// Update is called once per frame void Update() { if (deathManager.GetDeathCount() == 1 && loaded == false) { RequestInterstitial(); loaded = true; } if (deathManager.GetDeathCount() >= 3) { loaded = false; if (this.interstitial.IsLoaded()) { this.interstitial.Show(); Debug.Log("AD Showed"); deathManager.SetDeathCount(0); } } }