public override void OnResponse(NetState state, RelayInfo info) { if (m_Pet.Deleted || !m_Pet.IsBonded || !m_Pet.IsDeadPet) { return; } Mobile from = state.Mobile; if (info.ButtonID == 1) { if (m_Pet.Map == null || !m_Pet.Map.CanFit(m_Pet.Location, 16, false, false)) { from.SendLocalizedMessage(503256); // You fail to resurrect the creature. return; } else if (m_Pet.Region != null && m_Pet.Region.IsPartOf("Khaldun")) //TODO: Confirm for pets, as per Bandage's script. { from.SendLocalizedMessage(1010395); // The veil of death in this area is too strong and resists thy efforts to restore life. return; } m_Pet.PlaySound(0x214); m_Pet.FixedEffect(0x376A, 10, 16); m_Pet.ResurrectPet(); int Penalty = m_Pet.CalculatePenalty(from); for (int i = 0; i < Penalty; ++i) { m_Pet.Skills[Utility.RandomList(1, 16, 25, 26, 27, 30, 43, 46)].Base -= 0.1; } /* * double decreaseAmount; * * if( from == m_Pet.ControlMaster ) * decreaseAmount = 0.1; * else * decreaseAmount = 0.2; * * for ( int i = 0; i < m_Pet.Skills.Length; ++i ) //Decrease all skills on pet. * m_Pet.Skills[i].Base -= decreaseAmount; */ if (!m_Pet.IsDeadPet && m_HitsScalar > 0) { m_Pet.Hits = (int)(m_Pet.HitsMax * m_HitsScalar); } } }
public void EndHeal() { StopHeal(); int healerNumber = -1, patientNumber = -1; bool playSound = true; bool checkSkills = false; // Scriptiz : ajout pour le bloody bandage system switch (Utility.Random(4)) { case 0: m_Healer.AddToBackpack(new BloodyBandage(1)); m_Healer.SendMessage("You were able to recover a bloody bandage from what you used."); break; } SkillName primarySkill = GetPrimarySkill(m_Patient); SkillName secondarySkill = GetSecondarySkill(m_Patient); BaseCreature petPatient = m_Patient as BaseCreature; if (!m_Healer.Alive) { healerNumber = 500962; // You were unable to finish your work before you died. patientNumber = -1; playSound = false; } else if (!m_Healer.InRange(m_Patient, Bandage.Range)) { healerNumber = 500963; // You did not stay close enough to heal your target. patientNumber = -1; playSound = false; } else if (!m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet)) { double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing - 68.0) / 50.0) - (m_Slips * 0.02); if (((checkSkills = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble()) || (Core.SE && petPatient is Factions.FactionWarHorse && petPatient.ControlMaster == m_Healer)) //TODO: Dbl check doesn't check for faction of the horse here? { if (m_Patient.Map == null || !m_Patient.Map.CanFit(m_Patient.Location, 16, false, false)) { healerNumber = 501042; // Target can not be resurrected at that location. patientNumber = 502391; // Thou can not be resurrected there! } else if (m_Patient.Region != null && m_Patient.Region.IsPartOf("Khaldun")) { healerNumber = 1010395; // The veil of death in this area is too strong and resists thy efforts to restore life. patientNumber = -1; } else { healerNumber = 500965; // You are able to resurrect your patient. patientNumber = -1; m_Patient.PlaySound(0x214); m_Patient.FixedEffect(0x376A, 10, 16); if (petPatient != null && petPatient.IsDeadPet) { Mobile master = petPatient.ControlMaster; if (master != null && m_Healer == master) { petPatient.ResurrectPet(); int Penalty = petPatient.CalculatePenalty(m_Healer); for (int i = 0; i < Penalty; ++i) { petPatient.Skills[Utility.RandomList(1, 16, 25, 26, 27, 30, 43, 46)].Base -= 0.1; } } else if (master != null && master.InRange(petPatient, 3)) { healerNumber = 503255; // You are able to resurrect the