コード例 #1
0
    override protected void OnBeat()
    {
        spawnPoint.rotation = Quaternion.Euler(0, (Mathf.Atan2(transform.position.x - target.transform.position.x,
                                                               transform.position.z - target.transform.position.z) * Mathf.Rad2Deg) + Random.Range(-75, 75), 0);

        float radius = Random.Range(-160, -300);

        LM.SpawnMini(spawnPoint.forward.x * radius, spawnPoint.forward.z * radius, this.transform.position);
    }