public void OnBalloonMissed(Balloon.BalloonType balloonType) { switch (balloonType) { case Balloon.BalloonType.standart: HealsScript.TakeDamage(1); break; /*case Balloon.BalloonType.heal: * ScoreCounterScript.AddScore(1); * break;*/ /* case Balloon.BalloonType.bad: * HealsScript.TakeDamage(1); * break;*/ } }
public void OnBalloonPopped(Balloon.BalloonType balloonType) { if (!GameManager.IsPaused && !GameManager.GameEnded) { switch (balloonType) { case Balloon.BalloonType.standart: ScoreCounterScript.AddScore(1); break; case Balloon.BalloonType.heal: ScoreCounterScript.AddScore(1); HealsScript.AddHeals(1); break; case Balloon.BalloonType.bad: HealsScript.TakeDamage(3); break; } } }