コード例 #1
0
        public AvatarStastics GetAvatarStastics(uint avatarRuntimeID)
        {
            BaseMonoAvatar helperAvatar = Singleton <AvatarManager> .Instance.GetHelperAvatar();

            if ((helperAvatar != null) && (helperAvatar.GetRuntimeID() == avatarRuntimeID))
            {
                return(null);
            }
            AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(avatarRuntimeID);

            if (actor == null)
            {
                return(null);
            }
            if (!this._avatarStasticsDict.ContainsKey(actor.avatarDataItem.avatarID))
            {
                AvatarStastics stastics = new AvatarStastics(actor.avatarDataItem.avatarID)
                {
                    avatarLevel = actor.level,
                    avatarStar  = actor.avatarDataItem.star,
                    stageID     = Singleton <LevelScoreManager> .Instance.LevelId
                };
                this._avatarStasticsDict[actor.avatarDataItem.avatarID] = stastics;
            }
            return(this._avatarStasticsDict[actor.avatarDataItem.avatarID]);
        }
コード例 #2
0
 public override TaskStatus OnUpdate()
 {
     if ((this.retargetEntity.Value != null) && this.retargetEntity.Value.IsActive())
     {
         this._monster.SetAttackTarget(this.retargetEntity.Value);
         this.retargetEntity.SetValue((BaseMonoEntity)null);
         return(TaskStatus.Success);
     }
     if (this._monster.AttackTarget == null)
     {
         BaseMonoAvatar newTarget = this.SelectNearestAvatar();
         if (newTarget != null)
         {
             this._monsterAIPlugin.InitNearestAvatarThreat(newTarget.GetRuntimeID());
             this._monster.SetAttackTarget(newTarget);
             return(TaskStatus.Success);
         }
     }
     else
     {
         uint runtimeID = this._monster.AttackTarget.GetRuntimeID();
         uint num2      = this._monsterAIPlugin.RetargetByThreat(runtimeID);
         if (runtimeID != num2)
         {
             this._monster.SetAttackTarget(Singleton <AvatarManager> .Instance.GetAvatarByRuntimeID(num2));
         }
         return(TaskStatus.Success);
     }
     return(TaskStatus.Running);
 }
コード例 #3
0
ファイル: MonoAvatarButton.cs プロジェクト: slb1988/agame
        public void InitForReviveButton(BaseMonoAvatar avatar)
        {
            this._button         = base.GetComponent <Button>();
            this._hpBarImg       = base.transform.Find("HPBar/Inner").GetComponent <Image>();
            this._spBarImg       = base.transform.Find("SPBar/Inner").GetComponent <Image>();
            this._iconImage      = base.transform.Find("Icon").GetComponent <Image>();
            this._CDMaskImg      = base.transform.Find("CDMask").GetComponent <Image>();
            this.avatarRuntimeID = avatar.GetRuntimeID();
            this._avatar         = avatar;
            this._avatarActor    = (AvatarActor)Singleton <EventManager> .Instance.GetActor(this.avatarRuntimeID);

            GameObject obj2 = Miscs.LoadResource <GameObject>(this._avatarActor.avatarIconPath, BundleType.RESOURCE_FILE);

            this._iconImage.sprite = obj2.GetComponent <SpriteRenderer>().sprite;
            Transform transform = base.transform.Find("Attr");

            for (int i = 0; i < transform.childCount; i++)
            {
                transform.GetChild(i).gameObject.SetActive(false);
            }
            transform.Find(this._avatarActor.avatarDataItem.Attribute.ToString()).gameObject.SetActive(true);
            this.onlyForShow          = true;
            this._button.interactable = true;
            base.transform.Find("CDMask").gameObject.SetActive(true);
        }
コード例 #4
0
        private void ShareSPCallback(float from, float to, float amount)
        {
            if ((amount > 0f) && base.actor.abilityPlugin.EvaluateAbilityPredicate(this.config.Predicates, base.instancedAbility, base.instancedModifier, null, null))
            {
                float num = base.instancedAbility.Evaluate(this.config.ShareSPRatio) * amount;
                List <BaseMonoAvatar> allPlayerAvatars = Singleton <AvatarManager> .Instance.GetAllPlayerAvatars();

