public VehicleGameStateUpdateSystem(VehicleContext context, BaseGameHandlerRegister handlerRegister) : base(handlerRegister) { _context = context; _vehicles = context.GetGroup(VehicleMatcher.AllOf(VehicleMatcher.VehicleGameEvent, VehicleMatcher.GameObject)); }
public BaseGameStateUpdateSystem(BaseGameHandlerRegister handlerRegister) { _updateHandlerList.AddRange(handlerRegister.GetGameStateUpdateHandlerList()); }