);
            BasicObject w68 = new BasicObject(board);
            BasicObject w69 = new BasicObject(board);
            BasicObject w70 = new BasicObject(board);
            BasicObject w71 = new BasicObject(board);
            BasicObject w72 = new BasicObject(board);
            BasicObject w73 = new BasicObject(board);
            BasicObject w74 = new BasicObject(board);
            BasicObject w75 = new BasicObject(board);
            BasicObject w76 = new BasicObject(board);
            BasicObject w77 = new BasicObject(board);
            BasicObject w78 = new BasicObject(board);
            BasicObject w79 = new BasicObject(board);
            BasicObject w80 = new BasicObject(board);
            BasicObject w81 = new BasicObject(board);
            BasicObject w82 = new BasicObject(board);
            BasicObject w83 = new BasicObject(board);
            BasicObject w84 = new BasicObject(board);
            BasicObject w85 = new BasicObject(board);
            BasicObject w86 = new BasicObject(board);
            BasicObject w87 = new BasicObject(board);
            BasicObject w88 = new BasicObject(board);
            BasicObject w89 = new BasicObject(board);
            BasicObject w90 = new BasicObject(board);
            BasicObject w91 = new BasicObject(board);
            BasicObject w92 = new BasicObject(board);
            BasicObject w93 = new BasicObject(board);
            BasicObject w94 = new BasicObject(board);
            BasicObject w95 = new BasicObject(board);
            BasicObject w96 = new BasicObject(board);
            BasicObject w97 = new BasicObject(board);
            BasicObject w98 = new BasicObject(board);
            BasicObject w99 = new BasicObject(board);
            BasicObject w100 = new BasicObject(board);
            BasicObject w101 = new BasicObject(board);
            BasicObject w102 = new BasicObject(board);
            BasicObject w103 = new BasicObject(board);
            BasicObject w104 = new BasicObject(board);
            BasicObject w105 = new BasicObject(board);
            BasicObject w106 = new BasicObject(board);
            BasicObject w107 = new BasicObject(board);
            BasicObject w108 = new BasicObject(board);
            BasicObject w109 = new BasicObject(board);
            BasicObject w110 = new BasicObject(board);
            BasicObject w111 = new BasicObject(board);
            BasicObject w112 = new BasicObject(board);
            BasicObject w113 = new BasicObject(board);
            BasicObject w114 = new BasicObject(board);
            BasicObject w115 = new BasicObject(board);
            BasicObject w116 = new BasicObject(board);
            BasicObject w117 = new BasicObject(board);
            BasicObject w118 = new BasicObject(board);
            BasicObject w119 = new BasicObject(board);
            BasicObject w120 = new BasicObject(board);
            BasicObject w121 = new BasicObject(board);
            BasicObject w122 = new BasicObject(board);
            BasicObject w123 = new BasicObject(board);
            BasicObject w124 = new BasicObject(board);
            BasicObject w125 = new BasicObject(board);
            BasicObject w126 = new BasicObject(board);
            BasicObject w127 = new BasicObject(board);
            BasicObject w128 = new BasicObject(board);
            BasicObject w129 = new BasicObject(board);
            BasicObject w130 = new BasicObject(board);
            BasicObject w131 = new BasicObject(board);
            BasicObject w132 = new BasicObject(board);
            BasicObject w133 = new BasicObject(board);
            BasicObject w134 = new BasicObject(board);
            BasicObject w135 = new BasicObject(board);
            BasicObject w136 = new BasicObject(board);
            BasicObject w137 = new BasicObject(board);
            BasicObject w138 = new BasicObject(board);
            BasicObject w139 = new BasicObject(board);
            BasicObject w140 = new BasicObject(board);
            BasicObject w141 = new BasicObject(board);
            BasicObject w142 = new BasicObject(board);
            BasicObject w143 = new BasicObject(board);
            BasicObject w144 = new BasicObject(board);
            BasicObject w145 = new BasicObject(board);
            BasicObject w146 = new BasicObject(board);
