//private void SteamFriends_OnGameLobbyJoinRequested(Lobby arg1, SteamId arg2)
        //{
        //    arg1.GetGameServer();
        //}

        public void StartClient()
        {
            if (clientAuth != null)
            {
                clientAuth.Cancel();
                clientAuth = null;
            }
            clientAuth    = SteamUser.GetAuthSessionTicket();
            clientStarted = true;
        }
コード例 #2
0
 public void ClientStopAuthentication()
 {
     AuthTicket.Cancel();
 }