public void TestAddMultipleItemsToBag() { Bag bag = new Bag(); bag.AddItem(Listof_Items.LongSword, 1); bag.AddItem(Listof_Items.LongSword, 1); Assert.AreEqual(2, bag.CheckForItem(Listof_Items.LongSword)); }
private static void OnClean(CommandEventArgs e) { Mobile from = e.Mobile; bool r_active = false; Bag c_bag = new Bag(); ClassOrb c_orb = null; RaceOrb r_orb = null; BonusPackOrb b_orb = null; foreach (Item i in World.Items.Values) { if (i is RCChest) { r_active = true; } } if (r_active) { foreach (Item i in World.Items.Values) { if (i is ClassOrb) { c_orb = i as ClassOrb; if (!c_orb.Activated) { c_bag.AddItem(c_orb); } } } foreach (Item i in World.Items.Values) { if (i is RaceOrb) { r_orb = i as RaceOrb; if (!r_orb.Activated) { c_bag.AddItem(r_orb); } } } foreach (Item i in World.Items.Values) { if (i is BonusPackOrb) { b_orb = i as BonusPackOrb; if (!b_orb.Activated) { c_bag.AddItem(b_orb); } } } c_bag.Delete(); } }
private static void BagTest() { Bag myBag = new Bag(3); var item1 = new Sword(); var item2 = new Potion(); myBag.AddItem(item1); myBag.AddItem(item2); myBag.DisplayContents(); }
public void TestGetAllItemsFromBag() { Bag bag = new Bag(); bag.AddItem(Listof_Items.LongSword, 1); bag.AddItem(Listof_Items.ShortSword, 1); var list = bag.GetAllItems(); Assert.AreEqual(Listof_Items.LongSword, list[0].Name); Assert.AreEqual(1, list[0].Quanity); Assert.AreEqual(Listof_Items.ShortSword, list[1].Name); Assert.AreEqual(1, list[1].Quanity); }
private void Start() { _rb = GetComponent <Rigidbody2D>(); _sr = GetComponent <SpriteRenderer>(); _dir = Direction.UP; _toSpeak = null; _canMove = true; _isCinematic = false; Inventory = new Bag(); Inventory.AddItem(ItemID.HUD); Inventory.AddItem(ItemID.HOUSE_KEY); Inventory.AddItem(ItemID.FOLDED_PAPER); Inventory.AddItem(ItemID.CELLPHONE); }
void Update() { //Envio da Interação com o objeto if (Input.GetButtonDown("Interact") && currentInterObj) { if (currentInterObjScript.baggable) { bag.AddItem(currentInterObj); } if (currentInterObjScript.openable) { if (currentInterObjScript.itemneeded) { if (bag.Finditem(currentInterObjScript.ItemNeeded)) { Debug.Log("cookie has been put on the " + currentInterObj); //Play scene } else { Debug.Log("Fail"); } } } } }
public void TestCheckForItemInBag() { Bag bag = new Bag(); bag.AddItem(Listof_Items.LongSword, 1); Assert.AreEqual(1, bag.CheckForItem(Listof_Items.LongSword)); }
void Update() { if (GameManager.mainCamRendered) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Input.GetMouseButton(0) && Physics.Raycast(ray, out hit)) { //Debug.DrawLine(Camera.main.transform.position, hit.transform.position, Color.red, 0.1f, true); //Debug.Log(hit.transform.name); if (hit.distance <= 50) { //Debug.Log(hit.transform.gameObject.name); if (hit.transform.gameObject == this.gameObject) { if (item.id != 0) { bag = GameManager.bag; bag.AddItem(item, unit); GameManager.inGameLog.AddLog("You have collected " + item.itemName + ".", Color.blue); } else { int temp = Random.Range(10, 20); item.unit += temp; GameManager.inGameLog.AddLog("You have earned " + temp + " coin.", Color.yellow); } GameManager.AudioManager.GetComponent <BGMcontrol>().Playsound("PickUpObject"); Destroy(this.gameObject); } } } } }
// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.Q)) { Item item = itemModel.itemList[Random.Range(0, itemModel.itemList.Count)]; bag.AddItem(item); } }