                for (int i = 0; i < allPlayerAvatars.Count; i++)
                {
                    BaseMonoAvatar avatar = allPlayerAvatars[i];
                    if (((avatar != null) && avatar.IsAlive()) && (avatar.GetRuntimeID() != base.actor.runtimeID))
                    {
                        Singleton <EventManager> .Instance.GetActor <AvatarActor>(avatar.GetRuntimeID()).HealSP(num);
                    }
                }
            }
        }
コード例 #5
0
ファイル: AvatarManager.cs プロジェクト: slb1988/agame
 private int Compare(BaseMonoAvatar a, BaseMonoAvatar b)
 {
     if ((a.GetRuntimeID() == this._localAvatarRuntimeID) && (b.GetRuntimeID() != this._localAvatarRuntimeID))
     {
         return(-1);
     }
     if ((a.GetRuntimeID() != this._localAvatarRuntimeID) && (b.GetRuntimeID() == this._localAvatarRuntimeID))
     {
         return(1);
     }
     if (a.IsActive() && !b.IsActive())
     {
         return(-1);
     }
     if (!a.IsActive() && b.IsActive())
     {
         return(1);
     }
     return(0);
 }
コード例 #6
0
        private void SetupAvatarId()
        {
            BaseMonoAvatar localAvatar = Singleton <AvatarManager> .Instance.GetLocalAvatar();

            foreach (BaseMonoAvatar avatar2 in Singleton <AvatarManager> .Instance.GetAllPlayerAvatars())
            {
                AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(avatar2.GetRuntimeID());

                if ((actor != null) && !Singleton <AvatarManager> .Instance.IsLocalAvatar(avatar2.GetRuntimeID()))
                {
                    this.targetSwapAvatarId = actor.runtimeID;
                }
            }
            this.sourceSwapAvatarId = localAvatar.GetRuntimeID();
            Singleton <NotifyManager> .Instance.FireNotify(new Notify(NotifyTypes.SwapBtnVisible, false));
        }
コード例 #7
0
        private bool ListenStageReady(EvtStageReady evt)
        {
            BaseMonoAvatar avatar = Singleton <AvatarManager> .Instance.TryGetLocalAvatar();

            if (this._mainCamera.followState.active)
            {
                Singleton <CameraManager> .Instance.GetMainCamera().SuddenSwitchFollowAvatar(avatar.GetRuntimeID(), false);
            }
            else
            {
                Singleton <WwiseAudioManager> .Instance.SetListenerFollowing(avatar.transform, new Vector3(0f, 2f, 0f));

                this._mainCamera.SetupFollowAvatar(avatar.GetRuntimeID());
                this._mainCamera.followState.SetEnterPolarMode(MainCameraFollowState.EnterPolarMode.AlongAvatarFacing, 0f);
                this._mainCamera.TransitToFollow();
            }
            return(true);
        }
コード例 #8
0
        public void CollectAntiCheatData()
        {
            this.cheatDataList = new List <StageCheatData>();
            this.AddData(0x3e9, (float)this._levelStartTime);
            this.AddData(0x3ea, (float)this._unscaledLevelTime);
            this.AddData(0x3eb, this._unscaledLevelTime / ((float)this._frameCount));
            List <BaseMonoAvatar> allPlayerAvatars = Singleton <AvatarManager> .Instance.GetAllPlayerAvatars();

            for (int i = 0; i < allPlayerAvatars.Count; i++)
            {
                BaseMonoAvatar avatar = allPlayerAvatars[i];
                AvatarActor    actor  = Singleton <EventManager> .Instance.GetActor <AvatarActor>(avatar.GetRuntimeID());

