コード例 #1
0
        public static ClientEntity ClientEntityFactory(EntityMessage em, BFBContentManager content)
        {
            IGraphicsComponent graphicsComponent = null;

            switch (em.EntityType)
            {
            case EntityType.Item:
                graphicsComponent = new ItemGraphicsComponent(content.GetAtlasTexture(em.TextureKey));
                break;

            case EntityType.Mob:
            case EntityType.Player:
            case EntityType.Projectile:
            case EntityType.Particle:
                graphicsComponent = new AnimationComponent(content.GetAnimatedTexture(em.TextureKey));
                break;
            }

            return(new ClientEntity(em.EntityId,
                                    new EntityOptions
            {
                Dimensions = em.Dimensions,
                Position = em.Position,
                Rotation = em.Rotation,
                Origin = em.Origin,
                EntityType = em.EntityType
            }, graphicsComponent));
        }
コード例 #2
0
        public override void Draw(SpriteBatch graphics, BFBContentManager content)
        {
            InventorySlot slot = ClientDataRegistry.GetInstance()?.Client?.Meta?.MouseSlot;

            if (slot == null)
            {
                return;
            }

            AtlasTexture atlas = content.GetAtlasTexture(slot.TextureKey);

            int maxHeight = RootUI.RenderAttributes.Height / 10;
            int scale     = maxHeight / atlas.Height;

            int w = atlas.Width * scale;
            int h = atlas.Height * scale;


            int x = (int)Mouse.X - w / 2;
            int y = (int)Mouse.Y - h / 2;

            graphics.DrawAtlas(
                atlas,
                new Rectangle(
                    x,
                    y,
                    w,
                    h
                    ),
                Color.White);

            if (slot.ItemType == ItemType.Wall)
            {
                graphics.DrawAtlas(
                    atlas,
                    new Rectangle(
                        x,
                        y,
                        w,
                        h
                        ),
                    new Color(0, 0, 0, 0.4f));
            }

            SpriteFont font = content.GetFont("default");

            (float width, float height) = font.MeasureString(slot.Count.ToString()) * 0.6f;
            graphics.DrawString(
                font,
                slot.Count.ToString(),
                new Vector2(Mouse.X - width + 3, Mouse.Y - height + 3),
                Color.White,
                0,
                Vector2.Zero,
                0.6f,
                SpriteEffects.None,
                1);
        }
コード例 #3
0
        public override void Render(SpriteBatch graphics, BFBContentManager content)
        {
            base.Render(graphics, content);

            EntityMeta meta = _valueSelector.Compile()?.Invoke(_model);

            if (meta == null)
            {
                return;
            }

            Vector2 cursor    = new Vector2(RenderAttributes.X, RenderAttributes.Y);
            int     width     = RenderAttributes.Width / 10;
            int     dimension = width - 5;

            ushort value     = _textureKey == "Mana" ? meta.Mana : meta.Health;
            ushort valueStep = _textureKey == "Mana" ? (ushort)(meta.MaxMana / 10) : (ushort)(meta.MaxHealth / 10);

            for (int i = 0; i < 10; i++)
            {
                string atlasKey;

                if (value - i * valueStep >= valueStep)
                {
                    atlasKey = _textureKey + ":Full";
                }
                else if (value - i * valueStep >= valueStep * 0.75f)
                {
                    atlasKey = _textureKey + ":Most";
                }
                else if (value - i * valueStep >= valueStep * 0.5f)
                {
                    atlasKey = _textureKey + ":Half";
                }
                else if (value - i * valueStep >= valueStep * 0.25f)
                {
                    atlasKey = _textureKey + ":Partial";
                }
                else
                {
                    atlasKey = _textureKey + ":Empty";
                }

                graphics.DrawAtlas(content.GetAtlasTexture(atlasKey), new Rectangle((int)cursor.X, (int)cursor.Y, dimension, dimension), Color.White);

                cursor.X += width;
            }
        }
コード例 #4
0
        public override void Render(SpriteBatch graphics, BFBContentManager content)
        {
            base.Render(graphics, content);