            BasicObject w147 = new BasicObject(board);
            BasicObject w148 = new BasicObject(board);
            BasicObject w149 = new BasicObject(board);
            BasicObject w150 = new BasicObject(board);
            BasicObject w151 = new BasicObject(board);
            BasicObject w152 = new BasicObject(board);
            BasicObject w153 = new BasicObject(board);
            BasicObject w154 = new BasicObject(board);
            BasicObject w155 = new BasicObject(board);
            BasicObject w156 = new BasicObject(board);
            BasicObject w157 = new BasicObject(board);
            BasicObject w158 = new BasicObject(board);
            BasicObject w159 = new BasicObject(board);
            BasicObject w160 = new BasicObject(board);
            BasicObject w161 = new BasicObject(board);
            BasicObject w162 = new BasicObject(board);
            BasicObject w163 = new BasicObject(board);
            BasicObject w164 = new BasicObject(board);
            BasicObject w165 = new BasicObject(board);
            BasicObject w166 = new BasicObject(board);
            BasicObject w167 = new BasicObject(board);
            BasicObject w168 = new BasicObject(board);
            BasicObject w169 = new BasicObject(board);
            BasicObject w170 = new BasicObject(board);
            BasicObject w171 = new BasicObject(board);
            BasicObject w172 = new BasicObject(board);
            BasicObject w173 = new BasicObject(board);
            BasicObject w174 = new BasicObject(board);
            BasicObject w175 = new BasicObject(board);
            BasicObject w176 = new BasicObject(board);
            BasicObject w177 = new BasicObject(board);
            BasicObject w178 = new BasicObject(board);
            BasicObject w179 = new BasicObject(board);
            BasicObject w180 = new BasicObject(board);
            BasicObject w181 = new BasicObject(board);
            BasicObject w182 = new BasicObject(board);
            BasicObject w183 = new BasicObject(board);
            BasicObject w184 = new BasicObject(board);
            BasicObject w185 = new BasicObject(board);
            BasicObject w186 = new BasicObject(board);
            BasicObject w187 = new BasicObject(board);
            BasicObject w188 = new BasicObject(board);
            BasicObject w189 = new BasicObject(board);
            BasicObject w190 = new BasicObject(board);
            BasicObject w191 = new BasicObject(board);
            BasicObject w192 = new BasicObject(board);
            BasicObject w193 = new BasicObject(board);
            BasicObject w194 = new BasicObject(board);
            BasicObject w195 = new BasicObject(board);
            BasicObject w196 = new BasicObject(board);
            BasicObject w197 = new BasicObject(board);
            BasicObject w198 = new BasicObject(board);
            BasicObject w199 = new BasicObject(board);
            BasicObject w200 = new BasicObject(board);
            BasicObject w201 = new BasicObject(board);
            BasicObject w202 = new BasicObject(board);
            BasicObject w203 = new BasicObject(board);
            BasicObject w204 = new BasicObject(board);
            BasicObject w205 = new BasicObject(board);
            BasicObject w206 = new BasicObject(board);
            BasicObject w207 = new BasicObject(board);
            BasicObject w208 = new BasicObject(board);
            BasicObject w209 = new BasicObject(board);
            BasicObject w210 = new BasicObject(board);
            BasicObject w211 = new BasicObject(board);
            BasicObject w212 = new BasicObject(board);
            BasicObject w213 = new BasicObject(board);
            BasicObject w214 = new BasicObject(board);
            BasicObject w215 = new BasicObject(board);
            BasicObject w216 = new BasicObject(board);
            BasicObject w217 = new BasicObject(board);
            BasicObject w218 = new BasicObject(board);
            BasicObject w219 = new BasicObject(board);
            BasicObject w220 = new BasicObject(board);
            BasicObject w221 = new BasicObject(board);
            BasicObject w222 = new BasicObject(board);
            BasicObject w223 = new BasicObject(board);
            BasicObject w224 = new BasicObject(board);
            BasicObject w225 = new BasicObject(board);
