コード例 #1
0
ファイル: DetectionTest.cs プロジェクト: JHaugland/WetAffairs
        public void TestDetectionDistance()
        {
            Player player = new Player();

            player.Name             = "GoodGuy";
            player.IsComputerPlayer = true;
            Player playerEnemy = new Player();

            playerEnemy.Name             = "BadGuy";
            playerEnemy.IsComputerPlayer = true;

            Group group = new Group();

            GameManager.Instance.GameData.InitAllData();
            Game game = GameManager.Instance.CreateGame(player, "test game");

            game.Players.Add(player);
            game.Players.Add(playerEnemy);

            GameManager.Instance.Game.SetAllPlayersEnemies();


            Position pos  = new Position(60, 3, 22000, 120);
            BaseUnit unit = GameManager.Instance.GameData.CreateUnit(player, group, "e3sentry", "AWACS", pos, true);

            unit.SetSensorsActivePassive(TTG.NavalWar.NWComms.GameConstants.SensorType.Radar, true);

            BaseUnit unitJammer = GameManager.Instance.GameData.CreateUnit(player, group, "p8poseidon", "Jammer", pos, true);

            unitJammer.SetWeaponLoad("Electronic warfare");
            unitJammer.Position            = unit.Position.Offset(90, 1000).Clone();
            unitJammer.Position.BearingDeg = 90;

            var weaponJammer = unitJammer.GetSpecialWeapon(GameConstants.SpecialOrders.JammerRadarDegradation);

            Assert.IsNotNull(weaponJammer, "Jammer weapon should not be null");
            Coordinate NextDoor = MapHelper.CalculateNewPosition2(unit.Position.Coordinate,
                                                                  45, 100000);
            Position NextDoorPos = new Position(NextDoor);

            NextDoorPos.HeightOverSeaLevelM = 0;
            NextDoorPos.SetNewBearing(130);
            var jammingUnitOrder = OrderFactory.CreateRadarDegradationJammingOrder(unitJammer.Id, NextDoorPos.GetPositionInfo());
            var jammingBaseOrder = GameManager.Instance.Game.GetBaseOrderFromUnitOrder(jammingUnitOrder);

            Assert.IsTrue(jammingBaseOrder.SpecialOrders == GameConstants.SpecialOrders.JammerRadarDegradation, "Order should be jamming");

            Group    grpEnemy  = new Group();
            BaseUnit unitEnemy = GameManager.Instance.GameData.CreateUnit(playerEnemy, grpEnemy, "arleighburke", "DDG Vicious", NextDoorPos, true);

            unitEnemy.SetSensorsActivePassive(TTG.NavalWar.NWComms.GameConstants.SensorType.Radar, false);
            foreach (var wpn in unitEnemy.Weapons)
            {
                wpn.AmmunitionRemaining = 0; //so enemy can't launch missiles
            }

            game.IsNetworkEnabled = false;
            GameManager.Instance.Game.RunGameInSec = 1;
            GameManager.Instance.Game.StartGamePlay();
            unitJammer.Orders.Enqueue(jammingBaseOrder);
            unitJammer.ExecuteOrders();
            var jammingEffect = GameManager.Instance.Game.GetJammingDegradationPercent(
                unitEnemy.Position.Coordinate, playerEnemy);

            Assert.IsTrue(jammingEffect > 0.0, "Jamming should be in effect!");

            Assert.IsTrue(player.DetectedUnits.Count == 1, "One and only one unit should have been detected.");
            player.AIHandler.SetPriorityScoresOnDetectedUnits();

            double distanceToRadarHorizon0m = MapHelper.CalculateMaxRadarLineOfSightM(0, 20);
            double sizeArcSec0 = unitEnemy.CalculateApparentSizeArcSec(
                GameConstants.DirectionCardinalPoints.E, distanceToRadarHorizon0m);
            double distanceToRadarHorizon1000m = MapHelper.CalculateMaxRadarLineOfSightM(1000, 20);
            double sizeArcSec1000 = unitEnemy.CalculateApparentSizeArcSec(
                GameConstants.DirectionCardinalPoints.E, distanceToRadarHorizon1000m);
            double distanceToRadarHorizon5000m = MapHelper.CalculateMaxRadarLineOfSightM(5000, 20);
            double sizeArcSec5000 = unitEnemy.CalculateApparentSizeArcSec(
                GameConstants.DirectionCardinalPoints.E, distanceToRadarHorizon5000m);
            double distanceToRadarHorizon20000m = MapHelper.CalculateMaxRadarLineOfSightM(20000, 20);
            double sizeArcSec20000 = unitEnemy.CalculateApparentSizeArcSec(
                GameConstants.DirectionCardinalPoints.E, distanceToRadarHorizon20000m);
            var  radar        = unit.Sensors.First <BaseSensor>(s => s.SensorClass.IsPassiveActiveSensor);
            bool detectResult = radar.AttemptDetectUnit(unitEnemy, 600000);


            var log = GameManager.Instance.Log;

            log.LogDebug("*** TestDetectionDistance:\n");
            log.LogDebug(string.Format("Height: {0}m \t RadarHor: {1:F}m {2:F}nm \t Size: {3:F}ArcSec",
                                       0, distanceToRadarHorizon0m, distanceToRadarHorizon0m.ToNmilesFromMeters(), sizeArcSec0));
            log.LogDebug(string.Format("Height: {0}m \t RadarHor: {1:F}m {2:F}nm \t Size: {3:F}ArcSec",
                                       1000, distanceToRadarHorizon1000m, distanceToRadarHorizon1000m.ToNmilesFromMeters(), sizeArcSec1000));
            log.LogDebug(string.Format("Height: {0}m \t RadarHor: {1:F}m {2:F}nm \t Size: {3:F}ArcSec",
                                       5000, distanceToRadarHorizon5000m, distanceToRadarHorizon5000m.ToNmilesFromMeters(), sizeArcSec5000));
            log.LogDebug(string.Format("Height: {0}m \t RadarHor: {1:F}m {2:F}nm \t Size: {3:F}ArcSec",
                                       20000, distanceToRadarHorizon20000m, distanceToRadarHorizon20000m.ToNmilesFromMeters(), sizeArcSec20000));
        }