public void CanCreate() { var shell = new BashShell(Substitute.For <ILogger <BashShell> >()); } /* End of Function - CanCreate */
public void ThrowsOnNullLogger() { var shell = new BashShell(null); } /* End of Function - ThrowsOnNullLogger */
// Unity - Initialize private void Awake() { var bashPath = Application.dataPath + "/Plugins/EditorTerminal/bash.exe"; bashShell = new BashShell(bashPath); }