public void setupAndAddBasicEntityController(BasicEntityController entity) { entityList.Add(entity.gameObject); entity.setDirector(this); entity.setPlayer(player); entity.targetPlayer(); for (int k = 0; k < playerCardinals.Count; k++) { entity.addlocation(playerCardinals[k]); } entity.idleOff(); }
public void ReachedDestination(BasicEntityController entity) { entity.targetPlayer(); }