override protected void Start() { stunImmune = true; timeImmune = true; base.Start(); grid = GetComponent <CubeGrid>(); LM = BaseLevel.Instance; LM.StartAt(350); if (!Application.isEditor) { testMode = false; } if (!testMode) { grid.gridState = GridState.OFF; } if (cameraInfluence != 0) { Camera.main.GetComponent <ProCamera2D>().AddCameraTarget( transform, cameraInfluence, cameraInfluence, 0f); } }