Beispiel #1
0
 public void UpdateAuxiliaryData(AuxiliaryDictionaryDataEntry auxData)
 {
     RemoveAuxiliaryData(auxData.WordID);
     var ent = GetEntryFromID(auxData.WordID);
     if (ent == null) {
         throw new UnityException("Must have entry to add aux data.");
     } else {
         AuxiliaryData.Add(auxData);
         ent.SetAuxiliaryData(auxData);
     }
 }
 public void SetAuxiliaryData(AuxiliaryDictionaryDataEntry auxData)
 {
     this.auxData = auxData;
 }