コード例 #1
0
    void Start()
    {
        aux = AuxManager.instance;

        shadowMaterial = aux.GetShadowMaterial();
        shadowColor    = aux.GetShadowColor();

        transformCaster                 = transform;
        transformShadow                 = new GameObject().transform;
        transformShadow.parent          = transformCaster;
        transformShadow.gameObject.name = "Shadow";
        transformShadow.localRotation   = Quaternion.identity;
        sRendererCaster                 = GetComponent <SpriteRenderer>();
        sRendererShadow                 = transformShadow.gameObject.AddComponent <SpriteRenderer>();
        sRendererShadow.sprite          = sRendererCaster.sprite;

        sRendererShadow.material         = shadowMaterial;
        sRendererShadow.color            = shadowColor;
        sRendererShadow.sortingLayerName = sRendererCaster.sortingLayerName;
        sRendererShadow.sortingOrder     = sRendererCaster.sortingOrder - 2;
    }