public static void AddremainListener(UnityAction <int> handler) { remainListener = handler; if (remainInvoker != null) { remainInvoker.BallRemainingEventListener(remainListener); } }
public static void AddRemainInvoker(BallSpawner script) { remainInvoker = script; if (remainListener != null) { remainInvoker.BallRemainingEventListener(remainListener); } }