コード例 #1
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 public virtual string StartScene(PlayerMain player, BasicChar other) => $"";
コード例 #2
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ファイル: Item.cs プロジェクト: yoyo02222803/TEoG_Unity_2
 public virtual string Use(BasicChar user) => "used";
コード例 #3
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 public override string ContinueScene(PlayerMain player, BasicChar other)
 {
     return($"Keeping them in place, you continue your tongue-lashing, electing soft moans from your opponent. Barely able to move, all {other.Identity.FirstName} can do is rest their hand on your head. You reach one hand to their c**t and gently pinch it, sending a fresh wave of pleasure through their body.");
 }
コード例 #4
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 public override bool CanDo(BasicChar player, ThePrey Other)
 {
     return(player.Vore.Anal.CanVore(Other));
 }
コード例 #5
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 public override string ContinueScene(PlayerMain player, BasicChar other)
 {
     return(StartScene(player, other));
 }
コード例 #6
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 public EventsContaier(BasicChar basicChar)
 {
     this.basicChar = basicChar;
 }
コード例 #7
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 public override string StartScene(PlayerMain player, BasicChar other)
 {
     System.Collections.Generic.List <Dick>  dicks = other.SexualOrgans.Dicks;
     System.Collections.Generic.List <Balls> balls = other.SexualOrgans.Balls;
     return($"{other.Identity.FirstName} forces your head to their crotch, and starts thrusting their { Settings.MorInch(dicks.BiggestSize())} dick into your mouth. Despite your intentions, your body betrays you and o*****s as they cum {Settings.LorGal(balls.Cumming())}.");
 }
コード例 #8
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 public float AvgValue(BasicChar user) => (Value(user) + (Value(user) * (1 + rng))) / 2;
コード例 #9
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 public abstract string Action(BasicChar user, BasicChar target);
コード例 #10
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 public abstract string HoverDesc(BasicChar user);
コード例 #11
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 protected float ValueWithRng(BasicChar user) => Value(user) * RNG;
コード例 #12
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 protected abstract float Value(BasicChar user);
コード例 #13
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 public virtual void Setup(BasicChar who) => basicChar = who;
コード例 #14
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 public virtual string ContinueScene(PlayerMain player, BasicChar other) => $"";
コード例 #15
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 public SoloScatEvents(BasicChar basicChar) : base(basicChar)
 {
 }
コード例 #16
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 public override string ContinueScene(PlayerMain player, BasicChar other)
 {
     return($"Keeping them in place, you force them to continue eating you out, electing soft moans from your throat. Barely able to move, all {other.Identity.FirstName} can do is continue eating you out. You reach one hand to their head and gently pet it, telling them they're doing a good job.");
 }
コード例 #17
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 public SoloFluidEvents(BasicChar basicChar) : base(basicChar)
 {
 }
コード例 #18
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 public override string StartScene(PlayerMain player, BasicChar other)
 {
     return($"Your foe lays on their back, chest heaving with exhaustion from the recent fight. You make your way up {other.Identity.FirstName}'s body, licking your lips in anticipation. Squatting above their head, you line your crotch up with their mouth. Grabbing their head, you grind their face against your {player.SexualOrgans.Vaginas.Biggest().Race} pussy, until they start eating you out with {other.HisHer()} {other.Race(true)} tounge.");
 }
コード例 #19
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 public void EventWith(BasicChar whom, bool CanLeaveDiretly)
 {
     Setup(CanLeaveDiretly);
 }
コード例 #20
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 public void SelectNewTarget(BasicChar target)
 {
     playerTeam.DeSelectAll();
     enemyTeam.DeSelectAll();
     newTarget = target;
 }
コード例 #21
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 // use function aka what the item does, base.use() calls Use function of this class's base class (Item.Use) which does nothing.
 public override string Use(BasicChar user)
 {
     CanvasMain.GetCanvasMain.EnterHome();
     return(base.Use(user));
 }
コード例 #22
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    public static void GainPerk(this BasicChar basicChar, PerksTypes type)
    {
        List <Perk> perkList = basicChar.Perks.List;

        switch (type)
        {
        case PerksTypes.FasterRest:
            break;

        case PerksTypes.Gluttony:
            basicChar.HP.Recovery.AddMods(PerkEffects.Gluttony.ExtraRecovery(HealthTypes.Health));
            basicChar.WP.Recovery.AddMods(PerkEffects.Gluttony.ExtraRecovery(HealthTypes.WillPower));
            break;

        case PerksTypes.EssenceFlow:
            break;

        case PerksTypes.EssenceThief:
            break;

        case PerksTypes.EssenceHoarder:
            break;

        case PerksTypes.HealthyBody:
            break;

        case PerksTypes.StrongMind:
            break;

        case PerksTypes.LowMetabolism:
            break;

        case PerksTypes.Delicate:
            break;

        case PerksTypes.EnhancedSenses:
            break;

        case PerksTypes.Thug:
            break;

        case PerksTypes.Greedy:
            break;

        case PerksTypes.EssenceShaper:

            break;

        case PerksTypes.Seductress:
            basicChar.Stats.Charm.AddMods(PerkEffects.Seductress.CharmMod);
            break;
        }
        if (basicChar.Perks.HasPerk(type))
        {
            basicChar.Perks.GetPerk(type).LevelUp();;
        }
        else
        {
            perkList.Add(new Perk(type));
        }
    }
コード例 #23
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ファイル: Wood.cs プロジェクト: yoyo02222803/TEoG_Unity_2
 // use function aka what the item does, base.use() calls Use function of this class's base class (Item.Use) which does nothing.
 public override string Use(BasicChar user)
 {
     return(base.Use(user));
 }
コード例 #24
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 public GameEventSystem(BasicChar basicChar)
 {
     SoloEvents = new SoloEventsClass(basicChar);
 }
コード例 #25
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 public override string Use(BasicChar user)
 {
     user.RaceSystem.AddRace(Races.Elf, 20);
     return($"Inhaling");
 }
コード例 #26
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 public SoloEventsClass(BasicChar basicChar) : base(basicChar)
 {
     VoreEvents = new SoloVoreEvents(basicChar);
 }
コード例 #27
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 public virtual void Sleep(BasicChar basicChar)
 {
     DateSystem.PassHour(8);
     basicChar.HP.AddTempMod(TempHealthMod.CreateFlatHealth(5, Source, 12));
     basicChar.WP.AddTempMod(TempHealthMod.CreateFlatWill(5, Source, 12));
 }
コード例 #28
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 public SoloVoreEvents(BasicChar basicChar) : base(basicChar)
 {
 }
コード例 #29
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 public override string OtherOrgasmed(PlayerMain player, BasicChar other)
 {
     return(base.OtherOrgasmed(player, other));
 }
コード例 #30
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 public virtual bool CanDo(BasicChar basicChar) => false;