protected override IEnumerator SetUp() { yield return(base.SetUp()); gameObject = new GameObject(); builderInWorldBridge = InitialSceneReferences.i.builderInWorldBridge; biwSaveController = new BIWSaveController(); biwSaveController.Init(BIWTestHelper.CreateReferencesControllerWithGenericMocks(InitialSceneReferences.i)); biwSaveController.EnterEditMode(scene); }
protected override IEnumerator SetUp() { yield return(base.SetUp()); gameObject = new GameObject(); biwSaveController = gameObject.AddComponent <BIWSaveController>(); builderInWorldBridge = gameObject.AddComponent <BuilderInWorldBridge>(); biwSaveController.builderInWorldBridge = builderInWorldBridge; biwSaveController.Init(); biwSaveController.EnterEditMode(scene); }
private void CreateControllers() { outlinerController = new BIWOutlinerController(); inputHandler = new BIWInputHandler(); publishController = new BIWPublishController(); creatorController = new BIWCreatorController(); modeController = new BIWModeController(); floorHandler = new BIWFloorHandler(); entityHandler = new BIWEntityHandler(); actionController = new BIWActionController(); saveController = new BIWSaveController(); inputWrapper = new BIWInputWrapper(); raycastController = new BIWRaycastController(); gizmosController = new BIWGizmosController(); }