            BasicObject w226 = new BasicObject(board);
            BasicObject w227 = new BasicObject(board);
            BasicObject w228 = new BasicObject(board);
            BasicObject w229 = new BasicObject(board);
            BasicObject w230 = new BasicObject(board);
            BasicObject w231 = new BasicObject(board);
            BasicObject w232 = new BasicObject(board);
            BasicObject w233 = new BasicObject(board);
            BasicObject w234 = new BasicObject(board);
            BasicObject w235 = new BasicObject(board);
            BasicObject w236 = new BasicObject(board);
            BasicObject w237 = new BasicObject(board);
            BasicObject w238 = new BasicObject(board);
            BasicObject w239 = new BasicObject(board);
            BasicObject w240 = new BasicObject(board);
            BasicObject w241 = new BasicObject(board);
            BasicObject w242 = new BasicObject(board);
            BasicObject w243 = new BasicObject(board);
            BasicObject w244 = new BasicObject(board);
            BasicObject w245 = new BasicObject(board);
            BasicObject w246 = new BasicObject(board);
            BasicObject w247 = new BasicObject(board);
            BasicObject w248 = new BasicObject(board);
            BasicObject w249 = new BasicObject(board);
            BasicObject w250 = new BasicObject(board);
            BasicObject w251 = new BasicObject(board);
            BasicObject w252 = new BasicObject(board);
            BasicObject w253 = new BasicObject(board);
            BasicObject w254 = new BasicObject(board);
            BasicObject w255 = new BasicObject(board);
            BasicObject w256 = new BasicObject(board);
            BasicObject w257 = new BasicObject(board);
            BasicObject w258 = new BasicObject(board);
            BasicObject w259 = new BasicObject(board);
            BasicObject w260 = new BasicObject(board);
            BasicObject w261 = new BasicObject(board);
            BasicObject w262 = new BasicObject(board);
            BasicObject w263 = new BasicObject(board);
            BasicObject w264 = new BasicObject(board);
            BasicObject w265 = new BasicObject(board);
            BasicObject w266 = new BasicObject(board);
            BasicObject w267 = new BasicObject(board);
            BasicObject w268 = new BasicObject(board);
            BasicObject w269 = new BasicObject(board);
            BasicObject w270 = new BasicObject(board);
            BasicObject w271 = new BasicObject(board);
            BasicObject w272 = new BasicObject(board);
            BasicObject w273 = new BasicObject(board);
            BasicObject w274 = new BasicObject(board);
            BasicObject w275 = new BasicObject(board);
            BasicObject w276 = new BasicObject(board);
            BasicObject w277 = new BasicObject(board);
            BasicObject w278 = new BasicObject(board);
            BasicObject w279 = new BasicObject(board);
            BasicObject w280 = new BasicObject(board);
            BasicObject w281 = new BasicObject(board);
            BasicObject w282 = new BasicObject(board);
            BasicObject w283 = new BasicObject(board);
            BasicObject w284 = new BasicObject(board);
            BasicObject w285 = new BasicObject(board);
            BasicObject w286 = new BasicObject(board);
            BasicObject w287 = new BasicObject(board);

            // first lower row
            w0.setGridPosition(8, 19);
            w1.setGridPosition(9, 19);
            w2.setGridPosition(10, 19);
            w3.setGridPosition(11, 19);
            w4.setGridPosition(12, 19);
            w5.setGridPosition(13, 19);
            w6.setGridPosition(14, 19);
            w7.setGridPosition(15, 19);
            w8.setGridPosition(16, 19);
            w9.setGridPosition(17, 19);
            w10.setGridPosition(18, 19);
            w11.setGridPosition(19, 19);
            w12.setGridPosition(20, 19);
            w13.setGridPosition(21, 19);
            w14.setGridPosition(22, 19);
            w15.setGridPosition(23, 19);
            w16.setGridPosition(24, 19);
            w17.setGridPosition(25, 19);
            // 2nd lowest row
            w18.setGridPosition(8, 18);
            w19.setGridPosition(9, 18);
