public void UpdateAuxiliaryData(AuxiliaryDictionaryDataEntry auxData) { RemoveAuxiliaryData(auxData.WordID); var ent = GetEntryFromID(auxData.WordID); if (ent == null) { throw new UnityException("Must have entry to add aux data."); } else { AuxiliaryData.Add(auxData); ent.SetAuxiliaryData(auxData); } }
public void SetAuxiliaryData(AuxiliaryDictionaryDataEntry auxData) { this.auxData = auxData; }