//private void SteamFriends_OnGameLobbyJoinRequested(Lobby arg1, SteamId arg2) //{ // arg1.GetGameServer(); //} public void StartClient() { if (clientAuth != null) { clientAuth.Cancel(); clientAuth = null; } clientAuth = SteamUser.GetAuthSessionTicket(); clientStarted = true; }
public void ClientStopAuthentication() { AuthTicket.Cancel(); }