                AvatarStastics avatarStastics = this._damagePlugin.GetAvatarStastics(avatar.GetRuntimeID());
                int            num2           = i * 100;
                this.AddData((StageCheatData.Type)(0x7d1 + num2), (float)avatar.AvatarTypeID);
                this.AddData((StageCheatData.Type)(0x7d2 + num2), (float)actor.level);
                this.AddData((StageCheatData.Type)(0x7d3 + num2), actor.avatarDataItem.CombatNum);
                this.AddData((StageCheatData.Type)(0x7d4 + num2), (float)actor.attack);
                this.AddData((StageCheatData.Type)(0x7e6 + num2), (float)avatarStastics.onStageTime);
                this.AddData((StageCheatData.Type)(0x7da + num2), (float)avatarStastics.hpMax);
                this.AddData((StageCheatData.Type)(0x7db + num2), (float)avatarStastics.hpBegin);
                this.AddData((StageCheatData.Type)(0x7dc + num2), (float)actor.HP);
                this.AddData((StageCheatData.Type)(0x7dd + num2), (float)avatarStastics.hpGain);
                this.AddData((StageCheatData.Type)(0x7d5 + num2), (float)avatarStastics.spMax);
                this.AddData((StageCheatData.Type)(0x7d6 + num2), (float)avatarStastics.spBegin);
                this.AddData((StageCheatData.Type)(0x7d7 + num2), (float)actor.SP);
                this.AddData((StageCheatData.Type)(0x7d8 + num2), (float)avatarStastics.SpRecover);
                this.AddData((StageCheatData.Type)(0x7d9 + num2), (float)avatarStastics.spUse);
                this.AddData((StageCheatData.Type)(0x7de + num2), (float)avatarStastics.avatarHitTimes);
                this.AddData((StageCheatData.Type)(0x7df + num2), (float)avatarStastics.avatarDamage);
                this.AddData((StageCheatData.Type)(0x7e0 + num2), (float)avatarStastics.hitNormalDamageMax);
                this.AddData((StageCheatData.Type)(0x7e1 + num2), (float)avatarStastics.hitCriticalDamageMax);
                this.AddData((StageCheatData.Type)(0x7e2 + num2), (float)avatarStastics.avatarBeingHitTimes);
                this.AddData((StageCheatData.Type)(0x7e3 + num2), (float)avatarStastics.behitNormalDamageMax);
                this.AddData((StageCheatData.Type)(0x7e4 + num2), (float)avatarStastics.behitCriticalDamageMax);
                this.AddData((StageCheatData.Type)(0x7e5 + num2), (float)avatarStastics.comboMax);
            }
        }
コード例 #9
0
        private void InitTeam()
        {
            if (this.allTeamDown)
            {
                List <BaseMonoAvatar> allPlayerAvatars = Singleton <AvatarManager> .Instance.GetAllPlayerAvatars();

                Transform transform = base.view.transform.Find("Dialog/Content/ReviveConsumePanel/AvatarSelectPanel");
                for (int i = 0; i < transform.childCount; i++)
                {
                    Transform child = transform.GetChild(i);
                    if (i >= allPlayerAvatars.Count)
                    {
                        child.gameObject.SetActive(false);
                    }
                    else
                    {
                        BaseMonoAvatar avatar = allPlayerAvatars[i];
                        child.GetComponent <MonoAvatarButton>().InitForReviveButton(avatar);
                        child.Find("CDMask").gameObject.SetActive(avatar.GetRuntimeID() != this.avatarRuntimeID);
                    }
                }
            }
        }
コード例 #10
0
ファイル: AvatarManager.cs プロジェクト: slb1988/agame
        public uint CreateAvatarMirror(BaseMonoAvatar owner, Vector3 initPos, Vector3 initDir, string AIName, float hpRatio)
        {
            BaseMonoAvatar component = ((GameObject)UnityEngine.Object.Instantiate(Miscs.LoadResource <GameObject>(AvatarData.GetPrefabResPath(owner.AvatarTypeName, true), BundleType.RESOURCE_FILE), initPos, Quaternion.LookRotation(initDir))).GetComponent <BaseMonoAvatar>();

