public void Target(Mobile m) { bool CanAffect = true; if (m is BaseCreature) { SlayerEntry golem = SlayerGroup.GetEntryByName(SlayerName.GolemDestruction); if (golem.Slays(m)) { CanAffect = false; } } if (!Caster.CanSee(m)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (!CanAffect) { Caster.SendMessage("This spell cannot affect golems or constructs."); } else if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); SpellHelper.CheckReflect(CirclePower, Caster, ref m); TimeSpan duration = TimeSpan.FromSeconds((DamagingSkill(Caster) / 4)); m.FixedParticles(0x3789, 10, 25, 5032, Server.Items.CharacterDatabase.GetMySpellHue(Caster, 0xBB3), 0, EffectLayer.Head); m.PlaySound(0x19D); if (m is PlayerMobile) { m.Paralyze(duration); m.SendMessage("You are frozen in fear."); } else if (m is BaseCreature) { BaseCreature bc = (BaseCreature)m; bc.BeginFlee(duration); } Server.Misc.Research.ConsumeScroll(Caster, true, spellIndex, false); HarmfulSpell(m); } FinishSequence(); }
public override void OnCast() { if (this.CheckSequence()) { Caster.PlaySound(0xF5); Caster.PlaySound(0x299); Caster.FixedParticles(0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head); int dispelSkill = ComputePowerValue(2); double chiv = Caster.Skills.Chivalry.Value; foreach (var m in AcquireIndirectTargets(Caster.Location, 8).OfType <Mobile>()) { BaseCreature bc = m as BaseCreature; if (bc != null) { bool dispellable = bc.Summoned && !bc.IsAnimatedDead; if (dispellable) { double dispelChance = (50.0 + ((100 * (chiv - bc.GetDispelDifficulty())) / (bc.DispelFocus * 2))) / 100; dispelChance *= dispelSkill / 100.0; if (dispelChance > Utility.RandomDouble()) { Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042); Effects.PlaySound(m, m.Map, 0x201); m.Delete(); continue; } } bool evil = !bc.Controlled && bc.Karma < 0; if (evil) { // TODO: Is this right? double fleeChance = (100 - Math.Sqrt(m.Fame / 2)) * chiv * dispelSkill; fleeChance /= 1000000; if (fleeChance > Utility.RandomDouble()) { // guide says 2 seconds, it's longer bc.BeginFlee(TimeSpan.FromSeconds(30.0)); } } } TransformContext context = TransformationSpellHelper.GetContext(m); if (context != null && context.Spell is NecromancerSpell) //Trees are not evil! TODO: OSI confirm? { // transformed .. double drainChance = 0.5 * (this.Caster.Skills.Chivalry.Value / Math.Max(m.Skills.Necromancy.Value, 1)); if (drainChance > Utility.RandomDouble()) { int drain = (5 * dispelSkill) / 100; m.Stam -= drain; m.Mana -= drain; } } } } FinishSequence(); }
public override void OnCast() { if (CheckSequence()) { List <Mobile> targets = new List <Mobile>(); foreach (Mobile m in Caster.GetMobilesInRange(8)) { if (m is BaseCreature) { BaseCreature mn = m as BaseCreature; if (mn.ControlSlots == 666) { targets.Add(m); } else if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false)) { targets.Add(m); } } else if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false)) { targets.Add(m); } } Caster.PlaySound(0xF5); Caster.PlaySound(0x299); Caster.FixedParticles(0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head); int dispelSkill = ComputePowerValue(2); double chiv = Caster.Skills.Chivalry.Value; for (int i = 0; i < targets.Count; ++i) { Mobile m = targets[i]; BaseCreature bc = m as BaseCreature; if (bc != null) { bool dispellable = bc.Summoned && !bc.IsAnimatedDead; if (dispellable) { double dispelChance = (50.0 + ((100 * (chiv - bc.DispelDifficulty)) / (bc.DispelFocus * 2))) / 100; dispelChance *= dispelSkill / 100.0; if (dispelChance > Utility.RandomDouble()) { Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042); Effects.PlaySound(m, m.Map, 0x201); m.Delete(); continue; } } else if (bc.ControlSlots == 666) // FOR SPECIAL SUMMONED WIZARD CREATURES { if (chiv > Utility.RandomMinMax(1, 100)) { Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042); Effects.PlaySound(m, m.Map, 0x201); m.Delete(); continue; } } bool evil = !bc.Controlled && bc.Karma < 0; if (evil) { // TODO: Is this right? double fleeChance = (100 - Math.Sqrt(m.Fame / 2)) * chiv * dispelSkill; fleeChance /= 1000000; if (fleeChance > Utility.RandomDouble()) { // guide says 2 seconds, it's longer bc.BeginFlee(TimeSpan.FromSeconds(30.0)); } } } TransformContext context = TransformationSpellHelper.GetContext(m); if (context != null && context.Spell is NecromancerSpell) //Trees are not evil! TODO: OSI confirm? { // transformed .. double drainChance = 0.5 * (Caster.Skills.Chivalry.Value / Math.Max(m.Skills.Necromancy.Value, 1)); if (drainChance > Utility.RandomDouble()) { int drain = (5 * dispelSkill) / 100; m.Stam -= drain; m.Mana -= drain; } } } } FinishSequence(); }
public override void OnCast() { if (CheckSequence()) { List <Mobile> targets = new List <Mobile>(); foreach (Mobile m in Caster.GetMobilesInRange(8)) { if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false)) { targets.Add(m); } } Caster.PlaySound(0x245); Caster.PlaySound(0x3EA); Caster.FixedParticles(0x2109, 1, 25, 9922, 14, 3, EffectLayer.Head); IEntity from = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z), Caster.Map); IEntity to = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z + 32), Caster.Map); Effects.SendMovingParticles(from, to, 0x3192, 1, 0, false, false, 33, 3, 9501, 1, 0, EffectLayer.Head, 0x100); int dispelSkill = Caster.Int; double mag = Caster.Skills.Magery.Value; for (int i = 0; i < targets.Count; ++i) { if (targets[i] is BaseCreature) { BaseCreature m = targets[i] as BaseCreature; if (m != null) { bool dispellable = m.Summoned && !m.IsAnimatedDead; if (dispellable) { double dispelChance = (50.0 + ((100 * (mag - m.DispelDifficulty)) / (m.DispelFocus * 2))) / 100; dispelChance *= dispelSkill / 100.0; if (dispelChance > Utility.RandomDouble()) { Effects.SendLocationParticles(EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042); Effects.PlaySound(m, m.Map, 0x201); m.Delete(); continue; } } bool evil = !m.Controlled && !m.Blessed; if (evil) { double fleeChance = (100 - Math.Sqrt(m.Fame / 2)) * mag * dispelSkill; fleeChance /= 1000000; if (fleeChance > Utility.RandomDouble()) { m.PlaySound(m.Female ? 814 : 1088); m.BeginFlee(TimeSpan.FromSeconds(15.0)); } } } } } } FinishSequence(); }