            w20.setGridPosition(10, 18);
            w21.setGridPosition(11, 18);
            w22.setGridPosition(12, 18);
            w23.setGridPosition(13, 18);
            w24.setGridPosition(14, 18);
            w25.setGridPosition(15, 18);
            w26.setGridPosition(16, 18);
            w27.setGridPosition(17, 18);
            w28.setGridPosition(18, 18);
            w29.setGridPosition(19, 18);
            w30.setGridPosition(20, 18);
            w31.setGridPosition(21, 18);
            w32.setGridPosition(22, 18);
            w33.setGridPosition(23, 18);
            w34.setGridPosition(24, 18);
            w35.setGridPosition(25, 18);
            // 3rd lowest row
            w36.setGridPosition(8, 17);
            w37.setGridPosition(9, 17);
            w38.setGridPosition(10, 17);
            w39.setGridPosition(11, 17);
            w40.setGridPosition(12, 17);
            w41.setGridPosition(13, 17);
            w42.setGridPosition(14, 17);
            w43.setGridPosition(15, 17);
            w44.setGridPosition(16, 17);
            w45.setGridPosition(17, 17);
            w46.setGridPosition(18, 17);
            w47.setGridPosition(19, 17);
            w48.setGridPosition(20, 17);
            w49.setGridPosition(21, 17);
            w50.setGridPosition(22, 17);
            w51.setGridPosition(23, 17);
            w52.setGridPosition(24, 17);
            w53.setGridPosition(25, 17);
            // 4th lowest row
            w54.setGridPosition(8, 16);
            w55.setGridPosition(9, 16);
            w56.setGridPosition(10, 16);
            w57.setGridPosition(11, 16);
            w58.setGridPosition(12, 16);
            w59.setGridPosition(13, 16);
            w60.setGridPosition(14, 16);
            w61.setGridPosition(15, 16);
            w62.setGridPosition(16, 16);
            w63.setGridPosition(17, 16);
            w64.setGridPosition(18, 16);
            w65.setGridPosition(19, 16);
            w66.setGridPosition(20, 16);
            w67.setGridPosition(21, 16);
            w68.setGridPosition(22, 16);
            w69.setGridPosition(23, 16);
            w70.setGridPosition(24, 16);
            w71.setGridPosition(25, 16);
            // 5th lowest row
            w72.setGridPosition(8, 15);
            w73.setGridPosition(9, 15);
            w74.setGridPosition(10, 15);
            w75.setGridPosition(11, 15);
            w76.setGridPosition(12, 15);
            w77.setGridPosition(13, 15);
            w78.setGridPosition(14, 15);
            w79.setGridPosition(15, 15);
            w80.setGridPosition(16, 15);
            w81.setGridPosition(17, 15);
            w82.setGridPosition(18, 15);
            w83.setGridPosition(19, 15);
            w84.setGridPosition(20, 15);
            w85.setGridPosition(21, 15);
            w86.setGridPosition(22, 15);
            w87.setGridPosition(23, 15);
            w88.setGridPosition(24, 15);
            w89.setGridPosition(25, 15);
            // 6th lowest row
            w90.setGridPosition(8, 14);
            w91.setGridPosition(9, 14);
            w92.setGridPosition(10, 14);
            w93.setGridPosition(11, 14);
            w94.setGridPosition(12, 14);
            w95.setGridPosition(13, 14);
            w96.setGridPosition(14, 14);
            w97.setGridPosition(15, 14);
            w98.setGridPosition(16, 14);
            w99.setGridPosition(17, 14);
            w100.setGridPosition(18, 14);
            w101.setGridPosition(19, 14);
            w102.setGridPosition(20, 14);
            w103.setGridPosition(21, 14);
            w104.setGridPosition(22, 14);
            w105.setGridPosition(23, 14);
            w106.setGridPosition(24, 14);
            w107.setGridPosition(25, 14);
            // 7th lowest row
            w108.setGridPosition(8, 13);
            w109.setGridPosition(9, 13);
            w110.setGridPosition(10, 13);
            w111.setGridPosition(11, 13);
            w112.setGridPosition(12, 13);
            w113.setGridPosition(13, 13);
            w114.setGridPosition(14, 13);
            w115.setGridPosition(15, 13);
            w116.setGridPosition(16, 13);
            w117.setGridPosition(17, 13);
            w118.setGridPosition(18, 13);
            w119.setGridPosition(19, 13);
            w120.setGridPosition(20, 13);
            w121.setGridPosition(21, 13);