            component.Init(false, Singleton <RuntimeIDManager> .Instance.GetNextRuntimeID(3), owner.AvatarTypeName, owner.EquipedWeaponID, initPos, initDir, false);
            this.RegisterAvatar(component, false, false, false);
            AvatarMirrorActor actor = Singleton <EventManager> .Instance.CreateActor <AvatarMirrorActor>(component);

            actor.InitFromAvatarActor(Singleton <EventManager> .Instance.GetActor <AvatarActor>(owner.GetRuntimeID()), hpRatio);
            actor.PostInit();
            component.TriggerSwitchIn();
            BTreeAvatarAIController activeAIController = component.GetActiveAIController() as BTreeAvatarAIController;

            if (string.IsNullOrEmpty(AIName))
            {
                activeAIController.SetActive(false);
            }
            else
            {
                activeAIController.ChangeBehavior(AIName);
                component.ForceUseAIController();
            }
            return(component.GetRuntimeID());
        }
コード例 #11
0
ファイル: OriginalSPGameMode.cs プロジェクト: slb1988/agame
        public virtual void HandleLocalPlayerAvatarDie(BaseMonoAvatar diedAvatar)
        {
            BaseMonoAvatar firstAliveAvatar = Singleton <AvatarManager> .Instance.GetFirstAliveAvatar();

            if (firstAliveAvatar != null)
            {
                diedAvatar.gameObject.SetActive(false);
                Singleton <LevelManager> .Instance.levelActor.SwapLocalAvatar(diedAvatar.GetRuntimeID(), firstAliveAvatar.GetRuntimeID());

                if (Singleton <LevelManager> .Instance.levelActor.levelMode == LevelActor.Mode.Single)
                {
                    Singleton <LevelManager> .Instance.levelActor.abilityPlugin.AddOrGetAbilityAndTriggerOnTarget(AbilityData.GetAbilityConfig("Level_AvatarReviveInvincible"), firstAliveAvatar.GetRuntimeID(), 2f);
                }
            }
            else
            {
                Singleton <WwiseAudioManager> .Instance.Post("BGM_PauseMenu_On", null, null, null);

                if (Singleton <LevelScoreManager> .Instance.LevelType == 4)
                {
                    Singleton <LevelManager> .Instance.SetPause(false);

                    Singleton <EventManager> .Instance.FireEvent(new EvtLevelState(EvtLevelState.State.EndLose, EvtLevelState.LevelEndReason.EndLoseAllDead, 0), MPEventDispatchMode.Normal);

                    Singleton <CameraManager> .Instance.GetMainCamera().SetFailPostFX(true);
                }
                else if (Singleton <LevelDesignManager> .Instance.state == LevelDesignManager.LDState.Running)
                {
                    Singleton <LevelManager> .Instance.SetPause(true);

                    Singleton <MainUIManager> .Instance.ShowDialog(new InLevelReviveDialogContext(Singleton <AvatarManager> .Instance.GetTeamLeader().GetRuntimeID(), diedAvatar.XZPosition, true), UIType.Any);

                    Singleton <CameraManager> .Instance.GetMainCamera().SetFailPostFX(true);
                }
            }
        }
コード例 #12
0
        private void OnUpdateAttackTarget(BaseMonoEntity entity)
        {
            if ((entity != null) && this._isTutorialAvailable)
            {
                MonsterActor attackee = Singleton <EventManager> .Instance.GetActor <MonsterActor>(entity.GetRuntimeID());

                BaseMonoAvatar localAvatar = Singleton <AvatarManager> .Instance.GetLocalAvatar();

                AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(localAvatar.GetRuntimeID());

