public override void OnInspectorGUI() { DrawDefaultInspector(); BVHRecorder bvhRecorder = (BVHRecorder)target; if (GUILayout.Button("Detect bones")) { bvhRecorder.getBones(); Debug.Log("Bone detection done."); } if (GUILayout.Button("Remove empty entries from bone list")) { bvhRecorder.cleanupBones(); Debug.Log("Cleaned up bones."); } if (GUILayout.Button("Clear recorded motion data")) { bvhRecorder.clearCapture(); Debug.Log("Cleared motion data."); } if (GUILayout.Button("Save motion to BVH file")) { try { bvhRecorder.saveBVH(); } catch (Exception ex) { Debug.LogError("An error has occurred while saving the BVH file: " + ex); } } }
public override void OnInspectorGUI() { DrawDefaultInspector(); BVHRecorder bvhRecorder = (BVHRecorder)target; if (GUILayout.Button("Detect bones")) { bvhRecorder.getBones(); Debug.Log("Bone detection done."); } if (GUILayout.Button("Remove empty entries from bone list")) { bvhRecorder.cleanupBones(); Debug.Log("Cleaned up bones."); } if (GUILayout.Button("Clear recorded motion data")) { bvhRecorder.clearCapture(); Debug.Log("Cleared motion data."); } if (GUILayout.Button("Save motion to BVH file")) { try { bvhRecorder.saveBVH(); } catch { Debug.LogError("Motion data can only be saved while the scene is running."); } } }
void Start() { anim = GetComponent <Animator>(); playTime = 0; if (posFilename == "") { Debug.Log("<color=blue>Error! Pos filename is empty.</color>"); return; } if (System.IO.File.Exists(posFilename) == false) { Debug.Log("<color=blue>Error! Pos file not found(" + posFilename + ").</color>"); return; } pos = ReadPosData(posFilename); GetInitInfo(); if (pos != null) { // inspectorで指定した開始フレーム、終了フレーム番号をセット if (startFrame >= 0 && startFrame < pos.Count) { sFrame = startFrame; } else { sFrame = 0; } int ef; if (int.TryParse(endFrame, out ef)) { if (ef >= sFrame && ef < pos.Count) { eFrame = ef; } else { eFrame = pos.Count - 1; } } else { eFrame = pos.Count - 1; } frame = sFrame; } if (saveMotion) { recorder = gameObject.AddComponent <BVHRecorder>(); recorder.scripted = true; recorder.targetAvatar = anim; recorder.blender = false; recorder.enforceHumanoidBones = enforceHumanoidBones; recorder.getBones(); recorder.buildSkeleton(); recorder.genHierarchy(); recorder.frameRate = 30.0f; } }
public void onRecord() { if (isRecording == false) { recorder = gameObject.AddComponent <BVHRecorder>(); var setting = AvatarList[avatars.value]; recorder.targetAvatar = setting.Avatar.GetComponent <Animator>(); recorder.scripted = true; recorder.blender = configurationSetting.Blender == 1; recorder.enforceHumanoidBones = configurationSetting.EnforceHumanoidBones == 1; recorder.getBones(); recorder.rootBone = setting.Avatar.JointPoints[PositionIndex.hip.Int()].Transform; recorder.buildSkeleton(); recorder.genHierarchy(); recorder.capturing = configurationSetting.Capturing == 1; if (configurationSetting.Capturing == 1) { recorder.frameRate = configurationSetting.CapturingFPS; } recorder.catchUp = configurationSetting.CatchUp == 1; isRecording = true; btnRecord.image.color = Color.red; btnRecord.GetComponentInChildren <Text>().text = "Recording"; btnRecord.GetComponentInChildren <Text>().color = Color.white; } else { isRecording = false; recorder.capturing = false; var extensions = new[] { new ExtensionFilter("BVH Files", "bvh"), }; var path = StandaloneFileBrowser.SaveFilePanel("SaveFile", "", "motion.bvh", extensions); if (path.Length != 0) { FileInfo fi = new FileInfo(path); recorder.directory = fi.DirectoryName; recorder.filename = fi.Name; recorder.saveBVH(); } recorder.clearCapture(); recorder = null; btnRecord.image.color = Color.white; btnRecord.GetComponentInChildren <Text>().text = "Record BVH"; btnRecord.GetComponentInChildren <Text>().color = Color.black; } }