            w122.setGridPosition(22, 13);
            w123.setGridPosition(23, 13);
            w124.setGridPosition(24, 13);
            w125.setGridPosition(25, 13);
            // 8th lowest row
            w126.setGridPosition(8, 12);
            w127.setGridPosition(9, 12);
            w128.setGridPosition(10, 12);
            w129.setGridPosition(11, 12);
            w130.setGridPosition(12, 12);
            w131.setGridPosition(13, 12);
            w132.setGridPosition(14, 12);
            w133.setGridPosition(15, 12);
            w134.setGridPosition(16, 12);
            w135.setGridPosition(17, 12);
            w136.setGridPosition(18, 12);
            w137.setGridPosition(19, 12);
            w138.setGridPosition(20, 12);
            w139.setGridPosition(21, 12);
            w140.setGridPosition(22, 12);
            w141.setGridPosition(23, 12);
            w142.setGridPosition(24, 12);
            w143.setGridPosition(25, 12);
            // 9th lowest row
            w144.setGridPosition(8, 11);
            w145.setGridPosition(9, 11);
            w146.setGridPosition(10, 11);
            w147.setGridPosition(11, 11);
            w148.setGridPosition(12, 11);
            w149.setGridPosition(13, 11);
            w150.setGridPosition(14, 11);
            w151.setGridPosition(15, 11);
            w152.setGridPosition(16, 11);
            w153.setGridPosition(17, 11);
            w154.setGridPosition(18, 11);
            w155.setGridPosition(19, 11);
            w156.setGridPosition(20, 11);
            w157.setGridPosition(21, 11);
            w158.setGridPosition(22, 11);
            w159.setGridPosition(23, 11);
            w160.setGridPosition(24, 11);
            w161.setGridPosition(25, 11);
            // 10th lowest row
            w162.setGridPosition(8, 10);
            w163.setGridPosition(9, 10);
            w164.setGridPosition(10, 10);
            w165.setGridPosition(11, 10);
            w166.setGridPosition(12, 10);
            w167.setGridPosition(13, 10);
            w168.setGridPosition(14, 10);
            w169.setGridPosition(15, 10);
            w170.setGridPosition(16, 10);
            w171.setGridPosition(17, 10);
            w172.setGridPosition(18, 10);
            w173.setGridPosition(19, 10);
            w174.setGridPosition(20, 10);
            w175.setGridPosition(21, 10);
            w176.setGridPosition(22, 10);
            w177.setGridPosition(23, 10);
            w178.setGridPosition(24, 10);
            w179.setGridPosition(25, 10);
            // 11th lowest row
            w180.setGridPosition(8, 9);
            w181.setGridPosition(9, 9);
            w182.setGridPosition(10, 9);
            w183.setGridPosition(11, 9);
            w184.setGridPosition(12, 9);
            w185.setGridPosition(13, 9);
            w186.setGridPosition(14, 9);
            w187.setGridPosition(15, 9);
            w188.setGridPosition(16, 9);
            w189.setGridPosition(17, 9);
            w190.setGridPosition(18, 9);
            w191.setGridPosition(19, 9);
            w192.setGridPosition(20, 9);
            w193.setGridPosition(21, 9);
            w194.setGridPosition(22, 9);
            w195.setGridPosition(23, 9);
            w196.setGridPosition(24, 9);
            w197.setGridPosition(25, 9);
            // 12th lowest row
            w198.setGridPosition(8, 8);
            w199.setGridPosition(9, 8);
            w200.setGridPosition(10, 8);
            w201.setGridPosition(11, 8);
            w202.setGridPosition(12, 8);
            w203.setGridPosition(13, 8);
            w204.setGridPosition(14, 8);
            w205.setGridPosition(15, 8);
            w206.setGridPosition(16, 8);
            w207.setGridPosition(17, 8);
            w208.setGridPosition(18, 8);
            w209.setGridPosition(19, 8);
            w210.setGridPosition(20, 8);
            w211.setGridPosition(21, 8);
            w212.setGridPosition(22, 8);
            w213.setGridPosition(23, 8);
            w214.setGridPosition(24, 8);
            w215.setGridPosition(25, 8);
            // 13th lowest row
            w216.setGridPosition(8, 7);
            w217.setGridPosition(9, 7);
            w218.setGridPosition(10, 7);
            w219.setGridPosition(11, 7);
            w220.setGridPosition(12, 7);