                EntityNature attackerNature = (EntityNature)attackee.metaConfig.nature;
                EntityNature attribute      = (EntityNature)actor.avatarDataItem.Attribute;
                float        num            = DamageModelLogic.GetNatureDamageBonusRatio(attackerNature, attribute, attackee);
                if (((((attackee != null) && (actor != null)) && ((base.step == 0) && (base.GetCurrentStepState() == BaseLevelTutorial.StepState.Sleep))) && ((!this.IsAllStepDone() && (num > 1f)) && ((base.step == 0) && (base.GetCurrentStepState() == BaseLevelTutorial.StepState.Sleep)))) && !this.IsAllStepDone())
                {
                    this.ActiveCurrentStep();
                    this.WaitShowTutorialStep(this.GetDelayTime(base.step), new Action(this.ShowTutorialStep0));
                }
                if ((((attackee != null) && (actor != null)) && ((this._killAmount >= 2) && (this._monsterCreatedAmount > 2))) && (((num > 1f) && (base.step == 2)) && ((base.GetCurrentStepState() == BaseLevelTutorial.StepState.Sleep) && !this.IsAllStepDone())))
                {
                    this.ActiveCurrentStep();
                    this.WaitShowTutorialStep(this.GetDelayTime(base.step), new Action(this.ShowTutorialStep2));
                }
            }
        }
コード例 #13
0
ファイル: AvatarManager.cs プロジェクト: slb1988/agame
        public uint CreateAvatar(AvatarDataItem avatarDataItem, bool isLocal, Vector3 initPos, Vector3 initDir, uint runtimeID, bool isLeader, bool leaderSkillOn, bool isHelper = false, bool useLow = false)
        {
            BaseMonoAvatar component         = null;
            string         avatarRegistryKey = avatarDataItem.AvatarRegistryKey;
            GameObject     obj2  = null;
            int            index = -1;

            for (int i = 0; i < this._preloadedAvatar.Count; i++)
            {
                if (this._preloadedAvatar[i].Item1 == avatarRegistryKey)
                {
                    obj2  = this._preloadedAvatar[i].Item2;
                    index = i;
                    break;
                }
            }
            if (obj2 != null)
            {
                obj2.GetComponent <BaseMonoAvatar>().Enable();
                this._preloadedAvatar.RemoveAt(index);
            }
            else
            {
                useLow = useLow || (!GlobalVars.AVATAR_USE_DYNAMIC_BONE || (Singleton <LevelManager> .Instance.levelActor.levelMode == LevelActor.Mode.Multi));
                obj2   = (GameObject)UnityEngine.Object.Instantiate(Miscs.LoadResource <GameObject>(AvatarData.GetPrefabResPath(avatarRegistryKey, useLow), BundleType.RESOURCE_FILE), InLevelData.CREATE_INIT_POS, Quaternion.Euler(0f, 200f, 0f));
            }
            component = obj2.GetComponent <BaseMonoAvatar>();
            if (runtimeID == 0)
            {
                runtimeID = Singleton <RuntimeIDManager> .Instance.GetNextRuntimeID(3);
            }
            component.Init(isLocal, runtimeID, avatarDataItem.AvatarRegistryKey, avatarDataItem.GetWeapon().ID, initPos, initDir, isLeader);
            bool isPlayerAvatar = !isHelper;

            this.RegisterAvatar(component, isLocal, isPlayerAvatar, isHelper);
            AvatarActor actor = Singleton <EventManager> .Instance.CreateActor <AvatarActor>(component);

            actor.InitAvatarDataItem(avatarDataItem, isLocal, isHelper, isLeader, leaderSkillOn);
            actor.InitGalTouchBuff(avatarDataItem);
            actor.PostInit();
            if (Singleton <LevelScoreManager> .Instance.LevelType == 4)
            {
                EndlessAvatarHp endlessAvatarHPData = Singleton <EndlessModule> .Instance.GetEndlessAvatarHPData(avatarDataItem.avatarID);

