void Start() { selected = false; rb = gameObject.GetComponent <Rigidbody> (); levelManager = FindObjectOfType <BaseLevelManager> (); asteroidManager = FindObjectOfType <AsteroidManager>(); }
public override void InitLevelRules(BaseLevelManager levelManagerSet, BaseLevelData levelDataNew = null) { levelManager = (LevelManager)levelManagerSet; UserManager.Instance.SetHealth(1, true); UserManager.Instance.SetScore(0, true); }
// Use this for initialization protected virtual void Start() { eventText = GameFunctions.GetTextXML("EVENTS", "EVENT", file); conversationBoxZone = new Rect(0, Screen.height * 4 / 5, Screen.width, Screen.height * 1 / 5); iconZone = new Rect(Screen.width * 7 / 10, Screen.height * 4.5f / 10, Screen.width * 2.5f / 10, Screen.height * 4 / 10); level = FindObjectOfType <BaseLevelManager>(); style = level.textStyle; }
// Use this for initializationz void Start() { BaseLevelManager.UpdateScore(); totalDinosInLevel = dinosInLevel.Count; if (totalDinosInLevel <= 0) { Debug.LogError("Dino count is not valid."); } totalDinosText.text = totalDinosInLevel.ToString(); savedDinosText.text = totalSavedDinosInLevel.ToString(); }
void Start() { spaceShip = GameObject.Find("Viper"); establishAsteoidPools(); level = FindObjectOfType <BaseLevelManager>(); // GameObject instantiatedAsteroidLineRenderer = Instantiate(asteroidLineRendererPrefab, Vector3.zero, Quaternion.identity); asteroidLineRenderer = instantiatedAsteroidLineRenderer.GetComponent <LineRenderer>(); instantiatedAsteroidLineRenderer.SetActive(false); maxAsteroids = asteroids.Length * asteroids[0].Count; }
// Use this for initialization protected virtual void Start() { levelMgr = FindObjectOfType <BaseLevelManager> (); iconSize = Screen.height * iconSizeRate; damage = levelMgr.SpaceCurrentLife; gmSingScript = FindObjectOfType <GameManagerSingleton>(); levelStyle.fontSize = (int)(Screen.height * 0.03f); Language(); }
// Use this for initialization void Start() { levelMgr = FindObjectOfType <BaseLevelManager>(); }
private BaseLevelManager levelManager; //TODO: Revisar private void Start() { gameManager = GameManager.instance; levelManager = FindObjectOfType <BaseLevelManager>(); //TODO: Revisar }
private void Start() { gameManager = GameManager.instance; levelManager = FindObjectOfType <BaseLevelManager>(); //TODO: Revisar menuCanvasManagement = FindObjectOfType <MenuCanvasManagement>(); }
private void Awake() { INS = this; GameManager.INS.OnGameStateChange += OnStatusChange; }
public abstract void InitLevelRules(BaseLevelManager levelManager, BaseLevelData levelData = null);
void Awake() { inst = this; }