/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { _currentGameState.HandleInput(gameTime); _currentGameState.Update(gameTime); base.Update(gameTime); }
protected override void Update(GameTime gameTime) { _currentGameState.Update(gameTime, Keyboard.GetState(), GamePad.GetState(PlayerIndex.One)); base.Update(gameTime); }