                actor.HP = (actor.maxHP * endlessAvatarHPData.get_hp_percent()) / 100f;
                actor.SP = (actor.maxSP * endlessAvatarHPData.get_sp_percent()) / 100f;
            }
            ConfigAvatar config = component.config;

            for (int j = 0; j < config.CommonArguments.PreloadEffectPatternGroups.Length; j++)
            {
                Singleton <EffectManager> .Instance.PreloadEffectGroup(config.CommonArguments.PreloadEffectPatternGroups[j], false);
            }
            if (component is MonoBronya)
            {
                if (actor.HasAppliedAbilityName("Weapon_Additional_BronyaLaser"))
                {
                    Singleton <EffectManager> .Instance.PreloadEffectGroup("Bronya_Laser_Effects", false);
                }
                else
                {
                    Singleton <EffectManager> .Instance.PreloadEffectGroup("Bronya_Gun_Effects", false);
                }
            }
            for (int k = 0; k < config.CommonArguments.RequestSoundBankNames.Length; k++)
            {
                Singleton <WwiseAudioManager> .Instance.ManualPrepareBank(config.CommonArguments.RequestSoundBankNames[k]);
            }
            return(component.GetRuntimeID());
        }
コード例 #14
0
ファイル: MonoAvatarButton.cs プロジェクト: slb1988/agame
        public void OnClick()
        {
            if (this.canChange)
            {
                BaseMonoAvatar localAvatar = Singleton <AvatarManager> .Instance.GetLocalAvatar();

                if (this._avatar.IsAlive())
                {
                    if ((!this._avatar.IsControlMuted() && localAvatar.IsAnimatorInTag(AvatarData.AvatarTagGroup.AllowTriggerInput)) && (localAvatar.GetRuntimeID() != this.avatarRuntimeID))
                    {
                        Singleton <LevelManager> .Instance.levelActor.TriggerSwapLocalAvatar(localAvatar.GetRuntimeID(), this.avatarRuntimeID, false);
                    }
                }
                else if (Singleton <LevelScoreManager> .Instance.LevelType != 4)
                {
                    Singleton <LevelManager> .Instance.SetPause(true);

                    if (Singleton <LevelManager> .Instance.levelActor.levelMode == LevelActor.Mode.Single)
                    {
                        Singleton <MainUIManager> .Instance.ShowDialog(new InLevelReviveDialogContext(this.avatarRuntimeID, localAvatar.transform.position, false), UIType.Any);
                    }
                    else if ((Singleton <LevelManager> .Instance.levelActor.levelMode == LevelActor.Mode.Multi) || (Singleton <LevelManager> .Instance.levelActor.levelMode == LevelActor.Mode.MultiRemote))
                    {
                        Singleton <MainUIManager> .Instance.ShowDialog(new InLevelReviveDialogContext(this.avatarRuntimeID, this._avatar.transform.position, false), UIType.Any);
                    }
                }
            }
        }
コード例 #15
0
        public override void OnStart()
        {
            this._attackState = AttackState.NONE;
            BaseMonoAvatar attackTarget = this._aiEntity.AttackTarget as BaseMonoAvatar;

            if (attackTarget == null)
            {
                this._isTargetLocalAvatar = false;
            }
            else
            {
                this._isTargetLocalAvatar = Singleton <AvatarManager> .Instance.IsLocalAvatar(attackTarget.GetRuntimeID());
            }
            if (this._isTargetLocalAvatar && this.AvatarBeAttackNum.IsShared)
            {
                this._levelAIPlugin.AddAttackingMonster(base.GetComponent <BaseMonoMonster>());
            }
            if (this.SteerToTargetOnStart || ((this.SkillIDs != null) && (this.SkillIDs.Length > 0)))
            {
                this._abilityEntity.onCurrentSkillIDChanged = (Action <string, string>)Delegate.Combine(this._abilityEntity.onCurrentSkillIDChanged, new Action <string, string>(this.MonsterSkillIDChanged));
                this._skillIDIx          = -1;
                this._hasSteeredToFacing = this.SteerToTargetOnStart;
            }
            this._abilityEntity.onBeHitCanceled = (Action <string>)Delegate.Combine(this._abilityEntity.onBeHitCanceled, new Action <string>(this.MonsterBeHitCanceld));
            if (this.HitSuccess.IsShared)
            {
                this.HitSuccess.SetValue(false);
            }
        }
コード例 #16
0
        private bool OnAvatarCreated(EvtAvatarCreated evt)
        {
            BaseMonoAvatar localAvatar = Singleton <AvatarManager> .Instance.GetLocalAvatar();