            #region DrawHotbarBorder

            if (_slotId == _inventory.ActiveSlot && _hotBarMode)
            {
                graphics.DrawBorder(
                    new Rectangle(
                        RenderAttributes.X - 2,
                        RenderAttributes.Y - 2,
                        RenderAttributes.Width + 2 * 2,
                        RenderAttributes.Height + 2 * 2),
                    5,
                    Color.Silver,
                    content.GetTexture("default"));
            }

            #endregion

            #region Draw Item

            if (_inventory.GetSlots().ContainsKey(_slotId))
            {
                InventorySlot slot = _inventory.GetSlots()[_slotId];

                if (string.IsNullOrEmpty(slot.TextureKey))
                {
                    return;
                }

                AtlasTexture atlas = content.GetAtlasTexture(slot.TextureKey);

                int padding = Padding;

                if (_hover)
                {
                    padding -= 3;
                }

                int maxHeight = RenderAttributes.Height - padding * 2;
                int scale     = maxHeight / atlas.Height;

                int width  = atlas.Width * scale;
                int height = atlas.Height * scale;

                int x = RenderAttributes.X + padding;
                int y = RenderAttributes.Y + padding;

                graphics.DrawAtlas(atlas, new Rectangle(x, y, width, height), Color.White);

                if (slot.ItemType == ItemType.Wall)
                {
                    graphics.DrawAtlas(atlas, new Rectangle(x, y, width, height), new Color(0, 0, 0, 0.4f));
                }

                //draw count
                if (slot.Count <= 1)
                {
                    return;
                }

                #region Draw Stack Count

                SpriteFont font = content.GetFont(RenderAttributes.FontKey);
                graphics.DrawString(
                    font,
                    slot.Count.ToString(),
                    new Vector2(
                        RenderAttributes.X + padding,
                        RenderAttributes.Y + padding),
                    Color.White,
                    0,
                    Vector2.Zero,
                    RenderAttributes.FontSize * (graphics.GraphicsDevice.Viewport.Width / 25f) / font.MeasureString(" ").Y,
                    SpriteEffects.None,
                    1);

                #endregion
            }

            #endregion
        }
コード例 #5
0
        public void Draw(SpriteBatch graphics, GameTime time, WorldManager world, List <ClientEntity> entities, ClientEntity playerEntity, ControlState input, ClientSocketManager clientSocket = null)
        {
            if (!_init)
            {
                return;
            }

            float worldScale = _tileScale / GraphicsScale;

            #region graphics.Begin()
            //Start different graphics layer
            graphics.End();
            graphics.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise, null, Camera.Transform);
            #endregion

            #region DrawRanges

            int xStart = Camera.Left / _tileScale - 1;
            int xEnd   = Camera.Right / _tileScale + 2;

            int yStart = Camera.Top / _tileScale - 1;
            int yEnd   = Camera.Bottom / _tileScale + 2;

            if (xStart < 0)
            {
                xStart = 0;
            }

            if (xEnd > _blockWidth)
            {
                xEnd = _blockWidth;
            }

            if (yStart < 0)
            {
                yStart = 0;
            }
            if (yEnd > _blockHeight)
            {
                yEnd = _blockHeight;
            }

            #endregion

            #region Render Walls + Blocks

            for (int y = yStart; y < yEnd; y++)
            {
                for (int x = xStart; x < xEnd; x++)
                {
                    int xPosition = x * _tileScale;
                    int yPosition = y * _tileScale;

                    if (world.GetBlock(x, y) == WorldTile.Air)
                    {
                        WorldTile tile = (WorldTile)world.GetWall(x, y);

                        if (tile == WorldTile.Air)
                        {
                            continue;
                        }

                        graphics.DrawAtlas(
                            _content.GetAtlasTexture("Tiles:" + tile),
                            new Rectangle(xPosition, yPosition, _tileScale, _tileScale)
                            , Color.White);

                        graphics.DrawAtlas(
                            _content.GetAtlasTexture("Tiles:" + tile),
                            new Rectangle(xPosition, yPosition, _tileScale, _tileScale)
                            , new Color(0, 0, 0, 0.4f));
                    }
                    else
                    {
                        WorldTile tile = world.GetBlock(x, y);

