public void CreatMonster(int count) { float space = 1.3f; Vector3 pos = new Vector3(1, -0.7f, 0); for (int i = 0; i < count; i++) { AvatarData _avatarData = new AvatarData(); //Create view. if (_avatarData != null) { _avatarData.CreateView(pos); pos.x += 0.8f; space *= -1; pos.y += space + Random.Range(0, 0.3f) * space * -1; Add(_avatarData); } } }
public void CreatPlayer() { List <PropertyModel> propertyList = DataBase.Instance.playerData.heroData; float space = 1.3f; Vector3 pos = new Vector3(-1, -0.7f, 0); for (int i = 0; i < propertyList.Count; i++) { AvatarData _avatarData = new AvatarData(propertyList[i]); if (_avatarData != null) { _avatarData.CreateView(pos); pos.x -= 0.8f; space *= -1; pos.y += space + Random.Range(0, 0.3f) * space * -1; Add(_avatarData); } } }