public override void AddReward(BaseAgent agent, float[] vectorAction) { bool isOut = false; foreach (GameObject TargetObject in TargetObjects) { if (TargetObject == agent.gameObject) { continue; } if ((new Vector2(TargetObject.transform.position.x, TargetObject.transform.position.z)).sqrMagnitude > Radius * Radius) { agent.AddReward(Amount); isOut = true; } if (Mathf.Abs(TargetObject.transform.localPosition.y - PositionY) > LimitY) { agent.AddReward(Amount); isOut = true; } } if (isOut && Reset) { agent.Done(); agent.Reset(); } }
public override void AddReward(BaseAgent agent, float[] vectorActions) { Rigidbody rb = agent.gameObject.GetComponent <Rigidbody>(); if (rb == null) { return; } agent.AddReward(Mathf.Abs(rb.velocity.x) * Multiplier / (float)agent.agentParameters.maxStep); agent.AddReward(Mathf.Abs(rb.velocity.z) * Multiplier / (float)agent.agentParameters.maxStep); }
public override void AddReward(BaseAgent agent, float[] vectorActions) { if (resetNextFrame) { agent.Done(); myArea.ResetArea(); resetNextFrame = false; } else { List <GameObject> objs = myArea.FindGameObjectsWithTagInChildren(Tag); foreach (GameObject obj in objs) { if ((obj.transform.position - agent.gameObject.transform.position).sqrMagnitude < Distance * Distance) { if (ResetTime < 0) { ResetTime = Time.time; } ResetAreaAfter = AcademyParameters.Update(academy, ResetAreaAfterKeyVal, ResetAreaAfter); if (Time.time - ResetTime >= ResetAreaAfter) { agent.AddReward(Reward); resetNextFrame = true; } } else { ResetTime = -1; } } } }
public override void AddReward(BaseAgent agent, float[] vectorActions) { if (agent.GetComponent <ObservableFields>().FieldsHash.ContainsKey(Label)) { agent.AddReward(Reward / (float)agent.agentParameters.maxStep); } }
public override void AddReward(BaseAgent agent, float[] vectorActions) { bool isOut = false; if (Mathf.Abs(agent.gameObject.transform.position.x) > LimitX) { agent.AddReward(Amount); isOut = true; } if (Mathf.Abs(agent.gameObject.transform.localPosition.y - PositionY) > LimitY) { agent.AddReward(AmountY); isOut = true; } if (Mathf.Abs(agent.gameObject.transform.position.z) > LimitZ) { //TAG: MakeEvent myArea.Logger.Log(String.Concat("LeavePlayArea Reward", Amount)); //TAG: MakeEvent myArea.Logger.Log(Logger.CreateMessage(LogMessageType.Agent, AgentLeaveMessage), agent); agent.AddReward(Amount); isOut = true; } if (isOut && Wrap) { agent.gameObject.transform.position = new Vector3( FuckCSharpModulo(agent.gameObject.transform.position.x + LimitX, LimitX * 2) - LimitX, FuckCSharpModulo(agent.gameObject.transform.position.y + LimitY, LimitY * 2) - LimitY, FuckCSharpModulo(agent.gameObject.transform.position.z + LimitZ, LimitZ * 2) - LimitZ ); } if (isOut && Done) { agent.Done(); } if (isOut && Reset) { agent.Reset(); } }
public override void AddReward(BaseAgent agent, float[] vectorActions) { bool isOut = false; if ((new Vector2(agent.transform.position.x, agent.transform.position .z)).sqrMagnitude > LimitRadius * LimitRadius) { agent.AddReward(Amount); isOut = true; } if (Mathf.Abs(agent.gameObject.transform.localPosition.y - PositionY) > LimitY) { agent.AddReward(Amount); isOut = true; } if (isOut && Reset) { agent.Done(); agent.Reset(); } }
