/// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            _currentGameState.HandleInput(gameTime);
            _currentGameState.Update(gameTime);

            base.Update(gameTime);
        }
Beispiel #2
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        protected override void Update(GameTime gameTime)
        {
            _currentGameState.Update(gameTime, Keyboard.GetState(), GamePad.GetState(PlayerIndex.One));

            base.Update(gameTime);
        }