public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("m_ArticyGlobalVariables.m_Gold", 0); aStorage.RegisterVariable("m_ArticyGlobalVariables.m_Scenario", 0); aStorage.RegisterVariable("m_ArticyGlobalVariables.m_CharacterCounter", 0); }
public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("Game.side", 0); aStorage.RegisterVariable("Game.likes", false); aStorage.RegisterVariable("Game.intro", false); aStorage.RegisterVariable("Game.answer", false); }
public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("Technical.TextSet", 0); }
public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("StoryEvents.Chp2_SpokeToFriend", false); aStorage.RegisterVariable("StoryEvents.Chp4_HelpedVillager", false); }
public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("Items.HasLantern", false); }
public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("Inventory.crowbar", false); aStorage.RegisterVariable("Inventory.key", false); aStorage.RegisterVariable("Inventory.opener", false); aStorage.RegisterVariable("Inventory.hamster", false); aStorage.RegisterVariable("Inventory.aluminium", false); aStorage.RegisterVariable("Inventory.bomb", false); aStorage.RegisterVariable("Inventory.plutonium", false); aStorage.RegisterVariable("Inventory.detonator", false); aStorage.RegisterVariable("Inventory.enrichedPlutonium", false); aStorage.RegisterVariable("Inventory.cable", false); aStorage.RegisterVariable("Inventory.broom", false); aStorage.RegisterVariable("Inventory.constructionKit", false); aStorage.RegisterVariable("Inventory.bananaPill", false); aStorage.RegisterVariable("Inventory.banana", false); aStorage.RegisterVariable("Inventory.sleepingPills", false); }
public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("GameState.awake", false); aStorage.RegisterVariable("GameState.looney_bin", false); aStorage.RegisterVariable("GameState.memory", false); aStorage.RegisterVariable("GameState.therapist_knockedOut", false); aStorage.RegisterVariable("GameState.therapist_gone", false); aStorage.RegisterVariable("GameState.door_open", false); aStorage.RegisterVariable("GameState.therapist_convinced", false); aStorage.RegisterVariable("GameState.looted", false); aStorage.RegisterVariable("GameState.listenedToVoice", false); aStorage.RegisterVariable("GameState.dialogue_beforeLobby", false); aStorage.RegisterVariable("GameState.dialogue_beforeCellar", false); aStorage.RegisterVariable("GameState.hamster_talkedTo", false); aStorage.RegisterVariable("GameState.hamster_saved", false); aStorage.RegisterVariable("GameState.overflow_open", false); aStorage.RegisterVariable("GameState.book_read", false); aStorage.RegisterVariable("GameState.locker_open", false); aStorage.RegisterVariable("GameState.lock_number", 0); aStorage.RegisterVariable("GameState.lock_correctNumbers", 0); aStorage.RegisterVariable("GameState.exit_open", false); aStorage.RegisterVariable("GameState.therapist_down", false); aStorage.RegisterVariable("GameState.therapist_knockedOut2", false); aStorage.RegisterVariable("GameState.guard_met", false); aStorage.RegisterVariable("GameState.guard_knockedOut", false); aStorage.RegisterVariable("GameState.guard_drugged", false); }
public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("GlobalVariables.EmiliaKids", false); aStorage.RegisterVariable("GlobalVariables.EmiliaPartner", false); aStorage.RegisterVariable("GlobalVariables.EmiliaHometown", false); aStorage.RegisterVariable("GlobalVariables.EmiliaLeaving", false); aStorage.RegisterVariable("GlobalVariables.EmiliaPlatform1", false); aStorage.RegisterVariable("GlobalVariables.screenshake", false); aStorage.RegisterVariable("GlobalVariables.AngerFrustration", 1); aStorage.RegisterVariable("GlobalVariables.AngerHurt", 1); aStorage.RegisterVariable("GlobalVariables.AngerPassive", 1); aStorage.RegisterVariable("GlobalVariables.AngerFurious", 1); aStorage.RegisterVariable("GlobalVariables.RaphaelYouCanSeeThat", false); aStorage.RegisterVariable("GlobalVariables.RaphaelArentYouScared", false); aStorage.RegisterVariable("GlobalVariables.RaphaelWhyAreYouHere", false); aStorage.RegisterVariable("GlobalVariables.Platform1", false); aStorage.RegisterVariable("GlobalVariables.Platform2", false); aStorage.RegisterVariable("GlobalVariables.Platform3", false); aStorage.RegisterVariable("GlobalVariables.Excitement", 1); aStorage.RegisterVariable("GlobalVariables.Optimism", 1); aStorage.RegisterVariable("GlobalVariables.Peacefulness", 1); aStorage.RegisterVariable("GlobalVariables.Thankfulness", 1); aStorage.RegisterVariable("GlobalVariables.Platform4", false); aStorage.RegisterVariable("GlobalVariables.Platform5", false); aStorage.RegisterVariable("GlobalVariables.Platform6", false); aStorage.RegisterVariable("GlobalVariables.EvenJob", false); aStorage.RegisterVariable("GlobalVariables.EvenFamily", false); aStorage.RegisterVariable("GlobalVariables.EvenFiancee", false); aStorage.RegisterVariable("GlobalVariables.EvenLife", false); }