private static void InsertItem(string key, long value, Bag bag) { if (key.Length == 3) { Currency cash = new Currency(key, value); bag.AddItem("cash", cash); } else if (key.Length >= 4 && key.ToLower().EndsWith("gem")) { Gems gem = new Gems(key, value); bag.AddItem("Gem", gem); } else if (key.ToLower().Equals("gold")) { Gold gold = new Gold(key, value); bag.AddItem("Gold", gold); } }
private static void RemoveTest() { Bag myBag = new Bag(3); var item1 = new Sword(); var item2 = new Potion(); var item3 = new Sword(); myBag.AddItem(item1); myBag.AddItem(item2); myBag.AddItem(item3); myBag.DisplayContents(); var removed = myBag.RemoveItem(); Console.WriteLine("Removed a {0}", removed.Name); myBag.DisplayContents(); }
/// <summary> /// Responsible for trying to put an item into an empty slot in the bag. /// </summary> /// <param name="item">The item to check</param> /// <param name="bag">The bag to check</param> void AddToBag(Item item, Bag bag) { if (bag.AddItem(item)) { Debug.Log(item + " was added in " + bag); return; } Debug.Log("Something went wrong, " + item + " was not put in " + bag); }
public void TestGetItemFromBag() { Bag bag = new Bag(); bag.AddItem(Listof_Items.LongSword, 3); Assert.IsTrue(bag.GetItem(Listof_Items.LongSword)); Assert.IsTrue(bag.GetItem(Listof_Items.LongSword)); Assert.IsTrue(bag.GetItem(Listof_Items.LongSword)); Assert.IsFalse(bag.GetItem(Listof_Items.LongSword)); }
public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; ClassOrb c_orb = null; RCCONTROL rc = null; ClassControl c_control = null; Bag d_bag = new Bag(); foreach (Item h in World.Items.Values) { if (h is ClassControl) { c_control = h as ClassControl; } } foreach (Item i in World.Items.Values) { if (i is ClassOrb) { c_orb = i as ClassOrb; if (info.ButtonID == c_orb.ClassNumber) { foreach (Item j in World.Items.Values) { if (j is RCCONTROL) { rc = j as RCCONTROL; if (rc.P_Class == c_orb.ClassName) { d_bag.AddItem(rc); } } } d_bag.Delete(); foreach (Item k in World.Items.Values) { if (k is Bag && k.Name == c_orb.ClassName + " Class") { k.Delete(); break; } } c_control.A_Classes -= 1; resetCOrbNums(); break; } } } if (info.ButtonID == 0) { } }
public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; BonusPackOrb b_orb = null; RCCONTROL rc = null; BonusPackControl b_control = null; Bag d_bag = new Bag(); foreach (Item h in World.Items.Values) { if (h is BonusPackControl) { b_control = h as BonusPackControl; } } foreach (Item i in World.Items.Values) { if (i is BonusPackOrb) { b_orb = i as BonusPackOrb; if (info.ButtonID == b_orb.BPNumber) { foreach (Item j in World.Items.Values) { if (j is RCCONTROL) { rc = j as RCCONTROL; if (rc.BonusPack == b_orb.BPName) { d_bag.AddItem(rc); } } } d_bag.Delete(); foreach (Item k in World.Items.Values) { if (k is Bag && k.Name == b_orb.BPName + " Bonus Pack") { k.Delete(); break; } } b_control.A_BP -= 1; resetBOrbNums(); break; } } } if (info.ButtonID == 0) { } }
public void ReceiveItem(Item item) { if (IsAlive) { Bag.AddItem(item); } else { throw new InvalidOperationException("Must be alive to perform this action!"); } }
private void OnTriggerEnter2D(Collider2D target) { if (target.gameObject.tag == "Item") { bool checkAddItem = bag.AddItem(target.GetComponent <Item>()); if (checkAddItem) { Destroy(target.gameObject); } } }