public override void AddReward(BaseAgent agent, float[] vectorActions) { if (TagAGameObject == null || TagBGameObject == null) { FindTags(agent); } else { float sqrmag = (TagAGameObject.transform.position - TagBGameObject.transform.position).sqrMagnitude; float byMaxDist = sqrmag / (MaxDistance * MaxDistance); float scaledReward = Mathf.Max((1 - byMaxDist) * Reward, 0) / Mathf.Max((float)agent.agentParameters.maxStep, 1); agent.AddReward(scaledReward); if (agent.area.EventSystem != null) { agent.area.EventSystem.RaiseEvent(DistanceEvent.Create(agent.gameObject, sqrmag)); } } }
public override void AddReward(BaseAgent agent, float[] vectorActions) { Mult = AcademyParameters.Update(academy, MultKeyVal, Mult); agent.TriggerCollider .Filter(tc => tc != null) .Filter(tc => tc.gameObject.tag == "consumable") .MatchSome(tc => { GameObject go = tc.gameObject; Consumable consumable = go.GetComponent <Consumable>(); agent.AddReward(consumable.value * Mult); SpawnDistance = AcademyParameters.Update(academy, SpawnDistanceKeyVal, SpawnDistance); Vector2 pos = new Vector2(Random.Range(-SpawnDistance, SpawnDistance), Random.Range(-SpawnDistance, SpawnDistance)); go.transform.position = new Vector3(pos.x, go.transform.position.y, pos.y); if (agent.area.EventSystem != null) { agent.area.EventSystem.RaiseEvent(ConsumableEvent.Create(agent.gameObject, consumable.value, tc.transform.position)); } }); }
public override void AddReward(BaseAgent agent, float[] vectorActions) { List <ObservableFields> LabelObjects = new List <ObservableFields>(); List <GameObject> objs = new List <GameObject>(); foreach (string tag in Tags) { objs.AddRange(myArea.FindGameObjectsWithTagInChildren(tag)); } foreach (GameObject obj in objs) { ObservableFields lobj = obj.GetComponent <ObservableFields>(); if (lobj != null) { LabelObjects.Add(lobj); } } Reward = AcademyParameters.Update(academy, RewardKeyVal, Reward); if (AddedLastRound.Contains(agent.gameObject.GetInstanceID())) { AddedLastRound.Remove(agent.gameObject.GetInstanceID()); if (AreaReset) { myArea.ResetArea(); } return; } bool allHaveTag = true; foreach (ObservableFields labels in LabelObjects) { foreach (string label in Labels) { allHaveTag &= labels.LabelsHash.Contains(label); } } if (allHaveTag) { // TAG: MakeEvent myArea.Logger.Log(String.Concat("All ", String.Join(",", Tags), " have labels ", String.Join(",", Labels), " Adding reward: ", Reward)); AddedLastRound.Add(agent.gameObject.GetInstanceID()); agent.AddReward(Reward * (MultRewardByTagCount ? objs.Count : 1)); if (Remove) { foreach (ObservableFields labels in LabelObjects) { foreach (string label in Labels) { labels.LabelsHash.Remove(label); } } } if (Reset) { agent.Done(); agent.Reset(); } } }
public override void AddReward(BaseAgent agent, float[] vectorActions) { agent.AddReward(Mathf.Abs(vectorActions[ForwardIdx]) * MultiplierForward / (float)agent.agentParameters.maxStep); agent.AddReward(Mathf.Abs(vectorActions[RightIdx]) * MultiplierRight / (float)agent.agentParameters.maxStep); agent.AddReward(Mathf.Abs(vectorActions[TurnIdx]) * MultiplierTurn / (float)agent.agentParameters.maxStep); }
public override void AddReward(BaseAgent agent, float[] vectorAction) { Amount = AcademyParameters.Update(academy, AmountKeyVal, Amount); agent.AddReward(Amount / (float)agent.agentParameters.maxStep); }
