Example #1
0
 void Start()
 {
     selected        = false;
     rb              = gameObject.GetComponent <Rigidbody> ();
     levelManager    = FindObjectOfType <BaseLevelManager> ();
     asteroidManager = FindObjectOfType <AsteroidManager>();
 }
Example #2
0
        public override void InitLevelRules(BaseLevelManager levelManagerSet, BaseLevelData levelDataNew = null)
        {
            levelManager = (LevelManager)levelManagerSet;

            UserManager.Instance.SetHealth(1, true);
            UserManager.Instance.SetScore(0, true);
        }
Example #3
0
 // Use this for initialization
 protected virtual void  Start()
 {
     eventText           = GameFunctions.GetTextXML("EVENTS", "EVENT", file);
     conversationBoxZone = new Rect(0, Screen.height * 4 / 5, Screen.width, Screen.height * 1 / 5);
     iconZone            = new Rect(Screen.width * 7 / 10, Screen.height * 4.5f / 10, Screen.width * 2.5f / 10, Screen.height * 4 / 10);
     level = FindObjectOfType <BaseLevelManager>();
     style = level.textStyle;
 }
 // Use this for initializationz
 void Start()
 {
     BaseLevelManager.UpdateScore();
     totalDinosInLevel = dinosInLevel.Count;
     if (totalDinosInLevel <= 0)
     {
         Debug.LogError("Dino count is not valid.");
     }
     totalDinosText.text = totalDinosInLevel.ToString();
     savedDinosText.text = totalSavedDinosInLevel.ToString();
 }
Example #5
0
    void Start()
    {
        spaceShip = GameObject.Find("Viper");
        establishAsteoidPools();
        level = FindObjectOfType <BaseLevelManager>();
        //
        GameObject instantiatedAsteroidLineRenderer = Instantiate(asteroidLineRendererPrefab, Vector3.zero, Quaternion.identity);

        asteroidLineRenderer = instantiatedAsteroidLineRenderer.GetComponent <LineRenderer>();
        instantiatedAsteroidLineRenderer.SetActive(false);
        maxAsteroids = asteroids.Length * asteroids[0].Count;
    }
Example #6
0
    // Use this for initialization
    protected virtual void Start()
    {
        levelMgr = FindObjectOfType <BaseLevelManager> ();

        iconSize = Screen.height * iconSizeRate;

        damage = levelMgr.SpaceCurrentLife;

        gmSingScript = FindObjectOfType <GameManagerSingleton>();

        levelStyle.fontSize = (int)(Screen.height * 0.03f);

        Language();
    }
Example #7
0
 // Use this for initialization
 void Start()
 {
     levelMgr = FindObjectOfType <BaseLevelManager>();
 }
Example #8
0
    private BaseLevelManager levelManager;         //TODO: Revisar

    private void Start()
    {
        gameManager  = GameManager.instance;
        levelManager = FindObjectOfType <BaseLevelManager>();       //TODO: Revisar
    }
Example #9
0
 private void Start()
 {
     gameManager          = GameManager.instance;
     levelManager         = FindObjectOfType <BaseLevelManager>(); //TODO: Revisar
     menuCanvasManagement = FindObjectOfType <MenuCanvasManagement>();
 }
Example #10
0
 private void Awake()
 {
     INS = this;
     GameManager.INS.OnGameStateChange += OnStatusChange;
 }
Example #11
0
 public abstract void InitLevelRules(BaseLevelManager levelManager, BaseLevelData levelData = null);
 void Awake()
 {
     inst = this;
 }