public void RemoveEquipment(int bagId) { equipmentList[bagId].RemoveAction(); bag.AddItem(equipmentList[bagId], 1); equipmentList[bagId] = null; equipmentUIList[bagId].GetComponent <RawImage>().enabled = true; equipmentUIList[bagId].GetChild(2).GetComponent <Image>().enabled = false; //equipmentUIList[Equipment.equipmentType].GetChild(2).GetComponent<Image>().sprite = Equipment.sprite; equipmentUIList[bagId].GetChild(1).gameObject.SetActive(false); equipmentUIList[bagId].GetComponent <ArmedEquipmentSlot>().item = null; }
private static void OnInitRaceClass(CommandEventArgs e) { Mobile from = e.Mobile; bool RaceClassOn = false; foreach (Item items in World.Items.Values) { if (items is RCChest) { RaceClassOn = true; } } if (RaceClassOn) { from.SendMessage(6, "Race Class System is Already Active"); } else { RCChest chest = new RCChest(); chest.Location = new Point3D(from.X + 1, from.Y + 1, from.Z); chest.Map = from.Map; chest.AddItem(new RaceControl()); chest.AddItem(new ClassControl()); Container r_bag = new Bag(); r_bag.Name = "RACES"; chest.AddItem(r_bag); Container c_bag = new Bag(); c_bag.Name = "CLASSES"; chest.AddItem(c_bag); Container b_bag = new Bag(); b_bag.Name = "BONUS PACKS"; c_bag.AddItem(b_bag); c_bag.AddItem(new BonusPackControl()); } }
public override void OnSlotDragEnd(Slot originalSlot, Slot targetSlot, PointerEventData eventData) { base.OnSlotDragEnd(originalSlot, targetSlot, eventData); BagSlot originalBagSlot = (BagSlot)originalSlot; if (targetSlot != null && originalBagSlot.ItemGroup != null) { if (targetSlot.Manager == this) // 在同一SlotManager中拖拽 { BagSlot targetBagSlot = (BagSlot)targetSlot; Bag.MoveItemGroup(originalBagSlot.Index, targetBagSlot.Index); } else if (targetSlot.Manager.Flag == SlotManagerFlag.ShopBagPanel) // 拖到商店的格子上 { BagSlot targetBagSlot = (BagSlot)targetSlot; // 出售 BagPanel shopBagPanel = targetBagSlot.Manager; Bag shopBag = shopBagPanel.Bag; ItemGroup selling = Bag.RemoveItemGroup(originalBagSlot.Index); selling.Count = shopBagPanel.Bag.AddItemGroup(targetBagSlot.Index, selling); if (selling.Count > 0) // 没卖完 { Bag.AddItemGroup(originalBagSlot.Index, selling); } } else if (targetSlot.Manager.Flag == SlotManagerFlag.PlayerEquipmentsPanel) // 拖到装备槽上 { EquipmentSlot targetEquipmentSlot = (EquipmentSlot)targetSlot; Character character = targetEquipmentSlot.Manager.Character; Item equipment = originalBagSlot.ItemGroup.Item; // 替换装备 Item replaceEquipment = targetEquipmentSlot.Item; if (character.Equip(equipment, targetEquipmentSlot.EquipmentSlotType)) // 装备成功 { Bag.RemoveItemGroup(originalBagSlot.Index); if (replaceEquipment != null) { Bag.AddItem(originalBagSlot.Index, replaceEquipment, 1); } } } } }
public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; RaceOrb r_orb = null; RCCONTROL rc = null; RaceControl r_control = null; Bag d_bag = new Bag(); foreach (Item h in World.Items.Values) { if (h is RaceControl) { r_control = h as RaceControl; } } foreach (Item i in World.Items.Values) { if (i is RaceOrb) { r_orb = i as RaceOrb; if (info.ButtonID == r_orb.RaceNumber) { foreach (Item j in World.Items.Values) { if (j is RCCONTROL) { rc = j as RCCONTROL; if (rc.Race == r_orb.RaceName) { d_bag.AddItem(rc); } } } d_bag.Delete(); r_orb.Delete(); r_control.A_Races -= 1; resetROrbNums(); break; } } } if (info.ButtonID == 0) { } }
public void TestGetRandomItemFromBag() { Bag bag = new Bag(); bag.AddItem(Listof_Items.LongSword, 1); bag.AddItem(Listof_Items.ShortSword, 1); bag.AddItem(Listof_Items.LargeHealthPotion, 10); bag.AddItem(Listof_Items.SmallHealthPotion, 2); bag.AddItem(Listof_Items.Mushrooms, 1); bag.AddItem(Listof_Items.SmallHealthPotion, 4); bag.AddItem(Listof_Items.TwigOfWood, 7); bag.AddItem(Listof_Items.IronOre, 14); bag.AddItem(Listof_Items.LogOfWood, 12); var listOfItems = bag.GetAllItems(); for (int i = 0; i < 52; i++) { var takenItem = bag.GetRandomItem(); } Assert.AreEqual(Listof_Items.Nothing, bag.GetRandomItem()); }