            AvatarActor actor = Singleton <EventManager> .Instance.GetActor <AvatarActor>(localAvatar.GetRuntimeID());

            if (actor != null)
            {
                actor.AddAbilityState(AbilityState.Undamagable, true);
            }
            return(false);
        }
コード例 #17
0
ファイル: SetAttackNum.cs プロジェクト: slb1988/agame
        public override TaskStatus OnUpdate()
        {
            BaseMonoAvatar attackTarget = this._aiEntity.AttackTarget as BaseMonoAvatar;

            if (attackTarget == null)
            {
                this._isTargetLocalAvatar = false;
            }
            else
            {
                this._isTargetLocalAvatar = Singleton <AvatarManager> .Instance.IsLocalAvatar(attackTarget.GetRuntimeID());
            }
            if (this._isTargetLocalAvatar)
            {
                if (this.attackType == SetType.BEGIN)
                {
                    this._levelAIPlugin.AddAttackingMonster(this.monster);
                    this.IsAttacking.Value = true;
                }
                else
                {
                    this._levelAIPlugin.RemoveAttackingMonster(this.monster);
                    this.IsAttacking.Value = false;
                }
            }
            return(TaskStatus.Success);
        }
コード例 #18
0
ファイル: MonsterAttack.cs プロジェクト: slb1988/agame
        public override void OnStart()
        {
            this._monster.onCurrentSkillIDChanged = (Action <string, string>)Delegate.Combine(this._monster.onCurrentSkillIDChanged, new Action <string, string>(this.MonsterSkillIDChanged));
            this._monster.onBeHitCanceled         = (Action <string>)Delegate.Combine(this._monster.onBeHitCanceled, new Action <string>(this.MonsterBeHitCanceled));
            this._waitAttackTimer = 0f;
            this._skillIx         = 0;
            this._state           = State.WaitAttackStart;
            BaseMonoAvatar attackTarget = this._monster.AttackTarget as BaseMonoAvatar;

            if ((attackTarget != null) && Singleton <AvatarManager> .Instance.IsLocalAvatar(attackTarget.GetRuntimeID()))
            {
                if (this.AvatarBeAttackNum.IsShared)
                {
                    this._levelAIPlugin.AddAttackingMonster(base.GetComponent <BaseMonoMonster>());
                }
                this._isTargetLocalAvatar = true;
            }
            this.DoCalcSteer();
            this.DoAttack();
            if (this.HitSuccess.IsShared)
            {
                this.HitSuccess.SetValue(false);
            }
        }
コード例 #19
0
ファイル: MonoMonsterStatus.cs プロジェクト: kimch2/agame
        public void SetupNatureBonus()
        {
            BaseMonoAvatar localAvatar = Singleton <AvatarManager> .Instance.GetLocalAvatar();

            EntityNature attribute = (EntityNature)Singleton <EventManager> .Instance.GetActor <AvatarActor>(localAvatar.GetRuntimeID()).avatarDataItem.Attribute;

            EntityNature nature          = (EntityNature)this._currentMonster.metaConfig.nature;
            int          natureBonusType = DamageModelLogic.GetNatureBonusType(attribute, nature);

            base.transform.Find("DamageMark/Up").gameObject.SetActive(natureBonusType == 1);
            base.transform.Find("DamageMark/Down").gameObject.SetActive(natureBonusType == -1);
        }