            w221.setGridPosition(13, 7);
            w222.setGridPosition(14, 7);
            w223.setGridPosition(15, 7);
            w224.setGridPosition(16, 7);
            w225.setGridPosition(17, 7);
            w226.setGridPosition(18, 7);
            w227.setGridPosition(19, 7);
            w228.setGridPosition(20, 7);
            w229.setGridPosition(21, 7);
            w230.setGridPosition(22, 7);
            w231.setGridPosition(23, 7);
            w232.setGridPosition(24, 7);
            w233.setGridPosition(25, 7);
            // 14th lowest row
            w234.setGridPosition(8, 6);
            w235.setGridPosition(9, 6);
            w236.setGridPosition(10, 6);
            w237.setGridPosition(11, 6);
            w238.setGridPosition(12, 6);
            w239.setGridPosition(13, 6);
            w240.setGridPosition(14, 6);
            w241.setGridPosition(15, 6);
            w242.setGridPosition(16, 6);
            w243.setGridPosition(17, 6);
            w244.setGridPosition(18, 6);
            w245.setGridPosition(19, 6);
            w246.setGridPosition(20, 6);
            w247.setGridPosition(21, 6);
            w248.setGridPosition(22, 6);
            w249.setGridPosition(23, 6);
            w250.setGridPosition(24, 6);
            w251.setGridPosition(25, 6);
            // 15th lowest row
            w252.setGridPosition(8, 5);
            w253.setGridPosition(9, 5);
            w254.setGridPosition(10, 5);
            w255.setGridPosition(11, 5);
            w256.setGridPosition(12, 5);
            w257.setGridPosition(13, 5);
            w258.setGridPosition(14, 5);
            w259.setGridPosition(15, 5);
            w260.setGridPosition(16, 5);
            w261.setGridPosition(17, 5);
            w262.setGridPosition(18, 5);
            w263.setGridPosition(19, 5);
            w264.setGridPosition(20, 5);
            w265.setGridPosition(21, 5);
            w266.setGridPosition(22, 5);
            w267.setGridPosition(23, 5);
            w268.setGridPosition(24, 5);
            w269.setGridPosition(25, 5);
            // 11th lowest row
            w270.setGridPosition(8, 4);
            w271.setGridPosition(9, 4);
            w272.setGridPosition(10, 4);
            w273.setGridPosition(11, 4);
            w274.setGridPosition(12, 4);
            w275.setGridPosition(13, 4);
            w276.setGridPosition(14, 4);
            w277.setGridPosition(15, 4);
            w278.setGridPosition(16, 4);
            w279.setGridPosition(17, 4);
            w280.setGridPosition(18, 4);
            w281.setGridPosition(19, 4);
            w282.setGridPosition(20, 4);
            w283.setGridPosition(21, 4);
            w284.setGridPosition(22, 4);
            w285.setGridPosition(23, 4);
            w286.setGridPosition(24, 4);
            w287.setGridPosition(25, 4);

            danceFloor = new BasicObject[288] {w0, w1, w2, w3, w4, w5, w6, w7, w8, w9,w10, w11,
                w12, w13, w14, w15, w16, w17, w18,
                 w19, w20, w21, w22, w23, w24, w25,w26,w27,
            w28, w29, w30, w31, w32, w33, w34, w35, w36, w37, w38,w39, w40,
                w41, w42, w43, w44, w45, w46, w47,
                 w48, w49, w50, w51, w52, w53,
            w54, w55, w56, w57, w58, w59, w60, w61, w62, w63,w64, w65,
                w66, w67, w68, w69,
                w70, w71, w72, w73, w74, w75, w76, w77, w78, w79,w80,w81,
            w82, w83, w84, w85, w86, w87, w88, w89,
                w90, w91, w92, w93, w94, w95, w96, w97, w98, w99,w100,w101,
            w102, w103, w104, w105, w106, w107, w108, w109, w110, w111, w112,w113, w114,
                w115, w116, w117, w118, w119, w120, w121,
                 w122, w123, w124, w125, w126, w127,
            w128, w129, w130, w131, w132, w133, w134, w135, w136, w137, w138,w139, w140,
                w141, w142, w143,
            w144, w145, w146, w147, w148, w149, w150, w151, w152, w153, w154,w155, w156,
                w157, w158, w159, w160, w161, w162, w163,
                 w164, w165, w166, w167, w168, w169,
            w170, w171, w172, w173, w174, w175, w176, w177, w178, w179, w180,w181, w182,
                w183, w184, w185,
            w186, w187, w188, w189, w190, w191, w192, w193, w194, w195, w196, w197, w198,
                w199, w200, w201,
            w202, w203, w204, w205, w206, w207, w208, w209, w210,w211, w212,