public void MonsterDead() { BGM_cench.Play(); bgmBattle.Stop(); for (int i = 0; i < itemModel.itemList.Count; i++) { if (monsterInfo.lostItem.Equals(itemModel.itemList[i].id)) { bag.AddItem(itemModel.itemList[i]); GameObject.Find("GetItem").GetComponent <Animator>().SetBool("IsOpen", true); getSound.Play(); ico.sprite = Resources.Load <Sprite>(itemModel.itemList[i].sprite); name.text = itemModel.itemList[i].name; explain.text = itemModel.itemList[i].explain; break; } } Destroy(gameObject); }
public static bool AddItem(Bag bag, ItemStack stack, bool merge = true) { /* Bag.onBackpackChanged() is private, so I need SetSlot() to call it */ if (merge) { return(bag.AddItem(stack)); } if (bag.GetSlots() == null) { return(false); } int index = GetNextIndex(bag); if (index == -1) { return(false); } bag.SetSlot(index, stack, true); // true for update return(true); }
private void ReadyPlayer(Mobile m) { if (!m_ScoreTable.ContainsKey(m.Serial)) { m_ScoreTable.Add(m.Serial, new ScoreKeeper(m)); } if (!m_UseSphereRules) { #region DistroCode bool MagicWeapons = MagicWeaponRule == pMagicWeaponRule.Allowed; bool MagicArmor = MagicArmorRule == pMagicArmorRule.Allowed; bool Potions = PotionRule == pPotionRule.Allowed; bool Bandages = BandageRule == pBandaidRule.Allowed; bool Pets = PetRule == pPetRule.Allowed; bool Mounts = MountRule == pMountRule.Allowed; if (!m.Alive) { m.Resurrect(); } Container bp = m.Backpack; Container bag = new Bag(); bag.Hue = 38; BankBox bank = m.BankBox; Item oncurs = m.Holding; if (oncurs != null) { bp.DropItem(oncurs); } m.CurePoison(m); m.Hits = m.HitsMax; m.Mana = m.ManaMax; m.Stam = m.StamMax; m.StatMods.Clear(); List <Item> items = new List <Item>(); foreach (Layer layer in PvpCore.EquipmentLayers) { Item item = m.FindItemOnLayer(layer); if (item != null) { if (item is BaseWeapon && !MagicWeapons) { BaseWeapon weapon = (BaseWeapon)item; if (weapon.AccuracyLevel != WeaponAccuracyLevel.Regular) { items.Add(weapon); } else if (weapon.DamageLevel != WeaponDamageLevel.Regular) { items.Add(weapon); } else if (weapon.DurabilityLevel != WeaponDurabilityLevel.Regular) { items.Add(weapon); } } else if (item is BaseArmor && !MagicArmor) { BaseArmor armor = (BaseArmor)item; if (armor.Durability != ArmorDurabilityLevel.Regular) { items.Add(armor); } else if (armor.ProtectionLevel != ArmorProtectionLevel.Regular) { items.Add(armor); } } } } if (m.Backpack != null) { foreach (Item item in m.Backpack.Items) { if (item != null) { if (item is BaseWeapon && !MagicWeapons) { BaseWeapon weapon = (BaseWeapon)item; if (weapon.AccuracyLevel != WeaponAccuracyLevel.Regular) { items.Add(weapon); } else if (weapon.DamageLevel != WeaponDamageLevel.Regular) { items.Add(weapon); } else if (weapon.DurabilityLevel != WeaponDurabilityLevel.Regular) { items.Add(weapon); } } else if (item is BaseArmor && !MagicArmor) { BaseArmor armor = (BaseArmor)item; if (armor.Durability != ArmorDurabilityLevel.Regular) { items.Add(armor); } else if (armor.ProtectionLevel != ArmorProtectionLevel.Regular) { items.Add(armor); } } else if (item is BasePotion && !Potions) { items.Add(item); } else if (item is EtherealMount && !Mounts) { items.Add(item); } else if (item is Bandage && !Bandages) { items.Add(item); } } } } if (!Mounts) { if (m.Mount != null) { IMount