                        if (tile == WorldTile.Leaves)
                        {
                            WorldTile wallTile = (WorldTile)world.GetWall(x, y);

                            if (wallTile != WorldTile.Air)
                            {
                                graphics.DrawAtlas(
                                    _content.GetAtlasTexture("Tiles:" + wallTile),
                                    new Rectangle(xPosition, yPosition, _tileScale, _tileScale)
                                    , Color.White);

                                graphics.DrawAtlas(
                                    _content.GetAtlasTexture("Tiles:" + wallTile),
                                    new Rectangle(xPosition, yPosition, _tileScale, _tileScale)
                                    , new Color(0, 0, 0, 0.4f));
                            }
                        }

                        if (tile != WorldTile.Air)
                        {
                            graphics.DrawAtlas(
                                _content.GetAtlasTexture("Tiles:" + tile),
                                new Rectangle(xPosition, yPosition, _tileScale, _tileScale),
                                Color.White);
                        }
                    }
                }
            }

            #endregion

            #region Mouse ToolTip


            if (playerEntity.Meta != null && playerEntity.Meta.Holding.ItemType != ItemType.Unknown)
            {
                //Get proper mouse coordinates
                BfbVector        mouse = ViewPointToMapPoint(input.Mouse);
                Tuple <int, int> block = world.BlockLocationFromPixel((int)mouse.X, (int)mouse.Y);

                //if the mouse is inside the map
                if (block != null)
                {
                    int playerX     = (int)(playerEntity.Position.X + playerEntity.Width / 2f);
                    int playerY     = (int)(playerEntity.Position.Y + playerEntity.Height / 2f);
                    int blockPixelX = block.Item1 * _tileScale; //x position of block mouse is over
                    int blockPixelY = block.Item2 * _tileScale; //y position of block mouse is over

                    int distance = (int)System.Math.Sqrt(System.Math.Pow(playerX - blockPixelX, 2) +
                                                         System.Math.Pow(playerY - blockPixelY, 2)) / _tileScale;
                    int reach = playerEntity.Meta.Holding.Reach;

                    switch (playerEntity.Meta.Holding.ItemType)
                    {
                    case ItemType.Block:

                        if (world.GetBlock(block.Item1, block.Item2) == WorldTile.Air)
                        {
                            graphics.Draw(_content.GetTexture("default"),
                                          new Rectangle(blockPixelX, blockPixelY, _tileScale, _tileScale),
                                          distance >= reach ? new Color(255, 0, 0, 0.2f) :
                                          new Color(0, 0, 0, 0.2f));
                        }
                        else
                        {
                            float progress = playerEntity.Meta.Holding.Progress;

                            if (progress < 0.05f)
                            {
                                graphics.DrawBorder(
                                    new Rectangle(blockPixelX, blockPixelY, _tileScale, _tileScale),
                                    2,
                                    new Color(0, 0, 0, 0.6f),
                                    _content.GetTexture("default"));
                            }
                            else
                            {
                                graphics.Draw(_content.GetTexture("default"),
                                              new Rectangle(blockPixelX + (int)(_tileScale * (1 - progress)) / 2, blockPixelY + (int)(_tileScale * (1 - progress)) / 2, (int)(_tileScale * progress), (int)(_tileScale * progress)),
                                              new Color(0, 0, 0, 0.4f));
                            }
                        }
                        break;

                    case ItemType.Wall:

                        if (world.GetBlock(block.Item1, block.Item2) == WorldTile.Air && (WorldTile)world.GetWall(block.Item1, block.Item2) == WorldTile.Air)
                        {
                            graphics.Draw(_content.GetTexture("default"),
                                          new Rectangle(blockPixelX, blockPixelY, _tileScale, _tileScale),
                                          distance >= reach ? new Color(255, 0, 0, 0.2f) :
                                          new Color(0, 0, 0, 0.2f));
                        }
                        else
                        {
                            float progress = playerEntity.Meta.Holding.Progress;

