void Start() { GM = GameManager.instance; aux = AuxManager.instance; EM = EffectsManager.instance; PM = PlayerManager.instance; rb = GetComponent <Rigidbody2D>(); disJoint = GetComponent <DistanceJoint2D>(); playerFire.SetActive(false); canvas = aux.GetCanvas(); airPowerList = new List <GameObject>(); //currentAirPower = airPowers[0]; CreateNewAirPower(0); }