                w213, w214, w215,
            w216, w217, w218, w219, w220, w221, w222, w223, w224, w225, w226, w227, w228,
                w229, w230, w231, w232, w233,

            w234, w235, w236, w237, w238, w239, w240, w241, w242,w243, w244,
                w245, w246, w247,
            w248, w249, w250, w251, w252, w253, w254, w255, w256, w257, w258, w259, w260,
                w261, w262, w263, w264, w265,
            w266, w267, w268, w269, w270, w271, w272, w273, w274, w275, w276, w277, w278,
                w279, w280, w281, w282, w283,
             w284, w285, w286, w287};
        }
コード例 #18
0
ファイル: Level5.cs プロジェクト: gkericks/legend-of-darwin
        private void setBoxPattern()
        {
            BasicObject bo1 = new BasicObject(board);
                bo1.setGridPosition(7, 8);
            BasicObject bo2 = new BasicObject(board);
                bo2.setGridPosition(13, 8);
            BasicObject bo3 = new BasicObject(board);
                bo3.setGridPosition(19, 8);
            BasicObject bo4 = new BasicObject(board);
                bo4.setGridPosition(25, 8);

            BasicObject bo5 = new BasicObject(board);
                bo5.setGridPosition(7, 15);
            BasicObject bo6 = new BasicObject(board);
                bo6.setGridPosition(13, 15);
            BasicObject bo7 = new BasicObject(board);
                bo7.setGridPosition(19, 15);
            BasicObject bo8 = new BasicObject(board);
                bo8.setGridPosition(25, 15);

            BasicObject bo9 = new BasicObject(board);
                bo9.setGridPosition(10, 10);
            BasicObject bo10 = new BasicObject(board);
                bo10.setGridPosition(16, 10);
            BasicObject bo11 = new BasicObject(board);
                bo11.setGridPosition(22, 10);

            BasicObject bo12 = new BasicObject(board);
                bo12.setGridPosition(10, 13);
            BasicObject bo13 = new BasicObject(board);
                bo13.setGridPosition(16, 13);
            BasicObject bo14 = new BasicObject(board);
                bo14.setGridPosition(22, 13);

            spotsForPattern = new BasicObject[14] { bo1, bo2, bo3, bo4, bo5, bo6, bo7, bo8, bo9, bo10, bo11, bo12, bo13, bo14 };
        }
コード例 #19
0
 public static void Remove(BasicObject g)
 {
     degradableObjects.Remove(g);
 }
コード例 #20
0
ファイル: Level6.cs プロジェクト: rizzen93/legendofdarwin
        private BasicObject[] setWallsInLevelSix()
        {
            BasicObject w0 = new BasicObject(board);
            BasicObject w1 = new BasicObject(board);
            BasicObject w2 = new BasicObject(board);
            BasicObject w3 = new BasicObject(board);
            BasicObject w4 = new BasicObject(board);
            BasicObject w5 = new BasicObject(board);
            BasicObject w6 = new BasicObject(board);
            BasicObject w7 = new BasicObject(board);
            BasicObject w8 = new BasicObject(board);
            BasicObject w9 = new BasicObject(board);
            BasicObject w10 = new BasicObject(board);
            BasicObject w11 = new BasicObject(board);

            w0.setGridPosition(13, 1);
            w1.setGridPosition(13, 2);
            w2.setGridPosition(13, 3);
            w3.setGridPosition(13, 4);
            w4.setGridPosition(13, 5);
            w5.setGridPosition(13, 6);
            w6.setGridPosition(20, 1);
            w7.setGridPosition(20, 2);
            w8.setGridPosition(20, 3);
            w9.setGridPosition(20, 4);
            w10.setGridPosition(20, 5);
            w11.setGridPosition(20, 6);

            for (int m = 1; m < 7; m++)
            {
                board.setGridPositionOccupied(13, m);
            }
            for (int m = 1; m < 7; m++)
            {
                board.setGridPositionOccupied(20, m);
            }

            walls = new BasicObject[12] { w0, w1, w2, w3, w4, w5, w6, w7, w8, w9, w10, w11 };
            return walls;
        }
コード例 #21
0
ファイル: Confirm.cs プロジェクト: Tsumik1/SimClinic-UoH-
 // Update is called once per frame
 void Update()
 {
     current = ObjectManager.GetSelectedObject();
     val.text = current.sellValue.ToString ();;
 }
コード例 #22
0
 public override void Setup(BasicObject elementObject)
 {
     FromBZWObject(elementObject);
     BuildGeometry();
 }