void AvatarLoaded(AvatarImageLoaded_t cb) { Texture2D tex = GetUserAvatar(cb.m_steamID); if (tex != null) { SteamAvatarImage = tex; } }
private void OnAvatarImageLoaded(AvatarImageLoaded_t callback) { if (callback.m_steamID.m_SteamID != steamId) { return; } profileImage.texture = GetSteamImageAsTexture(callback.m_iImage); }
void OnAvatarLoaded(AvatarImageLoaded_t param) { var player = GetSteamPlayer(param.m_steamID); if (player != null) { LoadPlayerAvatar(player, param.m_iImage, param.m_iWide, param.m_iTall, true); player.Dispose(); } }
private void OnAvatarImageLoaded(AvatarImageLoaded_t callback) { for (int i = 0; i < Lobby.LobbyPlayers.Count; i++) { if (callback.m_steamID != Lobby.LobbyPlayers[i].UserSteamID) { return; } userImages[i].texture = GetSteamImageAsTexture2D(callback.m_iImage); } }
void OnAvatarImageLoaded(AvatarImageLoaded_t pCallback) { Debug.Log("[" + AvatarImageLoaded_t.k_iCallback + " - AvatarImageLoaded] - " + pCallback.m_steamID + " -- " + pCallback.m_iImage + " -- " + pCallback.m_iWide + " -- " + pCallback.m_iTall); }
void OnAvatarImageLoaded(AvatarImageLoaded_t pCallback) { UpdateLobbyInfo(ref m_CurrentLobby); SetBasic(); }
private void OnAvatarImageLoaded(AvatarImageLoaded_t data) { LoadForSteamid(data.SteamID); }
void OnAvatarImageLoaded(AvatarImageLoaded_t pCallback) { GetAvatar(imageID); }
void OnAvatarImageLoaded(AvatarImageLoaded_t pCallback) { Console.WriteLine("[" + AvatarImageLoaded_t.k_iCallback + " - AvatarImageLoaded] - " + pCallback.m_steamID + " -- " + pCallback.m_iImage + " -- " + pCallback.m_iWide + " -- " + pCallback.m_iTall); }
/** * Creates the avatar and calls success. */ private void OnAvatarLoaded(AvatarImageLoaded_t callback) { m_image = CreateAvatar(callback.m_iImage); m_request.OnSuccess(); }