public static DialogueComponent SetDialogue(this BaseCharacterControl mainSpeaker, DialogueStruct[] dialogue, bool auto, bool StandStill, DialogueComponentBase.DialogueStart startConv, DialogueComponentBase.DialogueRepetition repeat, float radius) { DialogueComponent temp = mainSpeaker.SetDialogue(dialogue, auto, StandStill, startConv, repeat); temp.Radius = radius; return(temp); }
public static DialogueComponent SetDialogue(this BaseCharacterControl mainSpeaker, DialogueStruct[][] dialogues, int[,] linkInfo) { DialogueComponent temp = mainSpeaker.SetDialogue(); temp.Dialogue = new DialogueGraph(dialogues, linkInfo); return(temp); }
public static DialogueComponent SetDialogue(this BaseCharacterControl mainSpeaker, DialogueStruct[] dialogue) { var temp = mainSpeaker.SetDialogue(); temp.Dialogue = new DialogueGraph(dialogue); return(temp); }
public static DialogueComponent setDialogue(this BaseCharacterControl mainSpeaker, DialogueStruct[][] dialogues, int[,] linkInfo, bool auto, bool StandStill, DialogueComponentBase.DialogueStart startConv, DialogueComponentBase.DialogueRepetition repeat) { DialogueComponent temp = mainSpeaker.SetDialogue(dialogues, linkInfo); temp.Auto = auto; temp.Standingstill = StandStill; temp.StartConv = startConv; temp.Repeat = repeat; return(temp); }