mount = m.Mount; mount.Rider = null; if (mount is BaseMount) { if (mount is BaseCreature) { BaseCreature bc = (BaseCreature)mount; bc.ControlTarget = null; bc.ControlOrder = OrderType.Stay; bc.Internalize(); bc.SetControlMaster(null); bc.SummonMaster = null; bc.IsStabled = true; m.Stabled.Add(bc); MountCollection.Add(m.Serial, bc); m.SendMessage(38, "Your mount has been moved to the your stables"); } } } } if (items.Count > 0) { m.SendMessage(38, "You had items that did not meet the requirements for the deathmatch and were thus moved to your bank."); } foreach (Item item in items) { bag.AddItem(item); } if (bag.Items.Count > 0) { bank.DropItem(bag); } else { bag.Delete(); } #endregion } if (m_EventSupplier != null) { m_EventSupplier.OnMoveOver(m); } Contestants.Add(m); SpawnMobile(m); if (m_GiveHorses) { DMHorse.TryGiveHorse(m); } if (m.NetState != null) { m.SendMessage(38, "You have joined a deathmatch"); m.SendMessage(38, "You can check the score with \".DMScore\""); } }
public void ReceiveItem(Item item) { CheckIfAlive(); Bag.AddItem(item); }
public void ReceiveItem(Item item) { Bag.AddItem(item); }
public override void OnResponse(NetState sender, RelayInfo info) { Mobile from = sender.Mobile; ClassControl c_control = null; ClassOrb c_orb = null; foreach (Item i in World.Items.Values) { if (i is ClassControl) { c_control = i as ClassControl; } } foreach (Item i in World.Items.Values) { if (i is ClassOrb) { c_orb = i as ClassOrb; if (c_orb.ClassNumber == c_control.C_Current) { break; } } } for (int i = 0; i < 54; i++) { if ((i + 1) == info.ButtonID) { if (c_orb.Amount_Restricted != 10) { c_orb.Restricted_Skills[c_orb.Amount_Restricted] = from.Skills[i].Name; c_orb.Amount_Restricted += 1; m_From.SendGump(new RestrictedSkillsGump(from, c_orb)); m_From.SendMessage(6, from.Skills[i].Name + " has been Restricted"); } else { m_From.SendMessage(0x35, "You have reached the Maximum Restricted Skills"); m_From.SendGump(new RestrictedSkillsGump(from, c_orb)); } } } if (info.ButtonID == 0) { for (int i = 0; i < 10; i++) { c_orb.Restricted_Skills[i] = null; c_orb.Primary_Skills[i] = null; } m_From.SendGump(new AddClassGump(from, c_orb)); } if (info.ButtonID == 60) { Container class_bag = new Bag(); class_bag.Name = c_orb.ClassName + " Class"; Container equip = new Bag(); equip.Name = c_orb.ClassName + " Equip"; Container items = new Bag(); items.Name = c_orb.ClassName + " Items"; Container r_arm = new Bag(); r_arm.Name = c_orb.ClassName + " Restricted Armors"; Container r_wea = new Bag(); r_wea.Name = c_orb.ClassName + " Restricted Weapons"; class_bag.AddItem(equip); class_bag.AddItem(items); class_bag.AddItem(r_arm); class_bag.AddItem(r_wea); class_bag.AddItem(c_orb); c_orb.Name = c_orb.ClassName + " Orb"; foreach (Item i in World.Items.Values) { if (i is Bag && i.Name == "CLASSES") { i.AddItem(class_bag); } } c_control.A_Classes += 1; c_orb.Activated = true; m_From.SendMessage(6, "Class Generated"); } }
public LootBag5() { // bag.AddItem(ItemID., Amounts.); // Basic Resources bag.AddItem(ItemID.GreaterHealingPotion, 3, 5, Amounts.common); bag.AddItem(ItemID.SuperHealingPotion, 3, 5, Amounts.uncommon); // Pillars/Moonlord bag.AddItem(ItemID.FragmentSolar, 15, 30, Amounts.common); bag.AddItem(ItemID.FragmentVortex, 15, 30, Amounts.common); bag.AddItem(ItemID.FragmentNebula, 15, 30, Amounts.common); bag.AddItem(ItemID.FragmentStardust, 15, 30, Amounts.common); bag.AddItem(ItemID.CelestialSigil, Amounts.uncommon); bag.AddItem(ItemID.LunarBar, Amounts.barMin, Amounts.barMax, Amounts.common); // Martian Madness bag.AddItem(ItemID.LaserDrill, Amounts.uncommon); bag.AddItem(ItemID.ChargedBlasterCannon, Amounts.uncommon); bag.AddItem(ItemID.AntiGravityHook, Amounts.uncommon); bag.AddItem(ItemID.BrainScrambler, Amounts.uncommon); }
