public override void Reason(BaseFSM FSM) { CharacterMessageDispatcher.Instance.DispatchMesssage (FSMTransitionType.IsIdle, FSM, FSM.animationManager.baseStateInfo.IsName("Idle") && FSM.animationManager.attackStateInfo.normalizedTime > 1.15f ); if (Input.GetButtonDown("Fire1") && FSM.characterStatus.weaponType == WeaponType.DoubleHands) { FSM.Attacked = true; FSM.PerformTransition(FSMTransitionType.AttackWithDoubleHands); } CharacterMessageDispatcher.Instance.DispatchMesssage (FSMTransitionType.CanBeMove, FSM, (Mathf.Abs(Input.GetAxis("Horizontal")) > 0.5 || Mathf.Abs(Input.GetAxis("Vertical")) > 0.5) && FSM.controller.CC.isGrounded ); }
public override void Reason(BaseFSM FSM) { if (!FSM.animationManager.baseStateInfo.IsName("Idle") && FSM.animationManager.attackStateInfo.normalizedTime > 1f) { FSM.animationManager.combo = 0; FSM.animationManager.PlayAnimation("AttackID", 0); FSM.PerformTransition(FSMTransitionType.IsIdle); } if (Input.GetButtonDown("Fire1")) { FSM.Attacked = true; } CharacterMessageDispatcher.Instance.DispatchMesssage (FSMTransitionType.CanBeMove, FSM, (Mathf.Abs(Input.GetAxis("Horizontal")) > 0.5 || Mathf.Abs(Input.GetAxis("Vertical")) > 0.5) && FSM.controller.CC.isGrounded ); }
public override void Reason(BaseFSM FSM) { if ((Mathf.Abs(Input.GetAxis("Horizontal")) > 0.5 || Mathf.Abs(Input.GetAxis("Vertical")) > 0.5)) { FSM.PerformTransition(FSMTransitionType.CanBeMove); } if (!EventSystem.current.IsPointerOverGameObject() && Input.GetButtonUp("PickUp") && FSM.isFound) { FSM.picked = true; FSM.PerformTransition(FSMTransitionType.CanPickUp); } if (!EventSystem.current.IsPointerOverGameObject() && Input.GetButtonDown("Fire1") && (FSM.characterStatus.weaponType == WeaponType.Sword || FSM.characterStatus.weaponType == WeaponType.Club)) { FSM.Attacked = true; FSM.PerformTransition(FSMTransitionType.AttackWithSingleWield); } if (!EventSystem.current.IsPointerOverGameObject() && Input.GetButtonDown("Fire1") && FSM.characterStatus.weaponType == WeaponType.DoubleHands) { FSM.Attacked = true; FSM.PerformTransition(FSMTransitionType.AttackWithDoubleHands); } if (!EventSystem.current.IsPointerOverGameObject() && Input.GetButtonDown("Fire1") && FSM.characterStatus.weaponType == WeaponType.NULL && FSM.characterStatus.magicType == MagicType.Ripple) { FSM.PerformTransition(FSMTransitionType.UsingRipple); } if (!EventSystem.current.IsPointerOverGameObject() && Input.GetButtonDown("Fire1") && FSM.characterStatus.weaponType == WeaponType.NULL && FSM.characterStatus.magicType == MagicType.HeartAttack) { FSM.PerformTransition(FSMTransitionType.UsingHeartAttack); } if (!EventSystem.current.IsPointerOverGameObject() && Input.GetButtonDown("Fire1") && FSM.characterStatus.weaponType == WeaponType.NULL && FSM.characterStatus.magicType == MagicType.StygianDesolator) { FSM.PerformTransition(FSMTransitionType.UsingStygianDesolator); } if (!EventSystem.current.IsPointerOverGameObject() && Input.GetButtonDown("Fire1") && FSM.characterStatus.weaponType == WeaponType.NULL && FSM.characterStatus.magicType == MagicType.IceArrow) { FSM.PerformTransition(FSMTransitionType.UsingIceArrow); } if (!EventSystem.current.IsPointerOverGameObject() && Input.GetButtonDown("Fire1") && FSM.characterStatus.weaponType == WeaponType.NULL && FSM.characterStatus.magicType == MagicType.ChoshimArrow) { FSM.PerformTransition(FSMTransitionType.UsingChoshimArrow); } if (!EventSystem.current.IsPointerOverGameObject() && Input.GetButtonDown("Fire1") && FSM.characterStatus.weaponType == WeaponType.NULL && FSM.characterStatus.magicType == MagicType.Thunderbolt) { FSM.PerformTransition(FSMTransitionType.UsingThunderBolt); } if (!EventSystem.current.IsPointerOverGameObject() && Input.GetButtonDown("Fire1") && FSM.characterStatus.weaponType == WeaponType.Spear) { FSM.Attacked = true; FSM.PerformTransition(FSMTransitionType.AttackWithSpear); } if (FSM.transform.position.y > 10) { FSM.PerformTransition(FSMTransitionType.Falling); } }