public override void AddReward(BaseAgent agent, float[] vectorActions) { Reward = AcademyParameters.Update(academy, RewardKeyVal, Reward); ContinuousReward = AcademyParameters.Update(academy, ContinuousRewardKeyVal, ContinuousReward); Penalty = AcademyParameters.Update(academy, PenaltyKeyVal, Penalty); float labelValue; switch (LabelValue) { case LabelValueType.Boolean: labelValue = 1; break; case LabelValueType.Time: labelValue = Time.time; break; default: labelValue = 0; break; } Option <GameObject> triggerColCont = agent.TriggerCollider .Filter(tc => tc != null) .Map(tc => tc.gameObject) .Filter(gob => gob.tag == Tag); Option <Collider> prevFrame = PreviousFrame.Filter(p => p != null); Option <GameObject> triggerCol = triggerColCont .Filter(tc => !tc.SomeNotNull().Equals(prevFrame.Map(p => p.gameObject))); triggerCol .MatchSome(_ => { if (AgentCollisionMessage != "") { //TAG: MakeEvent myArea.Logger.Log(Logger.CreateMessage(LogMessageType.Agent, AgentCollisionMessage), agent); } //TAG: MakeEvent myArea.Logger.Log(String.Concat("Tagged ", agent.transform.position.y)); }); triggerColCont.MatchSome(_ => { agent.AddReward(ContinuousReward); }); prevFrame .Filter(pc => triggerColCont.HasValue) .FlatMap(pc => pc.GetComponent <ObservableFields>().SomeNotNull()) .MatchSome(lc => { if (RemoveOnLeave) { //TAG: MakeEvent myArea.Logger.Log(String.Concat("Removing label on leave ", Label)); lc.FieldsHash.Remove(Label); } }); triggerCol .Map(tc => tc.gameObject) .MatchSome(go => { ObservableFields lc = go.GetComponent <ObservableFields>(); if ((lc == null || !lc.FieldsHash.ContainsKey(LabelPrevents)) && NewTag != "") { //TAG: MakeEvent myArea.Logger.Log(String.Concat("Adding tag ", NewTag)); go.tag = NewTag; agent.area.EventSystem.RaiseEvent(TagEvent.Create(go)); agent.area.EventSystem.RaiseEvent(TaggingEvent.Create(agent.gameObject, NewTag)); } }); ObservableFields selfFields = agent.gameObject.GetComponent <ObservableFields>(); triggerCol .FlatMap(tc => tc.GetComponent <ObservableFields>().SomeNotNull()) .MatchSome(lc => { if (lc.FieldsHash.ContainsKey(Label) && Time.time - lc.FieldsHash[Label] < Cooldown ) { //TAG: MakeEvent myArea.Logger.Log(String.Concat("already there ", Label)); if (Toggle) { //TAG: MakeEvent myArea.Logger.Log(String.Concat("Removing label ", Label)); lc.FieldsHash.Remove(Label); } //TAG: MakeEvent myArea.Logger.Log(String.Concat("Penalizing already there ", Penalty)); agent.AddReward(Penalty); if (DoneIfAlreadyThere) { //TAG: MakeEvent myArea.Logger.Log(String.Concat("Done already there ", agent.gameObject.tag)); agent.Done(); } if (ResetAreaIfAlreadyThere) { //TAG: MakeEvent myArea.Logger.Log(String.Concat("Resetting already there ", agent.gameObject.tag)); myArea.ResetArea(); } } else if (!lc.FieldsHash.ContainsKey(LabelPrevents) && !lc.FieldsHash.ContainsKey(Label) && (CooldownSelfTag == "" || selfFields == null || !selfFields.FieldsHash.ContainsKey(CooldownSelfTag) || Time.time - selfFields.FieldsHash[CooldownSelfTag] < Cooldown)) { //TAG: MakeEvent myArea.Logger.Log(String.Concat("Adding reward ", Reward)); agent.AddReward(Reward); if (Label != "") { //TAG: MakeEvent myArea.Logger.Log(String.Concat("Adding label ", Label)); lc.FieldsHash.Add(Label, labelValue); } } }); triggerCol .Filter((GameObject go) => Remove) .MatchSome(tc => GameObject.Destroy(tc)); triggerCol .Filter((GameObject go) => Done) .MatchSome(_ => agent.Done()); triggerCol .Filter((GameObject go) => Reset) .MatchSome(_ => { //TAG: MakeEvent myArea.Logger.Log(String.Concat("Reset on collide ", Tag)); agent.Reset(); }); triggerCol .Filter((GameObject go) => ResetArea) .MatchSome(_ => myArea.ResetArea()); PreviousFrame = agent.TriggerCollider; PreviousFrameTag = agent.gameObject.tag; }