creature. master.CloseGump(typeof(PetResurrectGump)); master.SendGump(new PetResurrectGump(m_Healer, petPatient)); } else { bool found = false; List <Mobile> friends = petPatient.Friends; for (int i = 0; friends != null && i < friends.Count; ++i) { Mobile friend = friends[i]; if (friend.InRange(petPatient, 3)) { healerNumber = 503255; // You are able to resurrect the creature. friend.CloseGump(typeof(PetResurrectGump)); friend.SendGump(new PetResurrectGump(m_Healer, petPatient)); found = true; break; } } if (!found) { healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection. } } } else { m_Patient.CloseGump(typeof(ResurrectGump)); m_Patient.SendGump(new ResurrectGump(m_Patient, m_Healer)); } } } else { if (petPatient != null && petPatient.IsDeadPet) { healerNumber = 503256; // You fail to resurrect the creature. } else { healerNumber = 500966; // You are unable to resurrect your patient. } patientNumber = -1; } } else if (m_Patient.Poisoned) { m_Healer.SendLocalizedMessage(500969); // You finish applying the bandages. double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing - 30.0) / 50.0) - (m_Patient.Poison.Level * 0.1) - (m_Slips * 0.02); if ((checkSkills = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble()) { if (m_Patient.CurePoison(m_Healer)) { healerNumber = (m_Healer == m_Patient) ? -1 : 1010058; // You have cured the target of all poisons. patientNumber = 1010059; // You have been cured of all poisons. } else { healerNumber = -1; patientNumber = -1; } } else { healerNumber = 1010060; // You have failed to cure your target! patientNumber = -1; } } else if (BleedAttack.IsBleeding(m_Patient)) { healerNumber = 1060088; // You bind the wound and stop the bleeding patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding! BleedAttack.EndBleed(m_Patient, false); } else if (MortalStrike.IsWounded(m_Patient)) { healerNumber = (m_Healer == m_Patient ? 1005000 : 1010398); patientNumber = -1; playSound = false; } else if (m_Patient.Hits == m_Patient.HitsMax) { healerNumber = 500967; // You heal what little damage your patient had. patientNumber = -1; } else { checkSkills = true; patientNumber = -1; double healing = m_Healer.Skills[primarySkill].Value; double anatomy = m_Healer.Skills[secondarySkill].Value; double chance = ((healing + 10.0) / 100.0) - (m_Slips * 0.02); if (chance > Utility.RandomDouble()) { healerNumber = 500969; // You finish applying the bandages. double min, max; if (Core.AOS) { min = (anatomy / 8.0) + (healing / 5.0) + 4.0; max = (anatomy / 6.0) + (healing / 2.5) + 4.0; } else { min = (anatomy / 5.0) + (healing / 5.0) + 3.0; max = (anatomy / 5.0) + (healing / 2.0) + 10.0; } double toHeal = min + (Utility.RandomDouble() * (max - min)); if (m_Patient.Body.IsMonster || m_Patient.Body.IsAnimal) { toHeal += m_Patient.HitsMax / 100; } if (Core.AOS) { toHeal -= toHeal * m_Slips * 0.35; // TODO: Verify algorithm } else { toHeal -= m_Slips * 4; } if (toHeal < 1) { toHeal = 1; healerNumber = 500968; // You apply the bandages, but they barely help. } m_Patient.Heal((int)toHeal, m_Healer, false); } else { healerNumber = 500968; // You apply the bandages, but they barely help. playSound = false; } } if (healerNumber != -1) { m_Healer.SendLocalizedMessage(healerNumber); } if (patientNumber != -1) { m_Patient.SendLocalizedMessage(patientNumber); } if (playSound) { m_Patient.PlaySound(0x57); } if (checkSkills) { m_Healer.CheckSkill(secondarySkill, 0.0, 120.0); m_Healer.CheckSkill(primarySkill, 0.0, 120.0); } }