Inheritance: BIWController
    protected override IEnumerator SetUp()
    {
        yield return(base.SetUp());

        gameObject = new GameObject();

        builderInWorldBridge = InitialSceneReferences.i.builderInWorldBridge;
        biwSaveController    = new BIWSaveController();
        biwSaveController.Init(BIWTestHelper.CreateReferencesControllerWithGenericMocks(InitialSceneReferences.i));
        biwSaveController.EnterEditMode(scene);
    }
Exemple #2
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    protected override IEnumerator SetUp()
    {
        yield return(base.SetUp());

        gameObject = new GameObject();

        biwSaveController    = gameObject.AddComponent <BIWSaveController>();
        builderInWorldBridge = gameObject.AddComponent <BuilderInWorldBridge>();

        biwSaveController.builderInWorldBridge = builderInWorldBridge;
        biwSaveController.Init();
        biwSaveController.EnterEditMode(scene);
    }
 private void CreateControllers()
 {
     outlinerController = new BIWOutlinerController();
     inputHandler       = new BIWInputHandler();
     publishController  = new BIWPublishController();
     creatorController  = new BIWCreatorController();
     modeController     = new BIWModeController();
     floorHandler       = new BIWFloorHandler();
     entityHandler      = new BIWEntityHandler();
     actionController   = new BIWActionController();
     saveController     = new BIWSaveController();
     inputWrapper       = new BIWInputWrapper();
     raycastController  = new BIWRaycastController();
     gizmosController   = new BIWGizmosController();
 }