public void RegisterVariables(BaseGlobalVariables aStorage)
 {
     _VariableStorage = aStorage;
     aStorage.RegisterVariable("m_ArticyGlobalVariables.m_Gold", 0);
     aStorage.RegisterVariable("m_ArticyGlobalVariables.m_Scenario", 0);
     aStorage.RegisterVariable("m_ArticyGlobalVariables.m_CharacterCounter", 0);
 }
 public void RegisterVariables(BaseGlobalVariables aStorage)
 {
     _VariableStorage = aStorage;
     aStorage.RegisterVariable("Game.side", 0);
     aStorage.RegisterVariable("Game.likes", false);
     aStorage.RegisterVariable("Game.intro", false);
     aStorage.RegisterVariable("Game.answer", false);
 }
 public void RegisterVariables(BaseGlobalVariables aStorage)
 {
     _VariableStorage = aStorage;
     aStorage.RegisterVariable("Technical.TextSet", 0);
 }
 public void RegisterVariables(BaseGlobalVariables aStorage)
 {
     _VariableStorage = aStorage;
     aStorage.RegisterVariable("StoryEvents.Chp2_SpokeToFriend", false);
     aStorage.RegisterVariable("StoryEvents.Chp4_HelpedVillager", false);
 }
 public void RegisterVariables(BaseGlobalVariables aStorage)
 {
     _VariableStorage = aStorage;
     aStorage.RegisterVariable("Items.HasLantern", false);
 }
 public void RegisterVariables(BaseGlobalVariables aStorage)
 {
     _VariableStorage = aStorage;
     aStorage.RegisterVariable("Inventory.crowbar", false);
     aStorage.RegisterVariable("Inventory.key", false);
     aStorage.RegisterVariable("Inventory.opener", false);
     aStorage.RegisterVariable("Inventory.hamster", false);
     aStorage.RegisterVariable("Inventory.aluminium", false);
     aStorage.RegisterVariable("Inventory.bomb", false);
     aStorage.RegisterVariable("Inventory.plutonium", false);
     aStorage.RegisterVariable("Inventory.detonator", false);
     aStorage.RegisterVariable("Inventory.enrichedPlutonium", false);
     aStorage.RegisterVariable("Inventory.cable", false);
     aStorage.RegisterVariable("Inventory.broom", false);
     aStorage.RegisterVariable("Inventory.constructionKit", false);
     aStorage.RegisterVariable("Inventory.bananaPill", false);
     aStorage.RegisterVariable("Inventory.banana", false);
     aStorage.RegisterVariable("Inventory.sleepingPills", false);
 }
 public void RegisterVariables(BaseGlobalVariables aStorage)
 {
     _VariableStorage = aStorage;
     aStorage.RegisterVariable("GameState.awake", false);
     aStorage.RegisterVariable("GameState.looney_bin", false);
     aStorage.RegisterVariable("GameState.memory", false);
     aStorage.RegisterVariable("GameState.therapist_knockedOut", false);
     aStorage.RegisterVariable("GameState.therapist_gone", false);
     aStorage.RegisterVariable("GameState.door_open", false);
     aStorage.RegisterVariable("GameState.therapist_convinced", false);
     aStorage.RegisterVariable("GameState.looted", false);
     aStorage.RegisterVariable("GameState.listenedToVoice", false);
     aStorage.RegisterVariable("GameState.dialogue_beforeLobby", false);
     aStorage.RegisterVariable("GameState.dialogue_beforeCellar", false);
     aStorage.RegisterVariable("GameState.hamster_talkedTo", false);
     aStorage.RegisterVariable("GameState.hamster_saved", false);
     aStorage.RegisterVariable("GameState.overflow_open", false);
     aStorage.RegisterVariable("GameState.book_read", false);
     aStorage.RegisterVariable("GameState.locker_open", false);
     aStorage.RegisterVariable("GameState.lock_number", 0);
     aStorage.RegisterVariable("GameState.lock_correctNumbers", 0);
     aStorage.RegisterVariable("GameState.exit_open", false);
     aStorage.RegisterVariable("GameState.therapist_down", false);
     aStorage.RegisterVariable("GameState.therapist_knockedOut2", false);
     aStorage.RegisterVariable("GameState.guard_met", false);
     aStorage.RegisterVariable("GameState.guard_knockedOut", false);
     aStorage.RegisterVariable("GameState.guard_drugged", false);
 }
Beispiel #8
0
 public void RegisterVariables(BaseGlobalVariables aStorage)
 {
     _VariableStorage = aStorage;
     aStorage.RegisterVariable("GlobalVariables.EmiliaKids", false);
     aStorage.RegisterVariable("GlobalVariables.EmiliaPartner", false);
     aStorage.RegisterVariable("GlobalVariables.EmiliaHometown", false);
     aStorage.RegisterVariable("GlobalVariables.EmiliaLeaving", false);
     aStorage.RegisterVariable("GlobalVariables.EmiliaPlatform1", false);
     aStorage.RegisterVariable("GlobalVariables.screenshake", false);
     aStorage.RegisterVariable("GlobalVariables.AngerFrustration", 1);
     aStorage.RegisterVariable("GlobalVariables.AngerHurt", 1);
     aStorage.RegisterVariable("GlobalVariables.AngerPassive", 1);
     aStorage.RegisterVariable("GlobalVariables.AngerFurious", 1);
     aStorage.RegisterVariable("GlobalVariables.RaphaelYouCanSeeThat", false);
     aStorage.RegisterVariable("GlobalVariables.RaphaelArentYouScared", false);
     aStorage.RegisterVariable("GlobalVariables.RaphaelWhyAreYouHere", false);
     aStorage.RegisterVariable("GlobalVariables.Platform1", false);
     aStorage.RegisterVariable("GlobalVariables.Platform2", false);
     aStorage.RegisterVariable("GlobalVariables.Platform3", false);
     aStorage.RegisterVariable("GlobalVariables.Excitement", 1);
     aStorage.RegisterVariable("GlobalVariables.Optimism", 1);
     aStorage.RegisterVariable("GlobalVariables.Peacefulness", 1);
     aStorage.RegisterVariable("GlobalVariables.Thankfulness", 1);
     aStorage.RegisterVariable("GlobalVariables.Platform4", false);
     aStorage.RegisterVariable("GlobalVariables.Platform5", false);
     aStorage.RegisterVariable("GlobalVariables.Platform6", false);
     aStorage.RegisterVariable("GlobalVariables.EvenJob", false);
     aStorage.RegisterVariable("GlobalVariables.EvenFamily", false);
     aStorage.RegisterVariable("GlobalVariables.EvenFiancee", false);
     aStorage.RegisterVariable("GlobalVariables.EvenLife", false);
 }