void MoveAgain() { if (ballSpawner.TempColor == MyColor && ballSpawner.tempIndex == ballSpawner.CheckListPos(this)) { var BalListPos = ballSpawner.CheckListPos(this); ballSpawner.CheckForTripples(MyColor, BalListPos); } Moving = true; destination = Waypoints[Index].transform.position; Agent.destination = destination; Speed = DefaultSpeed; }