override protected void OnBeat() { spawnPoint.rotation = Quaternion.Euler(0, (Mathf.Atan2(transform.position.x - target.transform.position.x, transform.position.z - target.transform.position.z) * Mathf.Rad2Deg) + Random.Range(-75, 75), 0); float radius = Random.Range(-160, -300); LM.SpawnMini(spawnPoint.forward.x * radius, spawnPoint.forward.z * radius, this.transform.position); }