public override void Init() { base.Init(); Coroutine = new AutoCoroutine(this, Procedure); Coroutine.Start(); Interactability = true; explosion.Init(); explosion.OnAddForce += ProcessExplosion; explosion.Ignores.Add(Rigidbody); }
public override void Init(TWeapon weapon) { base.Init(weapon); Coroutine = new AutoCoroutine(weapon, Procedure); }