protected override void LoadContent() { ClientDataRegistry.Settings = ClientSettings.GetSettings(); //Parses content data from file named "content.json" _contentManager.ParseContent(ClientDataRegistry.Settings.DevelopmentMode); //Global texture load Texture2D defaultTexture = new Texture2D(_graphicsDeviceManager.GraphicsDevice, 1, 1); defaultTexture.SetData(new[] { Color.White }); _contentManager.AddTexture("default", defaultTexture); AtlasTexture defaultAtlas = new AtlasTexture { Height = 1, Width = 1, Scale = 1, Texture = defaultTexture, TextureKey = "default", X = 0, Y = 0 }; _contentManager.AddAtlasTexture("default", defaultAtlas); //start first scene _sceneManager.StartScene(nameof(MainMenuScene)); }