public void Manager_Choose() { G_Menu_UI.SetActive(true); Menu_01.SetActive(true); Menu_02.SetActive(false); V_Slider.value = GlobalVariable.SoundVolume; Back_Slider.value = GlobalVariable.BGMVolume; Mouse_Slider.value = playerInterface.GetMouseSensitivityX(); }
public void Back_Click() { Menu_01.SetActive(true); Menu_02.SetActive(false); }
public void Continue_Click() { Menu_01.SetActive(false); Menu_02.SetActive(true); }