private static void EventSink_CharacterCreated(CharacterCreatedEventArgs args) { if (!VerifyProfession(args.Profession)) { args.Profession = 0; } NetState state = args.State; if (state == null) { return; } Mobile newChar = CreateMobile(args.Account as Account); args.Mobile = newChar; m_Mobile = newChar; if (newChar == null) { Console.WriteLine("Login: {0}: Character creation failed, account full", state); return; } if (newChar is Player) { Player pm = (Player)newChar; pm.Profession = args.Profession; } newChar.Player = true; newChar.AccessLevel = args.Account.AccessLevel; newChar.Female = args.Female; newChar.Body = newChar.Female ? 0x191 : 0x190; newChar.Hue = Utility.ClipSkinHue(args.Hue & 0x3FFF) | 0x8000; newChar.Hunger = 20; newChar.Thirst = 20; newChar.SkillsCap = 8000; newChar.StatCap = 250; newChar.Name = args.Name; ((Player)newChar).EoC += 20000; ((Player)newChar).Race = Race.Human; newChar.CantWalk = false; newChar.Frozen = false; newChar.Hits = newChar.HitsMax; newChar.Mana = newChar.ManaMax; newChar.Stam = newChar.StamMax; AddBackpack(newChar); newChar.AddToBackpack(new Verite(150)); Bag bag = new Bag(); bag.Name = "A torn bag"; bag.Hue = Utility.RandomNeutralHue(); newChar.AddToBackpack(bag); //bag.TryDropItem(newChar, new ShepherdsCrook(), false); //bag.TryDropItem(newChar, new Bandage(Utility.Random(20,30)), false); //bag.TryDropItem(newChar, new Kindling(15), false); //bag.TryDropItem(newChar, new Torch(), false); //bag.TryDropItem(newChar, new Dagger(), false); //bag.TryDropItem(newChar, new TotalRefreshPotion(), false); //bag.TryDropItem(newChar, new GreaterHealPotion(), false); //bag.TryDropItem(newChar, new GreaterCurePotion(), false); //bag.TryDropItem(newChar, new IDWand(Utility.Random(10,15)), false); //bag.TryDropItem(newChar, new Pitcher(BeverageType.Water), false); bag.AddItem(new Bandage(30)); bag.AddItem(new Kindling(10)); bag.AddItem(new Torch()); bag.AddItem(new Dagger()); bag.AddItem(new Scissors()); bag.AddItem(new TotalRefreshPotion()); bag.AddItem(new GreaterCurePotion()); bag.AddItem(new GreaterHealPotion()); bag.AddItem(new IDWand()); bag.AddItem(new Pitcher()); newChar.AddToBackpack(new SkillScroll()); for (int i = 0; i < SkillInfo.Table.Length; i++) { newChar.Skills[i].Base = 0; if (SkillInfo.Table[i].SkillID > (int)SkillName.Ninjitsu) { newChar.Skills[i].Cap = 0; } else { newChar.Skills[i].Cap = 100; } } newChar.HairItemID = args.HairID; newChar.FacialHairItemID = args.BeardID; newChar.HairHue = Utility.ClipHairHue(args.HairHue & 0x3FFF); newChar.FacialHairHue = Utility.ClipHairHue(args.BeardHue & 0x3FFF); AddShirt(newChar, args.ShirtHue); AddPants(newChar, args.PantsHue); AddShoes(newChar); SetStats(newChar, state, args.Str, args.Dex, args.Int); SetSkills(newChar, args.Skills, args.Profession); newChar.MoveToWorld(new Point3D(2756, 3808, 50), Map.Felucca); /// Isle of Kesna'buir ((Player)newChar).RespawnLocation = (new Point3D(2756, 3808, 50)); ((Player)newChar).RespawnMap = Map.Felucca; Console.WriteLine("Login: {0}: New character being created (account={1})", args.State, args.Account.Username); Console.WriteLine(" - Character: {0} (serial={1})", newChar.Name, newChar.Serial); }