                            if (progress < 0.05f)
                            {
                                graphics.DrawBorder(
                                    new Rectangle(blockPixelX, blockPixelY, _tileScale, _tileScale),
                                    2,
                                    new Color(0, 0, 0, 0.6f),
                                    _content.GetTexture("default"));
                            }
                            else
                            {
                                graphics.Draw(_content.GetTexture("default"),
                                              new Rectangle(blockPixelX + (int)(_tileScale * (1 - progress)) / 2, blockPixelY + (int)(_tileScale * (1 - progress)) / 2, (int)(_tileScale * progress), (int)(_tileScale * progress)),
                                              new Color(0, 0, 0, 0.4f));
                            }
                        }

                        break;

                    case ItemType.Tool:

                        var atlas = _content.GetAtlasTexture(playerEntity.Meta.Holding.AtlasKey);

                        graphics.DrawAtlas(atlas,
                                           new Rectangle(
                                               (int)(mouse.X - atlas.Width / 2f),
                                               (int)(mouse.Y - atlas.Height / 2f),
                                               (int)(atlas.Width * worldScale),
                                               (int)(atlas.Height * worldScale)),
                                           distance > reach ?
                                           new Color(255, 0, 0, 0.1f)
                                    : new Color(255, 255, 255, 0.1f));

                        break;
                    }
                }
            }

            #endregion

            #region Map Debug

            if (Debug)
            {
                MapDebug(graphics, world, xStart, xEnd, yStart, yEnd);
            }

            #endregion

            #region Render Entities

            foreach (ClientEntity entity in entities.OrderBy(x => x.Position.Y).ThenBy(x => x.EntityType))
            {
                if (!Debug)
                {
                    entity.Draw(graphics, _content, worldScale);
                }
                else
                {
                    entity.DebugDraw(graphics, _content, worldScale, _tileScale);
                }
            }

            #endregion

            #region graphics.End()

            graphics.End();
            graphics.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise);

            #endregion

            #region Debug Panel

            if (Debug)
            {
                DebugPanel(graphics, time, world, playerEntity, entities, clientSocket, input);
            }

            #endregion
        }
コード例 #6
0
        public void Draw(ClientEntity entity, SpriteBatch graphics, BFBContentManager contentManager, float worldScale)
        {
            #region Draw Entity

            graphics.Draw(_animatedTexture.Texture,
                          entity.Position.ToVector2(),
                          _frameSelector,
                          _animatedTexture.ParsedColor,
                          entity.Rotation,
                          entity.Origin.ToVector2() - entity.Dimensions.ToVector2() / 2,
                          _animatedTexture.Scale * worldScale,
                          !_currentAnimationSet.Mirror ? SpriteEffects.None : SpriteEffects.FlipHorizontally,
                          1);

            #endregion

            //Holding something?
            if (entity.Meta?.Holding?.AtlasKey == null)
            {
                return;
            }

            AtlasTexture atlas    = contentManager.GetAtlasTexture(entity.Meta.Holding.AtlasKey);
            float        rotation = 0;
            float        scale;
            int          x      = entity.Facing == DirectionFacing.Left ? entity.Left : entity.Right;
            int          y      = (int)(entity.Height / 1.5 + entity.Position.Y);
            Vector2      origin = new Vector2(atlas.Width / 2f, atlas.Height);

            if (System.Math.Abs(entity.Velocity.X) > 2)
            {
                if (entity.Facing == DirectionFacing.Left)
                {
                    rotation = (float)(-45 * (System.Math.PI / 180));
                    x       += 10;
                }
                else
                {
                    rotation = (float)(45 * (System.Math.PI / 180));
                    x       -= 10;
                }
                y = (int)(entity.Height / 2f + entity.Position.Y);
            }

            if (entity.Meta.Holding.ItemType == ItemType.Tool)
            {
                scale = worldScale;
            }
            else
            {
                scale = worldScale * 0.6f;
            }

            graphics.DrawAtlas(atlas, new Rectangle(x, y, (int)(atlas.Width * scale), (int)(atlas.Height * scale)), Color.White, rotation, origin);

            if (entity.Meta.Holding.ItemType == ItemType.Wall)
            {
                graphics.DrawAtlas(
                    atlas,
                    new Rectangle(x, y, (int)(atlas.Width * scale), (int)(atlas.Height * scale)),
                    new Color(0, 0, 0, 0.4f),
                    rotation, origin);
            }
        }