//Update potential stat upon event that player opens menu and numOpenStatBoosts > 0 // ONLY updates potentialStat if potentialStat == 0 (last potential stat was already used) public void displayPotentialUpgrade() { if (numStatBoosts < 6) { //Obtain potential stat through a growth formula potentialStat = fighterInfo.getFighter().accessBaseStat(baseStat); potentialStat = BaseStat.statUpgradeCalc(numStatBoosts, potentialStat); //Set update bar to appropriate info updateBar.fillAmount = (float)potentialStat / MAX_STAT; //Unables upgrade button and update bar updateButton.interactable = true; updateBar.enabled = true; } else { disablePotentialUpgrade(); } }